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UnOrthOdOx
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Hello....
Jun 2002 time: 22:34
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I check my email generally once a day, and will play any I have.
I keep a notebook of negotiations with the other parties, or important builds/plans if a game makes it that far. Generally, that's about the time the games seem to die off, though. I think this is likely due to one or more person being unhappy with the general position they are in and losing interest. This is understandable to a degree, not everyone likes to play out an unfavorable or hopeless position. I know one game I have no hope of winning. But I'll sure have fun trying something crazy out if the game keeps moving. I'll probably actually have MORE fun with that than a more standard game, actually.
I'm in maybe 8-10 PBEM's, of which 2 are moving good 1/day or close to it, 2 more are moving...sorta 1-3/week, and the rest are either dead or moving slower than 1/week.
And as GK alludes to, the "massive Diplomatic" game that Uber/Inverse Icarus set up on MZO, where we have an enforced turn/day rule where there's a timeslot, and we are skipped if we don't play in that time or can skip the previous player if we don't get the save, has moved VERY well so far. Even despite being 8 players.
Last edited by UnOrthOdOx on 19-01-2005 at 20:30
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bongo

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TRBNGR
Sep 1999 time: 06:34
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Lets see....
2 games moves pretty fast (1 turn a day unles someone is vacationing), the rest drop in once or twice a week.
I try to keep my civ stuff organized.
When a new save arrive I copy the save into the appropriate folder (like my documents->civ->iron civer final). From there I make another copy into the 'saves' folder (I keep a shortcut to 'saves' within each game folder, very convenient ).
If several mail arrive at once I repeat until I'm done.
If I got the time I will now start c3c and pick any of the saves that are waiting for me(some saves gets priority). I then open the appropriate turn protocol to see what's happening. The level of details vary wildly, in some games this protocol is kept at a bare minimum while other games recieve a minute protocol of *all* events. I then play the game, take notes, save the game and close the protocol(and then open the next game, when appropriate). When I'm done playing, I close c3c and look at my saves folder. Incoming saves(which have been played) are dumped in an 'old saves' folder while the fresh saves gets moved to the games folders.
Then I start the 'clean-up' process. Each game folder has one or more sub-folder for old stuff. When the outgoing save has been sent off, the save(s) gets dumped in the 'old stuff' folders.
When I'm all done, any .SAV files left in either the game folders or the 'saves' folder is saves waiting to be played.
I also keep other stuff in my game folders. Like maps, statistics, strategies and diplomacy.
I'm not sure if this makes me faster but it makes sure I don't forget to play a save. 
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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:34
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If you're setting up a game that will be played for such an extended period of time (half a year should be considered the bare minimum), it is well worth a few minutes of research to find out who you are playing with. By clicking the 'search' link, you can pull up a player's posting history and see what games they are in. By scrolling through a tracking thread of a few games they are in, you can get a good idea of their usual response times.
I group players into three categories (hey, look at the poll choices ;-): I consider the bare minimum for a good PBEM player to be a response within 24 hours under normal circumstances. This was the criteria for the Iron Civer tournament, so anyone with the sword-on-blue icon is a safe bet for a reliable player. (I'll have to go back and recheck this because I think Beta was admitted to the group just because he volunteered to be a replacement. )
Another category is the people who have real life issues on a regular basis that lead to repeated holdups in any games they play, or have overestimated the number of games they can maintain participation in. These games usually only stay alive if they have personalities that keep the tracking thread interesting...
Then there are the 12-hour max response people. If you can get a group of these together, you could have a 2-a-day slot game that makes for an exhilerating PBEM experience. Unfortuantely, RL events can affect various people's availability, and this last category is the most rare to maintain (not to mention a tendency to overestimate your own level of commitment).
I'd be interested in another 2-a-day if there are three or more other PBEM heroes ready to fight for truth, justice, and the Apolyton way...
Last edited by Rommel2D on 21-01-2005 at 11:46
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:34
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Ok - I have 44 pbems on the go. I know this precisely as I have a pretty detailed list - and as I got behind this week - I did major housecleaning and catching up. Only one - an old PTW game - Team game - looks like it is dead. I am also playing two demo games (team Monkey and Vox) and just finished my stint as Emperor in the demo game.
Generally, I play my pbem's as they come in. Some of the bigger games (top gun, crusades, misfits, grapes) I may let sit for a day while I play the quicker games.
And yes Rommel, every now and then one sneaks through the cracks and either doesn't get played, or gets played and not sent. This is usually on two-bottle-of-wine nights. 
I tried to keep a notebook, but found it a pain. I rely on my e-mail and PM log and my memory to keep track of deals made. I think 'silent' pbems make a lot of sense, and will sign up for most that come along.
I am generally on-line twice a day to play saves, but work or RL stuff can cut into that.
I am at about my limit for game time - but if someone comes with an interesting idea for a game, I am all ears.

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