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16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

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paramir is offline paramir
Prince

Sep 2004
time: 21:32
  Old Post 14-01-2005 11:05
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bad news Got spare money?

i was just looking over the civ 4 stuff and i found this
quote:
Soren points out that genres/franchises that get increasingly complex tend to die out as they become accessible only for the real hard-core fans, no longer for casual gamers (example: flight simulator games). Soren thinks that RTS games are heading in this direction. To prevent Civilization from making the same mistake, Civ4 will not be condiserably more complex or bigger than Civ3, only different. Also, it will aim at a slightly different fan-base than previous Civ-games, though it should still appeal to (most) veterans as well.

thats bad news for us

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:32
  Old Post 14-01-2005 11:07
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Tired of ads?

quote:

though it should still appeal to (most) veterans as well.
not to me
-----
I refuse to be simple, mindless, popmeat for easy manipulation votecast in our so called wonderful democracy

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:32
  Old Post 14-01-2005 16:12
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Increase Your PM Length

quote:


though it should still appeal to (most) veterans as well.


Hmmm........ then I will probably take the same approach as I took back in December of 2001 where I relied on the reaction from the online community before I made a decision whether to purchase Civ 3 or not, as I might not belong in the group labeled "most veterans".....


D

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:32
  Old Post 14-01-2005 20:04
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Tired of ads?

Well guys, they are not always the most stable of things, but you always could start a open source project for SMAC2.

Vel, I understand you are developing your own game. If you wander by and see this, maybe you could shed some light on the process.

dacole is offline dacole
Prince

May 2003
time: 05:32
  Old Post 14-01-2005 20:12
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I had found this already and put several posts telling him he was an idiot feel free to do the same. Civ III was a mistake and it looks like Civ IV will be also.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:32
  Old Post 14-01-2005 22:23
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Tired of ads?

I found the silver lining

quote:
Firaxis seems to be going through considerable lengths to make the game *extremely* moddable: all in-game data will be stored in XML, nothing will be hardcoded! Also, the engine has Python (a very powerful scripting language) integrated in it, opening up things like map generation, combat, triggers/events, etc to fans.


With all the data in XML and scripting access, you can make a very close approximation to SMAC

Although I can't say I am real happy with Civ4s design outlook, this level of moddablity would put the owness on the SMAC community. If we want it bad enough, we'll have to do it ourselves.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 14-01-2005 23:13 Visit Dis's homepage!
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this sucks. are we part of a dying breed?

although I admit I like civ3, and still play it occasionally (I never play civ2 anymore)

but I'd hate for them to take another step backwards. that would leave us with... well nothing.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 14-01-2005 23:36 Visit Dis's homepage!
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#8 Report this post to a moderator
Increase the size of your Attachments

as for complexity, sometimes I feel like smac X has too many options. Yeah it's great for those players that like to use a wide variety of options.

but I'm guessing there's several base facilities no one uses. what are your thoughts? maybe I'll make a thread on that.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:32
  Old Post 15-01-2005 00:52
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quote:
Originally posted by Dissident
this sucks. are we part of a dying breed?


No, actually the hardcore gamer demographic is more populous than ever. The problem is the started with the Sims a few years back. The Sims shattered sales records. People who normally never gamed (like my mother ) were playing the Sims. All those non-gamers represented an untapped profit potential. Volume really is the key to profits in business. The high-rollers might get the fancy treatment, but the real money is made down in the quarter slots. In other words, no matter how loyal the hard core fans are to a game, they don't generate the big cash.

WELCOME TO THE WORLD OF PUNK ROCK.....where the fan's devotion to quality, originality, and integrity push them out of the realm of pop marketability.

You might want to go pick up an early Ramones, X, or Sex Pistols album to complete society's rejection of you.

Lazerus is offline Lazerus
King
Empires were built by dictators, not democracies.
Jul 2002
time: 05:32
  Old Post 15-01-2005 01:11
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Remove this text

Bah the pride of the PC market, the strategy game, ruined by people with a short attention span

paramir is offline paramir
Prince

Sep 2004
time: 21:32
  Old Post 15-01-2005 02:38
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quote:
With all the data in XML and scripting access, you can make a very close approximation to SMAC


maby. but will we be able to mod in in core features like SE and the disgn workshop, both of witch don't look very likly to apear

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 15-01-2005 22:50 Visit Dis's homepage!
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I love the design workshop, but far too often there's only a few models I use anyways. I could edit those in myself.

another idea for a thread . How many different variations of units do you actually use?

Though I admit the design workshop saved my ass last night. Well not really- I didn't need to conquer the drones, but they pissed me off- so I wanted to. Their mind worms (and other native life) were tearing up my technologically superior units. I had to create empath drop units, and make my ships empath and trance. and my needlejets had empath ability as well.

But even with my empath units, I probably used less than 30 different unit designs the whole game.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:32
  Old Post 16-01-2005 03:47 Visit Alex's homepage!
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quote:
Originally posted by Lazerus
Bah the pride of the PC market, the strategy game, ruined by people with a short attention span




It's sad.

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:32
  Old Post 16-01-2005 03:48 Visit Alex's homepage!
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Inflate your Upload Space

paramir, where did you find that info?

Sntml is offline Sntml
Settler
Moscow
Feb 2003
time: 08:32
  Old Post 16-01-2005 06:18
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quote:
Originally posted by livid imp
WELCOME TO THE WORLD OF PUNK ROCK.....where the fan's devotion to quality, originality, and integrity push them out of the realm of pop marketability.


