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Modo44
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in western Poland
Jul 2004 time: 06:30
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No new things built.
We have cash to ugrade another Spearman to Musketeer.
Northern part of the empire
All 3 Mines currently under construction near Sexy Lumberjacks, and Port Avalon are useless. They will never be used, due to lack of food in that region (even conting Harbors). Please move the workers to other jobs.
Useful Mines are being built near Castle Doune, Holy Grail, Gorge of Eternam Peril, and Cave of Caerbannog.
Some Workers moving to Irrigate near the Mountains, as planned.
Some MM possible (please comment):
- Château de Loimbard can have a citizen taken off a Grassland tile, so that Tim's Peak can use it, and grow. This would allow Tim's Peak to build an Aqueduct in 4, and grow in 5 turns, while still providing Château de Loimbard with a Granary next turn.
- Joyous Garde started a wonder. I seriously doubt we can build any, without a leader. But it might be worth to look like we're trying, before changing back to something else (like Barracks).
- Castle Anthrax, and Holy Grail should switch tiles. Castle Anthrax gets Bonus Grassland (grows, and build Settler in a turn), Holy Grail gets the Irriated Wines tile (grows a bit).
- Castle Aaaagh can move a citizen to the unworked Forest tile, allowing Tintagel to use one more Grassland tile. Castle Aagh isn't ready to grow anyway, and Tintagel can surely profit from building the Aqueduct faster.
- There's no good reason for Camelot to use a specialist. It can grow. Move one citizen of Gorge of Eternal Peril to another Grassland (it has one free!), and use the tile for Camelot.
Attachment: ptwdg2 - monty python - 370 ad - north.jpg
This has been downloaded 14 time(s).
Last edited by Modo44 on 15-01-2005 at 14:15
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dejon
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Huh, they're really going to turtle all the way south, eh? Why delay the inevitable?
I haven't looked at the save, but I agree with Modo's workforce comments. (Which tiles to work.)
Let's ask CoD what the picture is rather than scouting with a unit and leaving it vulnerable.
Monkey is right about this alliance making us a second-class citizen in this game, vassal of CoD - unless we can get a good post-war land agreement out of them. With the war's end approaching, those negotiations should be top priority.
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Modo44
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in western Poland
Jul 2004 time: 06:30
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quote: Originally posted by dejon
Let's ask CoD what the picture is rather than scouting with a unit and leaving it vulnerable. |
We don't have to, actually. We can move a Horseman 1 tile to the lake, and use it's second movement point to join the stack, wherever it goes. Another Horseman could take out the Warrior, and retreat back to the Forest, or join the stack.
I think we should march to the west side of the lake, to perhaps pull some kind of attack at us. Even if they'd damage the stack, they can hardly kill it, in which case we would make them suffer. And, as CoD walked south (or we'd still see their stack), that would prevent any Monkey counter-attack.
quote: Originally posted by dejon
Monkey is right about this alliance making us a second-class citizen in this game, vassal of CoD - unless we can get a good post-war land agreement out of them. With the war's end approaching, those negotiations should be top priority. |
Yup. Without a MGL, we won't be able to get a second core up quickly. For now, they said we should get the luxury, which seems good enough as a start.
Last edited by Modo44 on 16-01-2005 at 18:47
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