Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monty Python > Turn Thread - 370 AD
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:30
  Old Post 15-01-2005 14:06 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn Thread - 370 AD Browse Apolyton AD-FREE

No new things built.

We have cash to ugrade another Spearman to Musketeer.

Northern part of the empire

All 3 Mines currently under construction near Sexy Lumberjacks, and Port Avalon are useless. They will never be used, due to lack of food in that region (even conting Harbors). Please move the workers to other jobs.

Useful Mines are being built near Castle Doune, Holy Grail, Gorge of Eternam Peril, and Cave of Caerbannog.

Some Workers moving to Irrigate near the Mountains, as planned.

Some MM possible (please comment):

  • Château de Loimbard can have a citizen taken off a Grassland tile, so that Tim's Peak can use it, and grow. This would allow Tim's Peak to build an Aqueduct in 4, and grow in 5 turns, while still providing Château de Loimbard with a Granary next turn.
  • Joyous Garde started a wonder. I seriously doubt we can build any, without a leader. But it might be worth to look like we're trying, before changing back to something else (like Barracks).
  • Castle Anthrax, and Holy Grail should switch tiles. Castle Anthrax gets Bonus Grassland (grows, and build Settler in a turn), Holy Grail gets the Irriated Wines tile (grows a bit).
  • Castle Aaaagh can move a citizen to the unworked Forest tile, allowing Tintagel to use one more Grassland tile. Castle Aagh isn't ready to grow anyway, and Tintagel can surely profit from building the Aqueduct faster.
  • There's no good reason for Camelot to use a specialist. It can grow. Move one citizen of Gorge of Eternal Peril to another Grassland (it has one free!), and use the tile for Camelot.

Attachment: ptwdg2 - monty python - 370 ad - north.jpg
This has been downloaded 14 time(s).

Last edited by Modo44 on 15-01-2005 at 14:15

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:30
  Old Post 15-01-2005 14:13 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Enter the AD-FREE zone

Southern part of the empire

The former Monkey capital disappeared. They have a new one.

We have 80 units in that big stack, headed south. We can kill a lone warrior this turn. First, we can scout ahead with a Horseman taken from the stack. Move one to the tile 1 from the stack, so it can take a look what's sitting around the lake.

If a big Monkey force is spotted, perhaps posting a mid-turn screenie would be good. And don't forget counting them in that case.

Attachment: ptwdg2 - monty python - 370 ad - south.jpg
This has been downloaded 14 time(s).

dejon is offline dejon
King

Sep 2002
time: 00:30
  Old Post 15-01-2005 19:27
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Huh, they're really going to turtle all the way south, eh? Why delay the inevitable?

I haven't looked at the save, but I agree with Modo's workforce comments. (Which tiles to work.)

Let's ask CoD what the picture is rather than scouting with a unit and leaving it vulnerable.

Monkey is right about this alliance making us a second-class citizen in this game, vassal of CoD - unless we can get a good post-war land agreement out of them. With the war's end approaching, those negotiations should be top priority.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:30
  Old Post 15-01-2005 20:13 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by dejon
Let's ask CoD what the picture is rather than scouting with a unit and leaving it vulnerable.

We don't have to, actually. We can move a Horseman 1 tile to the lake, and use it's second movement point to join the stack, wherever it goes. Another Horseman could take out the Warrior, and retreat back to the Forest, or join the stack.

I think we should march to the west side of the lake, to perhaps pull some kind of attack at us. Even if they'd damage the stack, they can hardly kill it, in which case we would make them suffer. And, as CoD walked south (or we'd still see their stack), that would prevent any Monkey counter-attack.

quote:
Originally posted by dejon
Monkey is right about this alliance making us a second-class citizen in this game, vassal of CoD - unless we can get a good post-war land agreement out of them. With the war's end approaching, those negotiations should be top priority.

Yup. Without a MGL, we won't be able to get a second core up quickly. For now, they said we should get the luxury, which seems good enough as a start.

Last edited by Modo44 on 16-01-2005 at 18:47

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:30
  Old Post 16-01-2005 06:38 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

ok as stated above this is all abit tedious

they continue to destroy / abandon their cities

wimps

sorry for the delay

PTW does not load on my laptop

so I need to wait till I am home to play these saves

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0339 seconds (88.44% PHP - 11.56% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net