Yes, man. Im glad im on these side of market since my first game. Old tendency has become strong rule now. But there is no rules without exceptions.
Even in 1999, AC already was an exception.

Xian is offline Xian
Warlord

Sep 2001
time: 05:32
  Old Post 16-01-2005 10:55
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I'd be nervous but not *too* worried, isnt sid still involved?

A simplified gameplay can still *possibly* be not only better, but deeper if developed right

for example, if you notice a lotf of the game play improvements in turbosmac.txt actually REMOVE certain abilities and options, and yet manage to make the game more balanced

Its possible that we might be underestimating... but maybe not

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:32
  Old Post 18-01-2005 01:51
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Tired of ads?

quote:
Originally posted by Xian
I'd be nervous but not *too* worried, isnt sid still involved?


Of course he is involved. His name is on the game, he must be involved in the design. If they were just using his name as marketing tool when he hasn't really been involved in years, that would be unethical.

quote:
Originally posted by Xian
Its possible that we might be underestimating... but maybe not


Like we underestimated Civ3?

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:32
  Old Post 18-01-2005 03:39
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Well, I guess we could all start playing the first civ, and then 15 years later when civ 5 came out, it'd feel like it was better...

Personally, I like civ 3 the way it is, at least for the most part...but a few upgrades for present day technology, like graphics, would be good enough...

paramir is offline paramir
Prince

Sep 2004
time: 21:32
  Old Post 18-01-2005 05:36
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quote:
paramir, where did you find that info?


it's in one of the stickies in the civ4 forum

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:32
  Old Post 18-01-2005 06:07 Visit Dis's homepage!
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quote:
Originally posted by Commy
Well, I guess we could all start playing the first civ, and then 15 years later when civ 5 came out, it'd feel like it was better...

Personally, I like civ 3 the way it is, at least for the most part...but a few upgrades for present day technology, like graphics, would be good enough...


I like civ3 for the most part.

As I said in the other games.

If the game is as moddable as they say. They can have their cake and eat it too.

They can make the game simple enough for the general public so the game sells well. But make it so the game can be made, much more complex through mods and scripting to satisfy the hardcore gamers.

But I would think there's a limit to how much you can alter the game. The engine may not be able to handle it.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:32
  Old Post 18-01-2005 22:05
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Enter the AD-FREE zone

quote:
Originally posted by Dissident
But I would think there's a limit to how much you can alter the game. The engine may not be able to handle it.


That used to be the case when everything was compiled......and all your data was in complied libraries.

Now good programming includes modular data and powerful scripting add-ons. But doing the job well takes time. Time equals money. And the game industry is more business like than ever before. The quality of the game down to if the devs are given enough time or money.

I worked for Warner Bros about 10 years ago. I heard there is a saying in the film industry that goes something like this:

"You can have a film made fast, cheap, or well. Pick any two."

This can be applied to any industry including the game industry.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:32
  Old Post 19-01-2005 01:23
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And what we want is Cheap/Well, of course.

Ka Plewy is offline Ka Plewy
Warlord
WV
Nov 2001
time: 05:32
  Old Post 20-01-2005 19:19
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#23 Report this post to a moderator
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And of course the game industry wants cheap/fast.

Xian is offline Xian
Warlord

Sep 2001
time: 05:32
  Old Post 21-01-2005 04:55
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quote:
Originally posted by livid imp


That used to be the case when everything was compiled......and all your data was in complied libraries.

Now good programming includes modular data and powerful scripting add-ons. But doing the job well takes time. Time equals money. And the game industry is more business like than ever before. The quality of the game down to if the devs are given enough time or money.

I worked for Warner Bros about 10 years ago. I heard there is a saying in the film industry that goes something like this:

"You can have a film made fast, cheap, or well. Pick any two."

This can be applied to any industry including the game industry.

System shock 2 refutes this entire idea

Developed in 1 year, one of the best games of all time

ManOWar2 is offline ManOWar2
Chieftain

Jan 2005
time: 00:32
  Old Post 23-01-2005 12:15
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#25 Report this post to a moderator
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quote:
Originally posted by livid imp


No, actually the hardcore gamer demographic is more populous than ever. The problem is the started with the Sims a few years back. The Sims shattered sales records. People who normally never gamed (like my mother ) were playing the Sims. All those non-gamers represented an untapped profit potential. Volume really is the key to profits in business. The high-rollers might get the fancy treatment, but the real money is made down in the quarter slots. In other words, no matter how loyal the hard core fans are to a game, they don't generate the big cash.

WELCOME TO THE WORLD OF PUNK ROCK.....where the fan's devotion to quality, originality, and integrity push them out of the realm of pop marketability.

You might want to go pick up an early Ramones, X, or Sex Pistols album to complete society's rejection of you.


You are so right.

Senethro is offline Senethro
Prince

Jul 2004
time: 05:32
  Old Post 23-01-2005 18:54
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quote:
Originally posted by Xian

System shock 2 refutes this entire idea

Developed in 1 year, one of the best games of all time


System shock2. Recommended to all who people who don't even like RPGs and FPSs that much. Theres a russian site with it for download as abandonware if you google.

www.ttlg.com has a SS2 forum with help on how to get it running on XP.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:32
  Old Post 25-01-2005 19:06
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Help yourself to an AD-FREE life

quote:
Originally posted by Xian

System shock 2 refutes this entire idea

Developed in 1 year, one of the best games of all time


Not entirely, it could of been expensive to produce. Unless you have evidence to the contrary?

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