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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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I like that game. Truly a classic.
I've learned that auto shots are never a good idea. The statistics seem to say that they are better than snap shots, but they are not. An inaccurate shot, even if it hits the alien, will do very little damage. More often than not, this will cause the alien to turn around and calmly shoot the offending soldier in the gut. On the other hand, an aimed shot or a snap shot that hits will usually kill or incapacitate the alien. Ny casualties dropped a lot when I abandoned auto shots.
I try to use grenades as often as possible. It takes about as many AP as an aimed shot, and it tends to be more deadly, especially since they tend to go in groups. If my scout walks around a house and sees three enemies, I simply turn the soldier around and have the rest of the squad chuck explosives in the vicinity. Far more efficient and much less costly than a firefight. Even if they do survive, they never seem to shoot back. But the best thing is that they never miss and grenades ignore most obstacles.
Another funny thing is the salaries. Scientists get $30,000 a month. I'd like that job. Of course, they also never seem to sleep. They do 24 hours of work every day.
Also, I don't like the fact that the AP required to use weapons increases as the trooper gets more experience, and that troops with pathetic AP take a lot less AP to use weapons. That is illogical.
It also annoys me to have to reassign the proper equipment before every single mission. Why can't I assign the stuff to a soldier and not the craft? Stupid 80 item limit...
But I digress. Yes, I like the game and I would still play it if I had remembered to bring it to this college. It is the best $3 I ever spent.
Hmm, since I do own it legally and it isn't being used now. . . where did you download it?
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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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There is a trick to using blaster ball launchers. All of the waypoints will hit perfectly, but that last target depends on firing accuracy, so it can miss. To ensure perfect accuracy, make the actual target a waypoint and have the final target somewhere else. The shot will hit the "waypoint" with perfect accuracy and explode there. Or if that isn't possible, aim for a wall near the target.
Grenades also help with the mind slamming. If they never see you, the leader the can't hit you. This is another reason to use tanks as scouts. If they only see the machine before they die, they can't control anybody. If they do see someone and start the attacks on that person, then you can make that person drop their weapons. They won't pick them up when they eventually get controlled. But be careful, since the aliens can mind attack anyone that the controlled person sees, so it might be good to hit that person with a stun bomb. It may not be their fault, and you lose points if they get killed.
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Urban Ranger
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Apolyton Duke of Off-Topic
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I think the blaster rifles are the best weapons in XCOM: deadly accurate and do a lot of damage. Tanks are good since they have better armor than the operatives until late in the game.
I didn't use a lot of grenades though initially I relied heavily on rocket launchers.
Dissident,
You can make those blaster bombs. All you need is a supply of the alien element, something-115 IIRC. You can get those from attacking UFOs, and the best way to take out UFOs, esp battleships, is to attack from the top down. Take out the leader and the commander first, you should be able to find them with a few helpful mind-controlled aliens, as they are always in the contol room/bridge. Then send a couple blaster bombs their way. After you clear out the top work your way down.
Paul Hanson,
Skip Terror of the Deep. It's MOTS (more of the same). Almost identical to XCOM except you get all these ridiculously tough aliens and a deep sea setting. Not worth the time IMO. Apocalyse is decent, but lacks the tense, nailbiting atmosphere which made XCOM so good.
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Paul Hanson
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Dilbert
Aug 1999 time: 05:13
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quote:

Originally posted by Urban Ranger on 04-04-2001 02:42 AM
Paul Hanson,
Skip Terror of the Deep. It's MOTS (more of the same). Almost identical to XCOM except you get all these ridiculously tough aliens and a deep sea setting. Not worth the time IMO. Apocalyse is decent, but lacks the tense, nailbiting atmosphere which made XCOM so good.
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I know, I own all of them. 
TFTD: Yes, it`s much harder than UFO. I generally do fairly well until I come up against the Lobstermen, who can withstand pretty much all my weaponry.
Apocalypse: Are you kidding? This is about the most nailbiting one of the lot! The atmosphere brilliant! With the turn-based X-COM games, you know that an alien`s never going to pop out from behind a wall while it`s your turn. With Apocalypse, you never know what`s going to happen! And the music really helps, as do the sounds. You can hear aliens roaring, but you don`t know where they are or what they`re going to do. Second to none, I`m telling you!
Now, as for Interceptor: it`s lacks a bit of oomph. As a game it`s quite good, as a flight-sim it`s average to say the best.
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Phssthpok
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England
Dec 1999 time: 05:13
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Truly great games all of them, but I prefer TFTD. Clearing the passenger ship is a real B****.
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