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Would you participate in such a course? (Time out:0 days after 22-01-2005, 01:47)
Yes, I'm in!
No, that's lame.
Yes, but not with the Zulu.
I like to lurk and eat bananas.
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Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 22-01-2005 01:45
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Suggestion for next AU course (after AU505) Support Apolyton buy from Amazon

Hi all.

Well, unless Theseus is planning on writing his DAR this weekend, I think we can safely say that AU505 is a done deal, meaning that it's time to start thinking about the next course.

With the discussions we've had recently in this and the other forums, something dawned on me: players are not doing as much early warfare as they used to. I think the main culprits are the Agricultural trait, which encourages players to focus on their economy until at least the Medieval era, and the past few AU courses which were more Builder than Warmonger oriented (Power of Fascism, Glory of Culture; Pillage and Plunder had a rather difficult starting location that did not allow for much conquest early on).

So my proposal for the next game is: The Power of Early Warfare.

Seems horribly basic, but the last course that focused on this aspect of the game was Crowding and War, and that was over two years ago. The way the course would work is that players would be encouraged to be bloodthirsty warmongers right out of the gates; while there would be no requirement of whom to fight, when to declare war, etc., "participation marks" would be awarded to those who embarrass the AI as early as possible, instead of doing the standard "focus on my economy until I'm good and ready to attack" strategy (admittedly, probably the strongest overarching strat in Civ3). The differences between this idea and Total Eternal Forever War are that: players would want to find the AIs as quickly as possible, instead of hiding out for the first 40 turns; players would be under no official restrictions.

Basically what I'm looking for is unbridled enthusiasm and little-to-no restraint in attacking the AI. Personally I feel the Zulu are the best choice for this, both for strategic and thematic reasons. We've never used the Zulu in an AU course!! Aztecs also come to mind, but they're just a bit too good at both REXing and fighting, and what we want here is pure fighting.

Does this sound like fun to anyone else but me?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:29
  Old Post 22-01-2005 01:50 Visit joncnunn's homepage!
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Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:29
  Old Post 22-01-2005 02:46
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Standard size map? if so, could we please choose our civs? Or at least given a limited (say, 3 civ) choice? i.e. Eygpt, Persia, and Greece?

Modo44 is offline Modo44
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in western Poland
Jul 2004
time: 06:29
  Old Post 22-01-2005 03:05 Visit Modo44's homepage!
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Got spare money?

I've been thinking about a no-Libraries game lately, and this one looks just like it. I'm in.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 22-01-2005 03:16
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quote:
Originally posted by Krill
Standard size map? if so, could we please choose our civs? Or at least given a limited (say, 3 civ) choice? i.e. Eygpt, Persia, and Greece?


Standard or Small would be equally good.

Past experience has shown that, for the sake of comparison in DARs, it's best to lock the civ into the scenario. As you can imagine, an Aztec game would look a lot different from a Zulu game!

As for exact civs, well, the point of the course would be to bash things (and bash them good!), and I think the Zulu fit that role really well. It would be nice if the course were somewhat original instead of blending in to what players usually do in their own games. Also note that we've played each of Egypt, Persia and Greece in AU courses before.

Of course, some will say that this is just me "ruining" everybody's fun by not allowing a more powerful civ choice. So we would probably post a poll on the issue of civ choice (...and everyone will vote for the Aztecs - boring!).

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 22-01-2005 03:18
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Just in case it's not clear: the above is just my opinion, and is not an expression of any form of "tyrannical thinking" (or whatever).

Cryptor is offline Cryptor
Chieftain

Jun 2002
time: 15:29
  Old Post 22-01-2005 06:35
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I think 32 civs on a standard map would be fun. It would certainly facilitate early warfare.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 22-01-2005 12:44
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:cackle cackle cackle:



Other than the crack about my AU505 AAR, do I really need to respond to this proposal??!!

