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joncnunn is offline joncnunn
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  Old Post 22-01-2005 02:17 Visit joncnunn's homepage!
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Even with Conquests adding allows city to grow past size 12, Shakesphere's Theater is still unpopular.

Some reasons are:

1. It's 3 techs deep into optional techs. (Requiring Free Art, Democracy, and Printing Press)

2. Democracy itself is often bypassed; even humans playing Religious civs usually don't beeline to it.

3. Resulting in by the time Shakesphere's can be built, Hospitals are right around the corner anyway.

4. It's somewhat worsened by the existing AU mod that moved the double growth Great Wonder into the Early Industrial era. (Why build a wonder allowing 1 big city, when I can build a wonder that will quickly allow all my cities to rapidally grow)

5. An annoying feature in the game that Hospitals do not disappear from the build queue of the city in which it's built. Can not be moded away because the adding a free building would add it to at least every city on the same landmass. Free Hospitals everywhere would be worse for balancing (in the other direction) than the current siutation.

Options are:

1. Reducing the cost of Shakepshere's Theater.
(Not particularly desirable, cost of it isn't much of a factor for humans.)

2. Moving the Free Artistry tech earlier, say requiriing Printing Press & Music Theory instead. (Probably wouldn't help here either, it would be competing directly against Sistines, Bachs, Sun Tzus, Leos, and Knights Templar)

3. Replace "size 3 citys" with doubles the unhappiness value of a Colossums in every city on the same landmass.

I think that would be the prefered solution because this would help allow fora stregic option. Should I go for Catherdrials and Sistines Chapel or for Colossums and Shakesphere's Theater?

Combine this with : Colosossum gets a 50% discount for Military players, and it might really spice up the happiness improvement pattern.

punkbass2000 is offline punkbass2000
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  Old Post 22-01-2005 02:31
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How about giving it Factory powers in addition to/instead of Hospital powers?

joncnunn is offline joncnunn
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It's certinately doable in the editor to increase the number of shields produced by say Shakesphere's by say 50% and also add in the building polution amout of say 2.

But keep in mind possibility of a start where both Iron & Coal were within city raidus of a city very close to the capital and how many shields that would allow once combined with Iron Works.

quote:
Originally posted by punkbass2000
How about giving it Factory powers in addition to/instead of Hospital powers?

punkbass2000 is offline punkbass2000
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True. I don't know much about editing/balance, etc. But, really, what are the odds your gonna build ST and then discover Coal in your radius in addition to the Iron already there? I don't think this very small possibility would overpower the ST, and I think that even with my suggested addition, ST still wouldn't be a great choice for a GW build, especially where it is in the techtree. I don't see many people beelining towards it for this reason, anyway.

punkbass2000 is offline punkbass2000
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Oh, and would it be possible for this wonder to be an antirequisite for a Factory (so that they can't add together)?

Dominae is offline Dominae
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  Old Post 22-01-2005 03:07
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I'm not sure the AU mod should add abilities to Wonders.

I propose:

1. Printing Press becomes a required tech.
2. Free Artistry requires Printing Press (not Democracy).
3. (Optional) Reduce cost of Shakespeare's Theater.

This might seem like a lot, but it's not just a solution to the Shakespeare's Theater problem. If Printing Press is a required tech, both Democracy and Free Artistry become a lot more attractive to the human player; I think we can all agree that Printing Press is currently one of those techs best left for the AI to research 95% of the time. On a realism note, it's always bugged me that Printing Press is a required tech in Civ3 when in the real-world it is arguably one of the most important inventions of all time.

As for the cost reduction, I would not go so far as saying the Shield costs are "unimportant" to the human player. Pre-Factories, 450 Shields takes on average about 20 turns to complete. If this figure were more around 10, I'm sure players would opt for the Theater much more often.

punkbass2000 is offline punkbass2000
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I think PP is a very important tech for trade-bait...

Dominae is offline Dominae
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Then there's no problem in making it a required tech.

joncnunn is offline joncnunn
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Nope, and it would be a bad idea to add the "repalaces other buildings with this flag" to Shakespheres Theater and an even worse one to add it to Factory.

It would similarly be a bad idea to make Shakesphere expire with Industrialization.

quote:
Originally posted by punkbass2000
Oh, and would it be possible for this wonder to be an antirequisite for a Factory (so that they can't add together)?

joncnunn is offline joncnunn
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Depends on how certain you are that not all the AIs have contact with each other already, and how much you think you can get.

