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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 09:19
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Turn 247: 1285AD Support Apolyton, buy Galactic Civilizations

Ok. Save's here. Opening it up.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 09:28
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Diplomacy:

GoW sends WM and Ft Spinebreaker un-accepted.
RP sends WM and 200g accepted.

Production:

EotS builds Bomber.
Elipolis builds Civil Defense.
Tempest builds Bomber.
Arashi builds Tank.
Sandstorm builds Settler.
Whirlwind builds MI.
WoC builds BB.
Santa Ana builds Airport.
Abilene builds Settler.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 09:41
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Military Advisor:

Lego:

3 Settlers
31 Infantry
6 Tanks
10 Artillery
6 Ironclad
7 Transports
1 Carrier
4 Submarines
4 Destroyers
1 Battleship

Vox:

1 Settler
15 Infantry
1 Tank
14 Artillery
4 Caravel
1 Ironclad
4 Destroyer
3 Battleship
3 Bomber
1 Immortal

Strong to GoW and ND.

First look around:

RP has landed their two Transports safely.
ND has a 4/4 DD 44 of Louisxveau.
Barb Camp spotted on Lego.
Lego 4/4 IR Blade 66 of DD near Blizzard.
Lego 1/4 IR Warhammer at it's last position still.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 10:04
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Explorer runs the Vox bottleneck circle spotting nothing.
Explorer views everything it can from coasts.

2 Captured Workers road the Rubber.
Move Settler to Rubber and build city. (Names?)
Capture Worker starts road 2 of Abilene.

I wonder if GoW is teleporting units from Ft Spinebreaker? There is at least 1 Infantry in it.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 10:41
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Avatar Enlargement: We've got the solution

N Sub named Meatball on Rye.
S Sub named Honey Mustard Ham.

Sub HMH moves 68 and spots Vox 4/4 DD 89.
DD W of Blizzard moves 66 and attacks Lego IR Blade. DD 4/4
Same DD moves 8 and spots 1/4 Lego CV 99. Still has 2 movement remaining.
8 Tanks chained from Lego to Stormia with all the paths cleared by DD first.
4 Settlers and 4 Workers chain from Stormia to Lego along the same paths.

4/4 Tank takes out Barb Camp, 5/5.
Explorer on Lego looks around the Hammer and spots Vox 4/4 BB and 4/4 DD 6 of Lux Invicta blockading access to the inner sea.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 10:42
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When do we want to try planting a spy in GoW again?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 10:59
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Worker added to Hurricane, size 16. Switch to DD (1t).
Workers added to Tempest, size 17. Switch to MI (1t).

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 11:23
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quote:
BTW, I'm sure you have noticed already, but SA can get some shields from D-ville, so it can get to 80 spt, perfect for art or fighters.


I can't seem to get SA to 80 shields any way. It's in WLTK day.

---------------

7 More Infantry upgraded to MI at a cost of 280g.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 11:55
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Lose 30 kilos (of popups)

Builds:

Tempest: Mech Infantry, 118spt, 1t, 8 waste
WoC: Battleship, 105spt, 1t, 5 waste
EotS: Bomber, 102spt, 1t, 2 waste
Santa Ana: Something, 70spt, 2t (still trying to figure out how to get it to 80spt. Can only get it there with -4fpt and throwing off Inchoff and Blizzard's builds... 1 turn Knights if we want though... )
Hurricane: Destroyer, 68spt, 1t, 6 waste
Arashi: MI, 56spt, 2t, 2 waste
Typhoon: MI, 56spt, 1t, 2 waste
Bolderberg: MI, 54spt, 1t, 4 waste
Monsoon: Sub, 52spt, 1t, 4 waste
Tornado: Sub, 52spt, 1t, 4 waste
Dissidentville: Sub, 50spt, 1t, 4 waste
Blizzard: DD, 40spt, 2t, no waste
Elipolis: BB, 40spt, 5t, no waste
WW: Sub, 32spt, 4t, will swap tiles with OG for no waste.
Inchoff: DD, 24spt, 4t, no waste.
OG: Civil Defense, 20spt, 1t, no waste (short rushed to Tank)
SS: Settler, 8spt, 4t, 2 waste.
Cyclone: Settler, 7spt, 1t, 1 waste.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 13:07
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Avatar Enlargement: We've got the solution

I went back and looked through the threads to find spy stuff. I didn't find when we tried planting a spy in GoW, but it had to have been on the "blitz" turn of 1270AD. That means it's been 3 turns.

Odds the flag is gone:
1275: 33%
1280: ~55%
1285: ~70%
1290: ~80%
1295: ~87%
1300: ~88%

Cost is 138g. I think we should plant the spy this turn. If we fail (50/50 roll if the flag is down) it will reset the flag and we'll be back to 70% by 1300AD to try again.

So planting spy with GoW. Success!

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 13:09
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GoW forces:

1 Settler
23 Worker
7 Explorer
31 Marine
10 Cavalry
32 Infantry
55 Tank
52 Artillery
27 Transport
4 Carrier
1 Submarine
17 Destroyer
1 Fighter
18 Bomber
2 Rider

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 13:13
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Next turn we'll try for an ND spy again.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:31
  Old Post 12-01-2005 13:44
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Go team. I mean Aeson!

