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gunkulator
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But this happens with pop rushing. If you pop rush a big city down to 1 citizen, you can click on an unhappy citizen in another city and see the complaint about never forgetting the oppression - even if you'd never pop rushed in that city.
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Geronimo
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st cloud USA
Jan 1970 time: 05:30
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does conscription cause resentment in the populace as well? for a long while before I could finish building hospitals in all my size 12 cities, I would conscript when the food box was filled and either disband the soldier to add shields to the hospital or use it for bolstering defenses. I'd hate to think that I was making the entire population of the empire permanently less happy by doing that.
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Geronimo
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st cloud USA
Jan 1970 time: 05:30
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What about cities that spontaneously flip to your side? are they prone to flipping back to the original side in the same manner as a conquered city would?
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Geronimo
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st cloud USA
Jan 1970 time: 05:30
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quote: Originally posted by nbarclay
Conscription causes unhappiness in the city where you do the drafting. Disbanding the conscript in another city won't hurt happiness in the city where you do the disbanding. |
Is the unhappiness caused by the conscription permanent? is it the quivlent of building some sort of a -1 happiness improvment in that city (except that it can't be sold off)?
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Modo44
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in western Poland
Jul 2004 time: 06:30
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Point taken. In epic games, a city must be comfortable with it's happiness situation to draft. Some are, some are not, I agree. But being a builder, I more often run into food problems, rather than happiness problems. Cities with maximum possible production, and nearly zero surpulus food, simply don't have the ability to draft.
I do, however, use heavy drafting in scenarios. Most notably in the Napoleonic Conquest. They have the benefit (and drawback) of too much Irrigation at the start. Cities quickly hit the 12 population mark, wih still lots of spare food, and get drafted from.
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