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Geronimo
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st cloud USA
Jan 1970 time: 05:29
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I had figured it was uncleared pollution tiles rather than the yellow triangles which determines the odds of global warming effects. I also supposed that in civ3 the effects are one tile at a time just like the regular pollution is handled rather than a set threshhold that causes massive instantaneous change. It will be interesting to hear how it really works.
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Redstar
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its annoying that all pollution is counted...
as the comp ai almost never bothers to clean up pollution.
That said...after a huge nuclear war..with about 26 cities nukes...
maybe 8 pieces of land would undergo the effects of global warming.
the average was 5 per turn.
Now that i have cleaned up all that mess (some 8 turns and 187 workers later)...i still get an average of 3 a turn.
So really the effects of global warming seem rather muted and not scaled to massive nuke fests.
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Kristjan
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Estonia
Jan 2001 time: 05:29
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quote: Originally posted by joncnunn
A large Number of yellow triangles alone is sufficent by itself to cause global warming. |
But how much? I tried with 2000 per turn from 4000 BC to 10 AD and it did not occur.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:29
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quote: Originally posted by Solomwi
Vmxa, I think I have an idea what your answer may be (a few ideas, actually, knowing nothing of the game you speak of ), but please explain the situation/rationale behind not building more factories. |
I could see that I was not going to be make any items that could not be built in a few turns with my main two cities and 4 or 5 turns in the few other key cities.
IOW I was only going to get to tanks and maybe MI. I would not build any MI as I have scores of infantry I could upgrade with more money than Bill Gates.
So I did not want to be cleaning pollution constantly and facing global warming or at least no more than I had to face.
If it did turn out that I wanted more production I could crank out a factory in a dozen or two cities in short order. I still have a GA I could trigger as well in a pinch.
The only civ I could hope to take down now has at least 200 infantry units and several hundreds other units. I have two border cities with them, but they do not want to attack me any more.
I count on the AI to throw about half its forces against my first spear head and they stopped before they lost that many and blocked by movement with lots of units.
The others have up to 1200 units the last time I checked. Even the civ that has fewer cities than any other has 800+ units.
With only calvs and infantry you would be hard press to take a city that will have a minimum of 50 units. The key for me to survive the counter attack is to have a barracks so my armies and troops are healed after each attack.
My attempt on the Zulu stalled and I was nearly wiped out (invasion forces). I did not watch that battle, but I know what happened as when I came back to the game I had lost my only UU (Swiss Merc). No other units were lost and at that time I had 5 armies and a bunch of calvs and rifles. I was unable to upgrade as my culture for that city did not get past theirs and my harbor was not connected.
So I have seen many of these battles and I knew they had about 167 unis in the stack that would attack (stopped by forrest). So it most likely that the UU was not used until all the others had been redlined. I do not like to watch these battles as they take a long time and I get mad as the AI keeps using my army that has 2 hit points left, while the other units sit there unused. I have lot lots of armies that way.
So anyway I just did not see any need for factories at that time. I had not done that before, but then I had not used communism much either. Since I could have 30 cities making a unit in 8 turns with no factories and no pollution, that was good enough. I mean every city I have has at least 3 infantry units in it. I have infantry armies to rush to any pressure I see coming.
If a shot came up for something like a wonder I had one city with about 90+ shields that I could prebuild and build it. I have spies on all civs, so I can keep tabs and I just decide to ride the game out and not go to the work on trying to take down anyone else.
It has been a strange game as no civs are at war with each and have seldom been at war. I have only America at war with me, but they have not send any one in so long and they want peace, I just won't give without compensation. They ar ethe largest, so I am not bother to attack them.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:29
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No because the tech race fell apart and I am not sure why. As normally the top dog manages to hold about 6 turn pace from the late industrial to the end.
Some where in the early industrial the top two just slowed way down. The only thing I could see was they were seriously polluted, more than normal. Since I did no research after I built the GL, I did not help any. Usually I will join back in mid to late industrial age to try to get a tech here and there that is not chosen right away.
I did not build libs or unis at all, except for a few cities that got libs for the culture. So those three things must have dogged it down.
The top dog stayed in a declared, but mostly unfought war from that point on as well. When the second rank civ started being first to techs, it did things like not research tanks and went back to get marine tech, very strange.
Three times I had my lone scientist get to single digits in an optional tech only to have the AI research it out from under me.
I finally stopped even that. So I could see that I would be so late in the game by the time I got tanks, it was not going to be worth using them. I cranked out 40-50 just about the time the game ended.
One possible issue for me was that I could not rush anything with cash and I did not want to use pop. I had some 150K on hand. No one even ever demanded any money from me? Once or twice the wanted tech or a trade for lux, but never declared?
Also I had not seen this before, but one civ had not made contacts with 3 of the civs? I had been giving out my map, so they all knew where the civ was. I finally gave the contact out in the last 10 turns.
I had wars going off and on with the second civ for most of the second half of the game.
So yes factories are useful, but unneeded, so I skipped them. Just being lazy, that all. I mean with cities far far away still being able to build things in 10 turns and that city was all tundra, why bother? I just wanted to avoid the pollution.
I tend to only build factories in core cities and seldom have more than 10 of them. Normally I cannot afford to crank out units in more than 8-10 cities, but with communism, I could have.
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Kristjan
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Estonia
Jan 2001 time: 05:29
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BUMP
Still nobody knows about inner mecahnics of Global Warming occurance?
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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