But seriously, it looks good. Any idea where the Lego transports are?

I'm a lot happier the more tanks and MIs are back in Stormia. I have a feeling we may need them, soon.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 14:03
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Ah, another voice? It's my fault for the ungodly hours I keep I suppose...

No idea on where the Lego Transports are... all their ships in the area seem to be headed N, so I'd think either to the pole, to try and land on RP, or try and land on GoW. Likely just to hang out at the poles and hope to influence the game against GoW/GS at some point.

I went ahead and founded cities on Lego. I'm not entirely sure how MZ meant to divide things up, so things are still temperary, but we need to cut back on upkeep costs as much as possible right now. Our pocketbook is hurting. Each city founded relieves 1gpt upkeep, and gives us 1 commerce, plus population growth. Once things are finalized we can turn Marines into Settlers if any of the cities need to be moved. There is still plenty of room for barbs to pop up in.

I founded:

Rain Slicker Emporium on the Rubber.
Cloudburst 3 of the Coal near the Rubber.
Deluge 4 of the FP Wheat.
Squall 3 of the G Wheat near the Vox chokepoint.
Dust Devil 4 of the Desert Oil.
Windswept 9 of where Quanto was.

All names are up for debate, I just went with the first thing that popped into my head. (Well, that which was topical at least )

I'm going to send a short note to MZ explaining the cities.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 14:53
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Here's how things look: (pardon the picture quality, all I have is MS Paint for graphics work right now... )

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 14:56
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quote:
Originally posted by Aeson
Arashi builds Tank.

strange... did we lose shields in this city? it was at 55 spt before IIRC

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 15:02
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quote:
Originally posted by Aeson
2 Captured Workers road the Rubber.
Move Settler to Rubber and build city. (Names?)

Hmmm... I wish I saw this before, as I guess it's now too late. Getting the rubber nullifies our deal with GoW, right? I think the ideal way would have been if we first offered rubber to RP, and only after they accepted it we build the city and connect the rubber. That means they got the rubber from GoW through us.

quote:
I wonder if GoW is teleporting units from Ft Spinebreaker? There is at least 1 Infantry in it.

That's serious. we teleported one tank as there was no way of avoiding it. They have no excuse... if they teleport 100 units, it would be against the rules they proposed themselves after our teleportatioan of the cats to RP.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 15:05
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quote:
Originally posted by Aeson
When do we want to try planting a spy in GoW again?

we last tried in 244. So either 248 or 249. ND one turn later

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 15:06
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Oh, and GoW has the IA in their capitol.

Wrapping things up.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 15:09
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quote:
Originally posted by DeepO

strange... did we lose shields in this city? it was at 55 spt before IIRC

DeepO


It was an MI build, sorry. I must have gotten confused with what the suggestion for the next build was.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 15:09
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quote:
Originally posted by Aeson


I can't seem to get SA to 80 shields any way. It's in WLTK day.

Ah, that could be possible. It never got to 80 spt, but never needed it either, I thought there was still a bit of reserve. I do remember cursing it didn't had a hospital multiple times, I guess those extra few spt was what caused that

But, you can always get there when running a food deficit, by grabbing a mountain from D-ville.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 15:10
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quote:
Originally posted by Aeson
Oh, and GoW has the IA in their capitol.

How do we see that? I thought it depended on having a spy in GoW?

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 15:13
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quote:
Originally posted by DeepO

Hmmm... I wish I saw this before, as I guess it's now too late. Getting the rubber nullifies our deal with GoW, right? I think the ideal way would have been if we first offered rubber to RP, and only after they accepted it we build the city and connect the rubber. That means they got the rubber from GoW through us.


The trade advisor still shows Rubber from GoW coming in, but the city screen only shows 1 source of Rubber. Diplomatically we have a spare source to trade still.

I didn't want to trade any resources from Lego to RP until the land division is finalized though.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 15:13
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quote:
Originally posted by Aeson
So planting spy with GoW. Success!

Aha... okay, CIA mystery solved

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 15:15
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Anything else that needs to be addressed that you can think of?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 15:16
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quote:
Originally posted by Aeson
I didn't want to trade any resources from Lego to RP until the land division is finalized though.

We can always end the rubber deal with RP without war, so my suggestion is to send rubber to RP now. Even if GoW declares war, we will be able to get rubber in the same turn by breaking and rebuilding the rubber road.

There is no real disadvantage in giving RP the rubber, at least none permanent.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:31
  Old Post 12-01-2005 15:16
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Aeson, could you wait 5 minutes, I haven't read all of the report yet

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 15:17
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Both the Subs have 1 movement left they could use. Not sure if it's worth it to extend them any further, but the support net would still be working the same.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 15:18
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quote:
Originally posted by DeepO
Aeson, could you wait 5 minutes, I haven't read all of the report yet

DeepO


No problem.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:31
  Old Post 12-01-2005 15:19
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quote:
Originally posted by DeepO

We can always end the rubber deal with RP without war, so my suggestion is to send rubber to RP now. Even if GoW declares war, we will be able to get rubber in the same turn by breaking and rebuilding the rubber road.

There is no real disadvantage in giving RP the rubber, at least none permanent.

DeepO


Same with Oil too then? (claimed a source in Lego's center)

 
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