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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:29
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The last two games ive bought and played are Moo2 and Settlers2.
Some interesting parallels.
I came to Moo2 having played Civ2 and Smac, games with complex govt/happiness models.
Moo2's govt and happiness models are simple. Instead it emphasizes the core of a TBS 4x - research, buildings, units, and combat. In particular the combat is notable - epic fights between flights, with a wide array of special weapons, counters, etc.
Yet Moo2s combat is vaguely unsatisfying - the epic battles are in 2d, despite being space battles, and the dimensions are unrealistic - the width of a lined up fleet easily exceeds the opening distance between opposing fleets. One asks, for this I gave up the a relatively complex political/social model?
I came to Settlers from more typical citybuilders, like Simcity, Caesar3, 1602. All of which have complex luxury/happiness model. S2 has no happiness model, and the only lux seems to be the need for beer to build soldiers. S2 compensates with (aside from its odd combat/territory model) a more complex, more detailed economic model. Yet - the economic model has no housing, no need for food except for miners, and road systems that tend toward the bizarre. For this I gave up a standard citybuilder happiness/luxury model?
Two unique games, to be sure, but one of their principle contributions is to confirm the wisdom of the more mainstream games in their respective genres (i note that many may consider Moo2 quite mainstream)
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lord of the mark
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FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000 time: 00:29
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Dont get me wrong. Im NOT saying Moo2 isnt a good game. I played it enough already to justify a new game price (and many times over the bargain bin price I paid). I was speaking in more comparative terms. Had I played Moo2 without ever having played Civ2, or Settlers without having played the other citybuilders, I might have felt differently. Civ2 is afterall, thus far my favorite PC game of all time. So being less than that is no shame.
I was looking carefully at these games in large part because some have called them the best, or close to the best, strat games around.
It was more that the WAYS these two games fell short of the best, was so strikingly similar.
And of course I realize that some aspects of the games that were of only marginal interest to me, like ship design in Moo2, were very important to some others.
I freely admit I didnt much care for the unit workshop in SMAC either. I guess in a 4x im looking to run an empire, and dont really want to worry about the nitty gritty of designing the optimal ship give me designs that meet different grand strategies, and let me decide how much of each to build is enough.
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Carolus Rex
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Sweden
Jan 1970 time: 06:29
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Getting lost in all the abbreviations here; which game is FFE?
Carolus
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Atragon
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I would have loved MOO2's strategic model, and MOO3's tactical model.
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appleciders
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I don't know, a 3-D combat sphere could be really tough to implement without getting confusing. The Homeworld games did it very well, though, so I guess it's not impossible.
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