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ormuzd
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Orders from the Ministers:
ALL MINISTERS, please feel free to edit this post to enter in your orders.
430 BC
Pre-Turn Actions
Military Orders
Warriors:
Anthea the Blonde -
Swordsmen:
Road Kill Warriors -
Troilus -
Hector -
Hermes -
Horsemen:
Paris - barbarian patrol
Bucephalus - barbarian patrol
Hoplites:
Adonis (fortified in Hyperion) -
Bellorophon -
Hopity -
Pig Sticker - (fortified in Artemis)
Ajax (fortified in Sidiros Lofos) -
Thanatos - (fortified in Helios)
Theseus - (fortified in Eos)
Ixion - (fortified in Rhodes)
Agamemnon -
Atlas - patroling between undefended cities
Navy:
AS Nerissa -
AS Valiant -
AS Kitchen Sink -
AS Hali - return to a harbor
Workers:
Roads r us -
Faygo - roading (done in 2)
Woodchuck - roading (done in 2)
Sars - roading (done in 2 turns)
Douglas Adams - irrigating (done in 2 turns)
Fred & Barney - chop forest near PH
De la Hoya - chop forest near PH
Opressed Laborers - should complete road
Big John - should complete road
Eudipus - clearing forest (done in 1 turn)
Goatse.cx roading (done in 3)
Bonehead - roading (done in 2 turns)
slave worker - irrigate (done in 2 turns)
slave worker - irrigate (done in 2 turns)
two new slave workers
Settlers:
Grey - move to the location with the two cows (8-9)
Blue - build
City plan
Cities:
Apolyton - wf 4-12, growth in 1, marketplace in 7 turns (swap cow with Hypnos or HP)
Apolyton's harbor - growth in 6 turns, library in 2 turns
Artemis - wf 1 and scientist (unhappiness), growth in 18 turns, granary in 20 turns (should be connected after 2 turns)
Demeter - wf 4, growth in 2, library in 18 turns
Draco - wf 3-8-17, growth in 4, library in 6 turns
Eos - wf 6-7, growth in 4, harbor in 15 turns
Helios - wf 11, growth in 5 turns, library in 9 turns
Hyperion - wf 6-?, growth in 10 turn, courthouse in 31 turns
Hypnos - wf 7-8-13-18-19-scientist, zero growth, settler in 1 turn queue marketplace and library as I have forgotten to do this previous turn
Naked Aphrodite - wf 2, growth in 4, library in 4 turns
Olympus - wf 1-2-6-?, growth in ? turn, library in 12 turns
Poseidon's Harbor - wf 1-3-7, growth in 7 turns, marketplace in 9 turns
Sidiros Lofos - wf 5-13-14, growth in 8 turns, library in 7
Stable of Hermes - wf 8, growth in 6, granary in 16 turns
Diplomacy To Be Completed
return the gold to PAL
return the slaves to PAL?
Any Other Things To Be Done
NOTE: We are in a GA (3/20 turns)
Coordinate tech with PAL
Coordinate movement with PAL
Last edited by ormuzd on 19-01-2005 at 22:38
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ormuzd
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Turn played, well, this time alone. Nothing exceptional seen. PAL sent one more slave worker to us and I have used all of the workers to improve the tiles around Apolyton (the two slaves from the previous turn were sent to irrigate too).
I have sent Theseus to defend Pumpkinland - he is veteran and I think he will be elite next turn.
Another thing - we will have a settler next turn and we NEED to decide where to send him to build a city. We should talk wit hPAL asking them if the barbarian camp near Artemis was destroyed.
