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Trip
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Hunt Valley
Apr 2002 time: 00:31
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Diplomacy
MAST sent WM accepted. I accepted, sent back our WM accepted
Sent Theology accepted to LL
City Management
New Sunshinia finished Granary, started Catapult
Las Vegas finished Worker, started another
Pleasantville finished CH, started Aquaduct
Tanning Beach finished Horseman, started another
Carnival finished Library, started Market
Happy hills switched from irrigated grass to hill; 11-2-18, 4 and 3
New Sunshinia switched from hill and mined grass to two irrigated grass; 1-4-8, 1 and 20
Paradise switched from Catapult to Worker
Mardi Gras switched from forest to taxman
Funky Town switched from irrigated plains to mined plains for extra gold; 6-3-23, 2 and 2
Disneyland switched from mined plains to irrigated plains; 6-2-16; 2 and 1
Carnival switched from roaded plains to irrigated plains; 4-3-16, 7 and 25
Rigel switched from taxman to forest; 3-2-5; 10 and 12
Note that 4 Worker Pumps are in action or are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Rigel
Possibly Library in Sirius
Courthouse in Rainbow Connection
Other Plans:
Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Units
Up to Worker: 17
Workers Paul Bunyan and Standridge (N) began irrigating PP 8
Worker Big John (N) began roading PP 8
Worker Jack Handy (NE) began irrigating FA 6
Worker 14 (NE) began mining RC 2
Workers Andy and Charles (W) moved to Mardi Gras 8-8
Worker 3 (W) loaded HSS Expedition, which moved to Mardi Gras, then moved to Mardi Gras 7
Workers 2 and 8 (W) moved to Mardi Gras 7
Worker 17 (New from Las Vegas) moved to Pleasantville 3; heading to the NE
Worker 2 (core) roaded TB 4
Worker Hoss (core) moved to TB 4
Workers 7, 12 and 15 (SW) roaded SB 9
Workers 10, Goodwrench and Peabody (S) roaded Rigel 6
Horseman Mars (NW) forted in PP
Horseman Comet (NW) skipped turn; waiting for barbs
Horseman (new from TB) moved to New Sunshinia 2 and forted
Hoplite Doright (S) moved 6; heading for Orion
Horseman Nova (SE) moved 7; heading north
Horseman Apollo (SE) moved 4-2; going after camp
Summary
Slider at 70% science
4th in GNP at 339 (+8), 6th in MFG at 92 (+3), 4th in Prod with 434 (+14)
1st in Land Area
2,274 gold in the treasury, making -10 per turn (~2264 total next turn). 14 Horsemen (currently built or building) upgrades will cost 1120g
Education listed in 4 turns
Army is weak to all
32 Workers (+1)
3 Warriors
12 Horsemen (+1)
2 Catapults
2 Galleys
12 Hoplites

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