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Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:30
  Old Post 17-01-2005 21:36
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EPIC PBEM Proposed Help yourself to an AD-FREE life

I am wondering if anyone here would be interested in an epic adventure.......


I am working on a scenario and it involves a const.txt file change for the map size as well as a few altered files..such as units not having abilities to pirate or pillage


I have excluded some as well

Let me know

I would suspect you would fair well with 512 RAM and a decent processor

Let me know if any interest is abound..I am starting a scenario single player to do as a storyline

I am so so in the modding and not looking for any official match just a nice friendly game

I have no problems compiling a list of any/all alterations

I have a slic code whereas you get some PW "per" POP COUNT

let me know if anyone is interested

Additionally, I went to the diffb.txt and altered the years per turn so the game takes longer and slows down

Looking forward to potential playing partners

Gramps

Cuaich is offline Cuaich
Prince
Ontario, Canada
Mar 2001
time: 00:30
  Old Post 18-01-2005 01:33 Visit Cuaich's homepage!
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I'd be interested in seeing what you're up to!!

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
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  Old Post 18-01-2005 01:37
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I am finishing up at work now.....


What I would like is to get 1 or two who would be interested in a massive game with several ai's

I, if found some interesting parties, would make this setup and play..

Ill wait to see how people respond..maybe we could get some folks interested...


In...

Trollworld and how it came to be

Gramps

thehappies is offline thehappies
Chieftain

Aug 2004
time: 05:30
  Old Post 18-01-2005 07:23 Visit thehappies's homepage!
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I might be up for such a game. Seems like all the other games I'm in have stalled out. But I have a couple questions first.

I have read about some of the modifications or whatever that you can download, but I haven't tried any of them yet. If we play this modified game, do I have to download the same modifications as you? Also, if I did download some of the modifications that are supposed to make the AI more challenging or change how trade works etc, will that affect how my other PBEM games act and stuff? I have kind of wanted to mess around with some of that, but I'm worried it'll just screw the game up or start making my other PBEM games wig out. What's your experience with this?

If it's not going to mess with my other PBEM games, I'm in!

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:30
  Old Post 18-01-2005 07:37
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Suffering from ads?

well.~ahem~

according to the following distinguished group NO IT WONT

Hatschy


JBytheway

Math

Dimytes

Blackice

and a few others...

all we will do is be using a scenario

PLUS one file the const.txt file

Now according to them all you have to do is start the game with the file as host we will see

If I need to send the copy of the const.txt file to each player for them to "start" then they can revert back to the original after then no problem thats what I do when playing my scenarios


I will be gathering more information as time passes..I want to keep this to say 3-4 humans and then we could go with no ai

I am speaking in the neighborhood of a 350 X 700 map

the default is 70 X 140 so as you can see it will be a super sweet map..maybe a long time before interaction..that's my whole point with this game lots of time to establish a Kingdom and will be a big military to do combat

Ill keep all interested up to date so we can see who is and isnt interested

Gramps

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:30
  Old Post 18-01-2005 11:34 Visit FlameFlash's homepage!
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It does sound interesting, Gramps.

What other changes have you made? (I like big maps).

Grandpa Troll is offline Grandpa Troll

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  Old Post 18-01-2005 20:27
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"Unofficially" (and I will publish an official list when time comes if people show interest)

I tweaked the risks.txt (ruins) to give a low of 390 gold and high of 1500 with an 85 % chance of gold, increased the ruins chance in the box as well as took out barbs.

I made the units a .03% chance, 0% chance of finding a city and like .05% chance of a settler.

Advancements chance was .04 and units was .03%


Gramps

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:30
  Old Post 18-01-2005 21:57 Visit Keygen's homepage!
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I can't remember for sure, it's been quite some time since my last occupation with scenario building, but I think in order the changes in const.txt to take effect must come from the original file and not a copy in the scenario folder. If you have already made it working then disregard this post.

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:30
  Old Post 19-01-2005 02:15
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Files in some scenario folder (the folders in the "scenarios" folder) won't influence games other than those using the scenario. Changes in the "const.txt" will affect ALL of your games, so better keep a copy of the original file and don't forget to swap files before and after playing turns of this special mod.

Scenarios that contain nothing but SLIC code are not needed by players other than the one who starts the match. This is because the SLIC code is stored in the saved game files - encrypted of course, so you can't mess around with it in a running match ;-). What's not stored in the saved files, that's all the custom graphics (new icons etc.) or texts (e.g. for buttons in message boxes). As for texts, there is a way to display custom messages with SLIC code only (the message text can be custom, not the text on the buttons, see the OFT scenario for an example).