Theseus is offline Theseus

Emperor
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Apr 2002
time: 00:29
  Old Post 22-01-2005 12:45
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The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:29
  Old Post 22-01-2005 13:29
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Eary warfare is not something I do much at all, so count me in. I will enjoy a game with the main focus early again, 'cause my time on the machine is fairly intermitant.

My AU505 still continues, but I maybe some time....

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:29
  Old Post 22-01-2005 13:58 Visit Modo44's homepage!
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quote:
Originally posted by Cryptor
I think 32 civs on a standard map would be fun. It would certainly facilitate early warfare.

On this map size, that's like 2 cities per civ. I think that would be too much fun. And pretty short.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 22-01-2005 19:12
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In my view, lessons from a game using standard civilization densities would be easier to carry over into other games than lessons from a game with a lot more civs than standard for the map size. On the other hand, especially if we'd go with 80% water, it would be possible to crowd players enough to make early warfare relatively attractive while still keeping the game within the bounds of what we might reasonably come up against every now and then in random games. (The ideal approach to scenario design would probably be to generate random maps and look for a starting position that is crowded by some combination of neighbors and hostile terrain.)

I'm inclined to agree with Dominae about the choice of Zulus for this course. I don't think we've ever played the Aztecs in an AU game either, which would make either civ a new experience from an official AU perspetive. But the fact that the Zulus get less food (unless the Aztecs would be stuck without fresh water) would encourage players to focus less on REXing and more on warfare than if we use the Aztecs. (The more food a player has, the harder it is to build a military without seriously sacrificing growth.) And the Zulus are Militaristic for cheap barracks; their scouts give them a chance to identify a target or targets early; and their Impis offer a choice between conventional and heavily pillaging-oriented tactics.

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:29
  Old Post 23-01-2005 00:23
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Early warfare as militaristic civ is a "no-brainer", what about Early warfare as non-militaristic / non-agricultural civ with an early defensive UU that you cannot avoid to use (early Despotic GA ).

Let us do GREEKS!

They have 2 traits that are not "top choice"

I would prefer standard map with normal number of opponents, maybe 80% water, but I generally dislike such maps: they come out with several very hurt starting locations in some way or another.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 23-01-2005 05:02
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quote:
Originally posted by pvzh
Early warfare as militaristic civ is a "no-brainer", what about Early warfare as non-militaristic / non-agricultural civ with an early defensive UU that you cannot avoid to use (early Despotic GA).

Let us do GREEKS!

They have 2 traits that are not "top choice"


Well:

1. We've done the Greeks before (more than once, IIRC).

2. Their traits encourage a Builder strategy. It would be kind of artificial playing the Greeks not to beeline for Philosophy and build Libraries.

3. Hoplites are best suited for pillaging and plundering, and we've done that course before.

4. The point of this game is to explore the power of early warfare, and what better civ to choose but the one that has no "game" other than early warfare (i.e. the Zulu)?

5. While personally like non-synergy in order to make scenarios harder, too much non-synergy in this case could easily frustrate many players and undermine the purpose of the course. It would be like playing the Power of Seafaring on a Pangea map.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:29
  Old Post 23-01-2005 05:25 Visit Modo44's homepage!
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quote:
Originally posted by pvzh
Let us do GREEKS!

They have 2 traits that are not "top choice"

So do the Zulu, IMO.

I want to be nearly forced to do war, and to use a Despotic GA. The Greeks don't have this - they can easily REX, switch to Republic, and then fire up the GA. No, thanks - been there, done that. I'll stick to the Zulu, thank you very much.

As to the starting location... Smack in the middle of a pangea, please. And 60% water.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:29
  Old Post 23-01-2005 06:55
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Re: Suggestion for next AU course (after AU505) Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Dominae
Well, unless Theseus is planning on writing his DAR this weekend...


Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 23-01-2005 07:17
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Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:29
  Old Post 23-01-2005 11:54
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quote:
Originally posted by Dominae
...I think we can safely say that AU505 is a done deal...


