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Cyrion
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Caught somewhere in time
Jan 2002 time: 06:16
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quote: Originally posted by biru biru
1) Grey triangles around forts and fortified units. possibly related to the background color used in the units editor, but not sure. Does this problem sound familiar, and how do I get rid of them?
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Answered by BE, and I don't know the colour name either... 
quote:
2) Can I make shields invisible? This would allow me to make an invisible, move 0, unit that will be a sort of land mine in the game. |
Yes, you can, I did it for exactly the same purpose: making an unit invisible! 
Here is how to do it: if you take a close look at the units graphic file, you'll notice the various units are separated by green lines; on the line on the left and on the top of each unit, you'll notice a blue point; those 2 points serve to position the shield on the unit horizontally and vertically.
So, all you need to do is move the point on the top line fully to the right of the invisible unit, and the one on the left to its bottom, and then the shield won't appear, as it would be outside the unit! 
Pay attention: the 2 points are the ones on the TOP and on the LEFT of the desired unit, the ones on the right and on the bottom apply to other units
And if my explanation wasn't good enough, just ask, I'll try to rephrase it!
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biru biru
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Tokyo
Oct 2004 time: 14:16
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should be an openable view of finished units so far. They all have the grey triangle problem when fortified at the moment. The one toward the bottom that you can't see, of course, is the ant lion; needs it's shield hidden. all need to have backgrounds changed, but so far saving the units file with altered backgrounds doesn&t solve the problem in the game. nonetheless, the ants will prevail. Cyrion, looking forward to your help with the 'invisible' ant-lion with greati ANTicipation.
ps. at least 6 units still missing; jack-jumper, raider, harvester/frieghter, and 3 warior level ants specific to different tribes.
Also, ant forts aren't that cool yet BE, but they could be. Little duct tape and luck. Default at the moment. Sufficiently default.
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biru biru
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Tokyo
Oct 2004 time: 14:16
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Guys and gals, version #1 is looking good, already looking fwd to version #2.
Couple of these things are beyond my best efforts though;
thinking about scrapping the cities i did and replacing them with the cities from the original dinosaurs scenario in the fw game. to do this, i need industrial and modern cities though.
[IMG]
http://www.geocities.com/birubill/dinos2.gif[/IMG]
BrokenErika?
Similarly, Kashanka's terrain picks are excellent, especially that crack in the ground, but the map hasn't been updated. Krashka, are you willing to work on map graphics if i upload the map? current map is good enough, but better is best. Also, K, the ant-lion is cool, but needs to be modified for land. If the graphic is right, I'd like to write an event where the death of a completely invisible unit generates a cool looking 'uncovered' ant lion.
ps, events are working much better, thanks guys, V, for the previous help.
The units need some touching-up; Cyrion?
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