Pre-Turn Actions
PAL sent a slave worker (Micaelis Rex) to us accepted - we accepted him
Military Orders
Warriors:
Anthea the Blonde - 8
Swordsmen:
Road Kill Warriors - fortify (heal and be ready to attack more barbarians if needed)
Troilus -
Hector -
Hermes -
Horsemen:
Paris - 8-6-8-8-8-7 (patrol and prepare to reinforse Eos)
Bucephalus - 8-4
Hoplites:
Adonis (fortified in Hyperion) -
Bellorophon - 9
Hopity - 9-6-fortify (provoke the gaul warrior)
Pig Sticker - (fortified in Artemis)
Ajax (fortified in Sidiros Lofos) -
Thanatos - (fortified in Helios)
Theseus - 8-8 (help PAL with barbarians, meets 4 conscript Horsemen)
Ixion - 6-8-skip (patrol, just in case)
Agamemnon - 9-8-7 (reinforce Eos)
Atlas - 9-fortify in Olympus
Navy:
AS Nerissa - 8-8
AS Valiant - 6-2
AS Kitchen Sink - 2-7 (still don't know what to do)
AS Hali - 2-2-2
Workers:
Roads r us - irrigating (done in 3 turns)
Faygo - roading (done in 2)
Woodchuck - freezed
Sars - roading (done in 2 turns)
Douglas Adams - irrigating (done in 2 turns)
Fred & Barney - clear forest (done in 2 turns)
De la Hoya - clear forest (done in 2 turns)
Opressed Laborers - should complete road
Big John - 9-6-6
Eudipus - clearing forest (done in 1 turn)
Goatse.cx roading (done in 3)
slave worker - irrigate (done in 2 turns)
slave worker - irrigate (done in 2 turns)
Bonehead - irrigaiton (done in 2 turns)
slave worker - renamed to Aesop, 7-irrigate (done in 2 turns)
slave worker - renamed to Rufus, 7-irrigate (done in 2 turns)
Micaelis Rex - 7-irrigate (done in 2 turns)
Settlers:
Grey - 9
Blue - Build Troy, started work over library, it will be completed in 20 turns
Cities:
Apolyton - wf 10-12, growth in 1, marketplace in 7 turns
Apolyton's harbor - growth in 6 turns, library in 2 turns
Artemis - wf 1 and scientist (unhappiness), growth in 18 turns, granary in 20 turns (should be connected next turn)
Demeter - wf 4, growth in 2, library in 18 turns
Draco - wf 3-8-17, growth in 4, library in 6 turns
Eos - wf 6-7, growth in 4, harbor in 15 turns
Helios - wf 11, growth in 5 turns, library in 9 turns
Hyperion - wf 6-19, growth in 10 turn, courthouse in 20 turns
Hypnos - wf 8-13-16-17-18-scientist, growth in 10 turns, settler in 1 turn, queued library
Naked Aphrodite - wf 2, growth in 5, library in 5 turns
Olympus - wf 1-2-6-7, growth in 3 turns, library in 5 turns
Poseidon's Harbor - wf 3-7-19, growth in 7 turns, marketplace in 10 turns
Sidiros Lofos - wf 5-13-14, growth in 8 turns, library in 6 turns
Stable of Hermes - wf 8, growth in 6, granary in 13 turns (forest shopped and added 10 shields)
Troy - wf 16, growth in 10 turns, library in 20 turns
Others
Sent 76 gold to PAL (accepted) - returned their gold sent to us previous turn
increased research to 70% (-1 gpt, monotheism in 8 turns)
Others
Attachment: 430_1.jpg
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ormuzd
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PAL
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ormuzd
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CDG increased in culture
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ormuzd
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Domestic affairs
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ormuzd
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the wonders
Attachment: 430_f7.jpg
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Last edited by ormuzd on 20-01-2005 at 01:08
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ormuzd
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Vistory screen
Attachment: 430_f8.jpg
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ormuzd
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Intelligence
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Togas
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California
Jun 2002 time: 21:31
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quote: Originally posted by GodKing
I wouldn't move the island city, as it's position allowed it to work several tiles on the mainland that would otherwise be unworked.
Your green city is also south of where I had one, which was adjacent to the gold hill. Any reason you moved it so close to you fuscia(?) site? |
The mainland tiles that the 2nd island city could work are 2 desert and 1 floodplain, the floodplain being the only useful tile. However, if we move that city, we can allow it to work 2nd cows when the northern island city doesn't need the cows, allowing both cities to grow much faster. The new position also acts as a canal.
I hate giving one city 2 cows with no chance to share them. Such valuable resources should not be wasted. Having a 2nd city in range to use the cows on occasion allows us to best conserve our resources.
Once I moved the 2nd island city, I added in the green city to put to use the floodplains, river, and all those coastal tiles, making it a pretty good site in general. It's close to the fuscia site, true, but it's an excellent site with the river, floodplains, and plains (to be mined), so I didn't mind the slight overlap.
--Togas
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