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paramir
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i was just looking over the civ 4 stuff and i found this
quote: Soren points out that genres/franchises that get increasingly complex tend to die out as they become accessible only for the real hard-core fans, no longer for casual gamers (example: flight simulator games). Soren thinks that RTS games are heading in this direction. To prevent Civilization from making the same mistake, Civ4 will not be condiserably more complex or bigger than Civ3, only different. Also, it will aim at a slightly different fan-base than previous Civ-games, though it should still appeal to (most) veterans as well. |
thats bad news for us
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mart7x5
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quote:
though it should still appeal to (most) veterans as well.
| not to me
-----
I refuse to be simple, mindless, popmeat for easy manipulation votecast in our so called wonderful democracy
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dacole
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I had found this already and put several posts telling him he was an idiot feel free to do the same. Civ III was a mistake and it looks like Civ IV will be also.
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paramir
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quote: With all the data in XML and scripting access, you can make a very close approximation to SMAC |
maby. but will we be able to mod in in core features like SE and the disgn workshop, both of witch don't look very likly to apear
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Xian
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I'd be nervous but not *too* worried, isnt sid still involved?
A simplified gameplay can still *possibly* be not only better, but deeper if developed right
for example, if you notice a lotf of the game play improvements in turbosmac.txt actually REMOVE certain abilities and options, and yet manage to make the game more balanced
Its possible that we might be underestimating... but maybe not
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paramir
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quote: paramir, where did you find that info? |
it's in one of the stickies in the civ4 forum
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Ka Plewy
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And of course the game industry wants cheap/fast.
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Xian
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quote: Originally posted by livid imp
That used to be the case when everything was compiled......and all your data was in complied libraries.
Now good programming includes modular data and powerful scripting add-ons. But doing the job well takes time. Time equals money. And the game industry is more business like than ever before. The quality of the game down to if the devs are given enough time or money.
I worked for Warner Bros about 10 years ago. I heard there is a saying in the film industry that goes something like this:
"You can have a film made fast, cheap, or well. Pick any two."
This can be applied to any industry including the game industry. |
System shock 2 refutes this entire idea
Developed in 1 year, one of the best games of all time
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Senethro
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quote: Originally posted by Xian
System shock 2 refutes this entire idea
Developed in 1 year, one of the best games of all time |
System shock2. Recommended to all who people who don't even like RPGs and FPSs that much. Theres a russian site with it for download as abandonware if you google.
www.ttlg.com has a SS2 forum with help on how to get it running on XP.
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