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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Possible mod replacement for Whack the Mole
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joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:29
  Old Post 20-01-2005 20:24 Visit joncnunn's homepage!
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Possible mod replacement for Whack the Mole Support Apolyton, buy Call to Power 2

Edit: updates

I'm thinking of the following:

1. Factory: Remove polution, but causes 2 citizens to be unhappy.

2. Coal Plant: Delete

3. Iron Works: Remove "goods must be in city raidus" flag, add "requires 5 factories", remove polution, and add causes 4 citizens to be unhappy in that city plus 1 citizen to be unhappy in every city.

4. Hospital : Add Removes all Population polution.

5. Airport : Remove polution.

6. Mass Transit : Clear the remove population polution flag and add makes 2 citizens happy.

7. Solar Plant : Remove the Agricutral discount

8. Recyling Plant : Clear the remove production polution flag, remove the Agricutural discount, and add makes 2 citizens happy.

9. Off Shore Oil Platform. Remove polution and add makes 2 citizens unhappy.

10. Nuclear Plant: Add makes 2 citizens unhappy.

11. Manufactory Plant: Remove polution and add makes 2 citizens unhappy.

[No change to Hoover Dam / Hyrdro Plants]

----
And to make these structures a little more popular:

12. Coastal Defense : Add makes 1 citizen happy.

13. Civil Defense : Add makes 1 citizen happy.

14. SAM : Add makes 1 citizen happy.

Last edited by joncnunn on 24-01-2005 at 00:52

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:29
  Old Post 10-02-2005 03:51
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Support Apolyton, buy Galactic Civilizations

Good solutions. As good as engine allows. Why remove coal plants? Will not be 2 unhappy sufficient penalty?
Unfortunatly if you have metros you will have 1 polution point per metro anyway because remove population polution flag remove all but one polution point.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:29
  Old Post 10-02-2005 04:00 Visit joncnunn's homepage!
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Support Apolyton, buy Civilization III: Complete

I never did like the Coal Power Plant due to it's timing so simply removed it.

Yes, keeping the Coal Plant in and makes 2 unhappy citizens is the alternative.

quote:
Originally posted by pvzh
Good solutions. As good as engine allows. Why remove coal plants? Will not be 2 unhappy sufficient penalty?
Unfortunatly if you have metros you will have 1 polution point per metro anyway because remove population polution flag remove all but one polution point.

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