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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > idea about cities and units
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DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:16
  Old Post 11-01-2005 22:29
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idea about cities and units Tired of ads?

hi, i have a idea but because it is really chaotic in my mind it might come out a little bit like that so bare with me:

when in the normal game you build a settler the city it is in loses one citizen...

so what if you dont see cities as cities but bases...all the citizens in it are soldiers in training/workforce...each time you build an infantry or a cavalry unit the base (city) loses one citizen...if you are in the modern era..tanks wouldnt have that but like 'normal' need fuel from there bases (like seen in Second front scenario (my favorite scenario all times))...this way you need to think about use the soldiers in training/workforce to build units or make a unit from them...this will make you think twice about sacarficing units...because units represent citizens that have to be 'grown'....just idea...i pretty much thing it is doable...because if you can have tanks that need fuel/food then you can also build units to are settlers but really arent...

ok if this isnt possible or already thought of nevermind...and i dunno if it is something that can be implemented....just a though i just had

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 11-01-2005 23:54 Visit CapTVK's homepage!
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For such an upkeep system to work in Civ2 you would need to give units settler ability (food+shield costs). Does Civ2 support that? I've never really seen much scenarios that have multiple settler/engineer type units.

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:16
  Old Post 12-01-2005 00:40
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cant you build a settler unit that doesnt need food and shield costs?

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 12-01-2005 01:09 Visit CapTVK's homepage!
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In that case it wouldn't be a settler, you have to assign the settler role in the rules.txt. Only a settler will lower the city number.

Well, a quick test show that you can give all units the settler ability. Just give them the settler role ('5') in the rules file. Although it's a bit weird to see bombers and fighters flying about that can build roads and build cities.
Problem is that naturally they will still cost food and upkeep depending on your government (no unhappiness with rep or dem though!). With large fielded armies your cities would basically starve! (realistic in a way)

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:16
  Old Post 12-01-2005 01:20 Visit CapTVK's homepage!
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Wait a min, you can set the food necessity for settlers to 0 in the @COSMIC section. So with that it could work.

quote:

@COSMIC
3 ; Road movement multiplier
2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2 ; # of food each citizen eats per turn
10 ; # of rows in food box (rows * city_size+1 = box)
10 ; # of rows in shield box
1 ; Settlers eat (govt <= Monarchy)
2 ; Settlers eat (govt >= Communism)
7 ; City size for first unhappiness at Chieftain level
14 ; Riot factor based on # cities (higher factor lessens

Prodigy.NL is offline Prodigy.NL
Settler

Jan 2005
time: 05:16
  Old Post 12-01-2005 16:16
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Put an end to popups!

maybe an other idea, if all the cities are millitary bases, it would be more realistic if you cant make any irrigrations and things like that

i dont know if its possible, but you should put the build irrigration, build mining, transform terrain and cleaning polution off

all the units can only make roads (makes it more easy and it is pretty realistic that they can make roads), make Fortresses (logic, army making extra defence for themself, airbases (so your army can act like scouts and prepare a landing place)

like i said, i dont know if its possible, because im new with editting Civ 2

DeathByTheSword is offline DeathByTheSword
King
soon to be a major religion
Nov 2001
time: 05:16
  Old Post 12-01-2005 18:56
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well thanks for the feedback...i will try to make a mini scenario to see if it works...80 year war of dutch independence maybe!...was thinking about doing one for a long time....but i have no idea where to begin...

Prodigy.NL is offline Prodigy.NL
Settler

Jan 2005
time: 05:16
  Old Post 12-01-2005 19:13
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yeah, thats a hard one

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 12-01-2005 19:28 Visit techumseh's homepage!
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It's possible to give all units the settler flag, however, the AI will use them as settlers, not as combat units. It works well only for the human player.

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