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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Impassable Mountains Question
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messydiner is offline messydiner
Settler
Vancouver, Canada
May 2002
time: 21:31
  Old Post 12-01-2005 03:36
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Impassable Mountains Question Get a bigger avatar today!

I would like to see a minor mod where mountains are impassable to ground units, except for workers and explorers - until a road is made. Then any unit could travel the road. This would allow using mountains as a natural defensive barrier - and make forts etc really useful in the mountains, as well as destroying roads to cut off retreat/attack routes.

Is there a mod which does this already/how possible would it be to do?

Thanks.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 12-01-2005 03:53
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Very simple. Go into the editor and flag "wheeled" for every ground unit except workers and explorers. Be warned that this will also make Jungles impassible.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:31
  Old Post 12-01-2005 03:59 Visit joncnunn's homepage!
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And Marsh as well.

messydiner is offline messydiner
Settler
Vancouver, Canada
May 2002
time: 21:31
  Old Post 12-01-2005 04:23
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ok -what about tanks... selecting 'wheeled' unselected 'blitz' - what will be the results of this?

[edit: ah... nm, I see I need to ctrl-select is all]

also, I'll make this change to the world (huge) map for now - but is there some way to make it a "mod" that would affect any map I load?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:31
  Old Post 12-01-2005 04:43
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Yes, just open a new file in the editor and make the changes. Don't generate a map in this new file.

messydiner is offline messydiner
Settler
Vancouver, Canada
May 2002
time: 21:31
  Old Post 12-01-2005 06:18
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Ok - one final question (I hope) for units which were had foot soldier selected - I just added 'wheeled' also since I'm not sure what effect the flag has.

Anyone explain the effect of the flag?

messydiner is offline messydiner
Settler
Vancouver, Canada
May 2002
time: 21:31
  Old Post 12-01-2005 06:41
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Hmmm and even with roads the mountains are still impassable. =(

[Edit: got it working now]

Last edited by messydiner on 12-01-2005 at 08:55

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:31
  Old Post 12-01-2005 15:53
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quote:
Originally posted by messydiner
ok -what about tanks... selecting 'wheeled' unselected 'blitz' - what will be the results of this?


The effect of this will be that tanks can no longer attack more than once in a turn (that is what Blitz stands for in the unit attribs list). Panzers (3 move points) can no longer attack 3 times, just one time in a turn.
As for wheeled, jungle, marsh and mountains will be impassable whithout a road previously built (as stated above by the previous posters).

I hope this helps.

TimBentley is offline TimBentley
Settler
Bourbonnais, IL
Dec 2004
time: 23:31
  Old Post 12-01-2005 20:13
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quote:
Originally posted by messydiner
Ok - one final question (I hope) for units which were had foot soldier selected - I just added 'wheeled' also since I'm not sure what effect the flag has.

Anyone explain the effect of the flag?

It means units with the flag "transports only foot units" can transport it. The helicopter is the only unit with that flag that I know of.

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:31
Question  Old Post 15-01-2005 09:24
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So there's no equivalent to a logistical 'truck' type unit? That would've been cool given they went to all the trouble to create that category of transport. Seems a shame if they would only provide a helicopter to use it.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 17-01-2005 00:35
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quote:
Originally posted by Geronimo
So there's no equivalent to a logistical 'truck' type unit? That would've been cool given they went to all the trouble to create that category of transport. Seems a shame if they would only provide a helicopter to use it.


They do have a helicopter unit, available with Advanced Flight. In fact, I believe it's the only unit that uses the Transports only Foot Units flag.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:31
  Old Post 17-01-2005 00:40
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quote:
Originally posted by messydiner
Ok - one final question (I hope) for units which were had foot soldier selected - I just added 'wheeled' also since I'm not sure what effect the flag has.

Anyone explain the effect of the flag?


A wheeled unit cannot move (without a road) onto a tile that has the "impassible to wheeled" flag selected (in stock, Mountains, Jungle, and Marsh).

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 17-01-2005 02:54
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Often I think units should be given more limitations on movement. Making some terrain 'impassable' and other 'dangerous' sounds about right. If I have a mountain range south of me, I want it to act as a barrier to enemy movement, same with deserts, or glaciers, or jungles.


Then again, it also sounds like something the AI can't cope with

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 17-01-2005 08:42
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quote:
Originally posted by bongo

Then again, it also sounds like something the AI can't cope with


No that's not true. The AI knows exactly where the holes are and moves accordingly, and sometimes even builds roads through them, if it's building a colony. The only problem it has is if you make Settlers wheeled, since it doesn't know enough to build roads in Jungle beforehand in order to build cities. Offensive units it doesn't have a problem with.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:31
  Old Post 17-01-2005 08:58 Visit Dis's homepage!
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quote:
Originally posted by bongo
Often I think units should be given more limitations on movement. Making some terrain 'impassable' and other 'dangerous' sounds about right. If I have a mountain range south of me, I want it to act as a barrier to enemy movement, same with deserts, or glaciers, or jungles.


Then again, it also sounds like something the AI can't cope with


you can have impassable terrain.

Though you will need conquests in order to do it. check the mesoamerican scenario for an example how this works.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 17-01-2005 13:47
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Never tried that scenario, I play very few sp-games.

Got any good 'dangerous terrain' then? I know jungles are supposed to be dangerous but I can't remember seing any effects since ptw. Deserts should have at least 50% change of removing a hp from any units that ends it turn there.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:31
  Old Post 17-01-2005 19:40
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Occasionally jungles kill of my troops... Not often

Anybody know, if there is a road on a mountain, and a unit pillages the road, can it still move from the mountain?

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:31
  Old Post 17-01-2005 20:11
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Hehe, think so but I haven't tried

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 18-01-2005 02:57
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quote:
Originally posted by Tattila the Hun
Occasionally jungles kill of my troops... Not often

Anybody know, if there is a road on a mountain, and a unit pillages the road, can it still move from the mountain?


Only if there's a non-Mountain square nearby, or at least a passable square. If it not, it's stuck.

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