Well for the record, I still intend to finish AU505.....just haven't had the time

But yeh, I'm with Modo and a few others....Zulu is a great choice, because it'll pretty much force me to attack early and generate a GA.

As for the map, how about large-island Archipelago to mix it up a bit? An early warfare game on a Pangea may be a little....(dare I say it, with Dominae setting it up? )....easy?

Yeh, Archipelago....(or small Continents).....beeline to Map Making, load those Impis onto boats and go a-pillaging!

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:29
  Old Post 23-01-2005 11:59
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quote:
Originally posted by nbarclay
I'm inclined to agree with Dominae...


Well, I guess there's a first time for everything

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:29
  Old Post 23-01-2005 14:09 Visit Modo44's homepage!
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No archipelago, please. The Zulu are not Seafaring, and they excel in flat land, where Impis can rock. If you start on an island with one, or without opponents, where's the early warfare? There's one more thing about pangeas, that would force going to war even more - the AI will box you in very quickly, so not much REX for ya.

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:29
  Old Post 23-01-2005 19:15
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quote:
Originally posted by Modo44
The Zulu are not Seafaring, and they excel in flat land, where Impis can rock.


Ah, you want it to be easy then it seems

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:29
  Old Post 23-01-2005 19:19 Visit Modo44's homepage!
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quote:
Originally posted by Aqualung71
Ah, you want it to be easy then it seems

I want it to be interesting. Having to research MapMaking before any fights come by is no good for early warfare. Neither is easy REXing with few opponents nearby.

If you find it too easy, play on Sid.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 23-01-2005 20:25
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Do pangeas really make it harder to get a good REX in and of themselves, or is the main issue that if players are playing from a combination of difficulty level and starting position where AIs can out-REX them, a pangea magnifies that issue by allowing more AIs to out-REX them?

Personally, I much prefer continents maps because they make for a more multi-dimensional game. But it might be worthwhile for AU to have courses based on pangeas every now and then, and I can't remember the last time we played an AU game on a pangea map. And a pangea would be best for showcasing the potential power of early warfare because on pangeas, clobbering neighbors early doesn't undercut a civ's tech trading ability nearly as much as it does on other map settings. (Of course the flip side to that is that we wouldn't learn as much about the price that early warfare can exact in the tech race on other map settings.)

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:29
  Old Post 23-01-2005 20:28
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Ah well, I just thought Archipelago may be a little more interesting strategy-wise, if the objective is to go to war as early as possible. Perhaps this is partly because I happen to rate AU501 amongst the best AU games of recent times.

I am sure many will disagree

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:29
  Old Post 23-01-2005 20:29
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I had a bit of time on my hands yesterday and generated a map that think would fit well with this course. Unless someone else wants to take a turn at "map making", or unless we want another theme for the next course, I can get the ball rolling on this one.

Just in time for the work week!

Modo44 is offline Modo44
Emperor
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Jul 2004
time: 06:29
  Old Post 23-01-2005 20:42 Visit Modo44's homepage!
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quote:
Originally posted by nbarclay
Do pangeas really make it harder to get a good REX in and of themselves, or is the main issue that if players are playing from a combination of difficulty level and starting position where AIs can out-REX them, a pangea magnifies that issue by allowing more AIs to out-REX them?

Yes, they definately do. The less coast you have, the more neighbours will be coming in from all sides. You can't set up efficient choke points to block the AI, if you sit smack in the middle of the land mass. Not in all directions. Also, you don't get a "border" protected for free by the coast.

The pirate is offline The pirate
Chieftain

Apr 2003
time: 05:29
  Old Post 24-01-2005 01:10
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quote:
Originally posted by Dominae
...I can get the ball rolling on this one...


i have a free evening on Monday!



Should really finish 505, got some momentum back today, and looking forward to some modern age carnage.

James

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