Grandpa Troll is offline Grandpa Troll

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  Old Post 19-01-2005 07:07
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quote:
Originally posted by Keygen
I can't remember for sure, it's been quite some time since my last occupation with scenario building, but I think in order the changes in const.txt to take effect must come from the original file and not a copy in the scenario folder. If you have already made it working then disregard this post.


correct

That is the only file, as far as I remember, that cant be used in the scenario file folder

Grandpa Troll is offline Grandpa Troll

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  Old Post 19-01-2005 07:21
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quote:
Originally posted by hatschy
Files in some scenario folder (the folders in the "scenarios" folder) won't influence games other than those using the scenario. Changes in the "const.txt" will affect ALL of your games, so better keep a copy of the original file and don't forget to swap files before and after playing turns of this special mod.

Scenarios that contain nothing but SLIC code are not needed by players other than the one who starts the match. This is because the SLIC code is stored in the saved game files - encrypted of course, so you can't mess around with it in a running match ;-). What's not stored in the saved files, that's all the custom graphics (new icons etc.) or texts (e.g. for buttons in message boxes). As for texts, there is a way to display custom messages with SLIC code only (the message text can be custom, not the text on the buttons, see the OFT scenario for an example).


I will make a word document with all changes, not so many that will be impossible to keep up with

as for the SLIC I am thinking of starting a game with say 15 settlers..already have that SLIC

and perhaps a small PW SLIC whereas a small amount of pw is added per pop count per turn..

a few other things I am contemplating is I dont think a person should be penalized for swamp or desert..so somehow Ill change the terrain.txt to reflect something instead of the current bleak return..

I am very glad we got this much interest and will look at it as time goes by..I have done one of these in a relatively short time..a day or so..

I would start a fresh on with a document to record..I have side by side pc's so I can do the editing on one machine and docuemnt on other as I go along..

I have done these so many times..I found smaller changes are more stable than larger

another item I would do is increase the overall happiness as well as the city improvements so since we will have such a distance from Capital..I will look into perhaps tweaking that as well..maybe Cathredal being more potent (an expensive) to help defer that unhappiness penalty

I again thank all for the comments/suggestions/and encourgement

Grandpa "Not a real modder..just wanna-B a real modder" Troll

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:30
  Old Post 19-01-2005 08:52
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Well let me know I might want to be one of the human guinee pigs for this one.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
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  Old Post 19-01-2005 17:23
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quote:
Originally posted by checkMate
Well let me know I might want to be one of the human guinee pigs for this one.


I will be making updates as time passes

looking forward checkmate

thehappies is offline thehappies
Chieftain

Aug 2004
time: 05:30
  Old Post 19-01-2005 20:02 Visit thehappies's homepage!
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Takes me back to my high school days when I was taking a bunch of computer programming classes---by the end of the day my eyes would be bugging out of my head from reviewing code for too long. Then I switched to biology in college. Good luck at making it work. I'm sorry that I'll have to defeat you all (if I'm invited to the game, of course) after you've worked so hard

Grandpa Troll is offline Grandpa Troll

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  Old Post 19-01-2005 23:18
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quote:
Originally posted by thehappies
Takes me back to my high school days when I was taking a bunch of computer programming classes---by the end of the day my eyes would be bugging out of my head from reviewing code for too long. Then I switched to biology in college. Good luck at making it work. I'm sorry that I'll have to defeat you all (if I'm invited to the game, of course) after you've worked so hard


Hey looking forward

let me know in the meantime ifin ya want some of a friendly little get together now

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:30
  Old Post 24-01-2005 07:35
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Got spare money?

testing coming together..not so good ai results but this isnt an ai game so ill keep posted

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:30
  Old Post 24-01-2005 08:12
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man what a difference


I was on a map of size 250 X 500 and only 2 of 7 ai had done anything up in first 25 turns

so I restarted with a map size of 200 X 400 and they be taking off

ok

ill post as I continue testing

Gramps

thehappies is offline thehappies
Chieftain

Aug 2004
time: 05:30
  Old Post 26-01-2005 02:46 Visit thehappies's homepage!
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Put an end to popups!

The AI can't handle the EPIC-ness of your world. It might be fun to have just one AI or so in the game just so we have someone to pick on.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
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  Old Post 26-01-2005 05:35
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quote:
Originally posted by thehappies
The AI can't handle the EPIC-ness of your world. It might be fun to have just one AI or so in the game just so we have someone to pick on.


i have found this very thing to be true..unfortunately

oh well..i am however continueing on

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