 |
|  |
 |
|
gunkulator
|
|
...at least in my current game.
I captured Paris which had the Pyramids, Temple of Artemis and the Palace of course. Huge culture city for the French. Well, I starved Paris down to 1 citizen as usual and left a couple Knights outside the city just in case.
Paris grows to size 6. 5 of my (Dutch) citizens and that 1 lone Frenchman.
Sure enough, a couple dozen turns later, Paris flips back to the French. No problem. I'm still at war and my Knights quickly retake Paris. I open up the city window and hey! All the citizens are Dutch! Where did that lonely French guy go?
Then it occurs to me that with all citizens now Dutch plus control of all 21 city tiles (thank you, TOA), there is now NO chance at all for the city to ever flip again!
I thought that when citizens are lost due to war, disease, workers, starvation or whatever, that the "rightmost" citizens always disappeared first. This is the only case I've ever seen where the "leftmost" citizen was lost first. Anyone else ever notice this?
|
|
|  |
 |
|
Redstar
|
|
my bad..i did not notice you were just talking about one city and its potential to reflip.
|
|
|  |
 |
|
gunkulator
|
|
quote: Originally posted by Arrian
The french citizen was assimilated. There are different rates based on government choice.
|
Didn't even know that citizens were assimilated. Learn something new everyday...
|
|
|  |
 |
|
gunkulator
|
|
Even after TOA is made obsolete, you get to keep all the culture generated, although you do lose the temples of course.
|
|
|  |
 |
|
gunkulator
|
|
Yes, but there's no chance of a flip at all unless you have either a) foreign citizen(s) and/or b) 1 or more tiles in the city radius under foreign control.
What's confusing to me is what made the French guy go away. Clearly he was the cause of the flip but when I took the city back, he wasn't there. The city didn't even have 1 full turn for him to be assimilated.
|
|
|  |
 |
|
Geronimo
|
|
st cloud USA
Jan 1970 time: 05:30
|
|
Is it almost impossbile to capture and keep large old cities in civ3? is genocide the only route to conquest? I'd like to know before stating my first campaign of conquest.
|
|
|  |
 |
|
Willem
|
 |
Canada
Dec 2001 time: 00:30
|
|
quote: Originally posted by Geronimo
Is it almost impossbile to capture and keep large old cities in civ3? is genocide the only route to conquest? I'd like to know before stating my first campaign of conquest. |
No it's not impossible, but you have be aware of the possibility of a culture flip and act accordingly. First off, don't park all your units in the city if you think there's a chance it will happen. If it does, you'll lose them all. Leave a bunch of them just outside so you can retake the city if necessary.
Secondly, starve the foreign nationals down to just one, then start adding your own. This will kill two birds with one stone so to speak; reduce the chances of a flip and shorten the time the city is resisting.
Third, build your own culture ASAP. the longer the city sits without any, the better the chances of it flipping.
And if you can, try and capture some the cities nearby, even if you know you won't be able to hold them for long. If you can reduce the other civs culture for a little while, while you get yours up and running, you'll improve your chances.
|
|
|  |
 |
|
Geronimo
|
|
st cloud USA
Jan 1970 time: 05:30
|
|
it doesn't destroy the units you had in the city when it flips? the enemy gets to use them as their own full strength units? that doesn't really make a lot of sense.
|
|
|  |
 |
|
mkqest
|
|
What I usually do after capturing a city is if pop>1, create a worker first and temple second. I am not sure why but I have stopped all flipping since trying this method. If pop=1, then just build a temple first. worker second.
|
|
|  |
 |
|  |
 |
|
Redstar
|
|
"Be careful about putting in a big garrison (I read of a chap who invaded another continent, put the whole force of 200 units in the first city he captured ... and ... it immediately flipped back! So much for the invasion.)."
i call..no way would that flip..and so fast. All you need are double the units to quell resistors....so i doubt that city had 101 resistors. Plus, in my experience, cities never flip while there are resistors. well up to 4 turns anyways.
...at least in original civ 3. I've not played the other yet.
|
|
|  |
 |
|
gunkulator
|
|
peterharris:quote: Be careful about putting in a big garrison (I read of a chap who invaded another continent, put the whole force of 200 units in the first city he captured ... and ... it immediately flipped back! So much for the invasion.). |
Hmm. I thought the first turn in which you capture a city was immune to flipping, much like a city rioting won't destroy an improvement on that first turn of the riot.
redstar:quote: All you need are double the units to quell resistors... |
It's a bit more complicated than that but that's a good rule of thumb. I typically move my entire stack into the city to squash resistance on that first turn when (I think) the city can't flip.
quote: Plus, in my experience, cities never flip while there are resistors. well up to 4 turns anyways. |
Actually, each resistor counts as 2 foreign citizens for the flip calculation. I always leave the happiness governor on in the city until the resistance is over because quelled resistors typically turn into unhappy citizens. A rioting city is twice as likely to flip.
|
|
|  |
 |
|
Willem
|
 |
Canada
Dec 2001 time: 00:30
|
|
quote: Originally posted by Theseus
No, the units get destroyed.
BTW, in addition to the methods to avoid CF mentioned above, you GOTTA try Feudalism and Communism (Fascism too, I guess, but it sorta sucks). There's nothing like poprushing 25 pop metros down to 1-2 pop for Temples, Libraries, Colosseums, and Cathedrals, |
That's not a course of action I'd recommend. Everytime you pop rush, you're creating unhappiness for 20 turns. With a large city, you may never get them happy again. Poprushing 25 citizens down to 1 would mean about 500 turns with unhappy citizens in that city.
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|