I see no problem making PP a required tech. It's a small step in the right direction.

quote:
Originally posted by punkbass2000
I think PP is a very important tech for trade-bait...

Risa is offline Risa
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Nov 2003
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  Old Post 22-01-2005 05:32
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quote:
Originally posted by joncnunn
Even with Conquests adding allows city to grow past size 12, Shakesphere's Theater is still unpopular.

Some reasons are:

1. It's 3 techs deep into optional techs. (Requiring Free Art, Democracy, and Printing Press)

2. Democracy itself is often bypassed; even humans playing Religious civs usually don't beeline to it.

3. Resulting in by the time Shakesphere's can be built, Hospitals are right around the corner anyway.

4. It's somewhat worsened by the existing AU mod that moved the double growth Great Wonder into the Early Industrial era. (Why build a wonder allowing 1 big city, when I can build a wonder that will quickly allow all my cities to rapidally grow)

Honestly, I don't agree with you. The Theatre is not as unpopular as you think. It is true that it dwells deep in the optional upper branch of tech tree and is often ignored until idutrial era if one beelines to Military Tradition. But that makes perfect sense: It is a cultural wonder, not a militaristic one. On the other side, if you enjoy peaceful culture-building middle age, the Theatre is a rather good candidate for mid-to-late middle age wonder project, as it will allow you to get a huge city long before Sanitation, without any need of worrying happyness problem. The smaller the nation is, the more important. In an OCC game, it will be the fourth most important wonder, with the Colossus, Copernicus's and Newton's as first three.
In all, it is roughly just matter of tastes.
quote:

5. An annoying feature in the game that Hospitals do not disappear from the build queue of the city in which it's built. Can not be moded away because the adding a free building would add it to at least every city on the same landmass. Free Hospitals everywhere would be worse for balancing (in the other direction) than the current siutation.

I hope that is not your major reason of change.

Risa is offline Risa
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  Old Post 22-01-2005 05:48
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quote:
Originally posted by punkbass2000
I think PP is a very important tech for trade-bait...

Player is almost guaranteed to research PP first in stock rules, since AI cannot recognize the value of communication trading. But in AU mod, AIs have learned that, handle the tech quite well. A similar situation is Literature.

nbarclay is offline nbarclay
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  Old Post 22-01-2005 20:49
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I opened a separate thread for the Printing Press issue, since a lot of aspects of that issue are completely separate from this one.

My view of Shakespeare's Theater is that it's a nice toy that's worth pursuing if I can get it without going significantly out of my way, but that it isn't worth going particularly out of my way to get. I see nothing wrong with that; it adds flavor to the game, and if I don't build it, whatever AI does build it can get an advantage from it. (And the fact that I'm not especially interested means that AIs have a much better chance of getting it than if I made it a higher priority.)

Moving Free Artistry to where it does not have Democracy as a prerequisite might possibly be worthwhile if there are players who would research Free Artistry if Democracy weren't in the way but who aren't willing to research Democracy in addition to Free Artisty. The question is, do such players exist? Would the change matter, or would players still not consider the tech worth the trouble even if it were moved?

I'd really rather not tinker with the cost or benefits of Shakespeare's Theater because I think the cost and benefits are balanced against each other just fine - if one has the prerequisite tech. If my own attitude is even close to representative of how others think, it is ultimately the cost of researching an extra tech (or in some cases of trading for it on unfavorable terms), not issues of the wonder's shield cost or benefits, that gets in the way of players' building it more often. I don't like the idea of giving the wonder as much additional power as we'd have to in order to make it worth researching an extra tech for.

nbarclay is offline nbarclay
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  Old Post 22-01-2005 20:57
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quote:
Originally posted by joncnunn

5. An annoying feature in the game that Hospitals do not disappear from the build queue of the city in which it's built.


That really isn't particularly different from how the option of building coal and solar plants stays around if a player has Hoover's on the same continent, and the number of cities affected is a whole lot smaller: one. It might have been nice if Firaxis or their partners had bothered to add code to check for Shakespeare's and remove hospitals from the build queue if it's there. But their failure to incorporate such a feature does not even rise to the level of a bug in my view, much less to the level of being an issue worth considering in regard to the AU Mod.

Modo44 is offline Modo44
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quote:
Originally posted by nbarclay
Moving Free Artistry to where it does not have Democracy as a prerequisite might possibly be worthwhile if there are players who would research Free Artistry if Democracy weren't in the way but who aren't willing to research Democracy in addition to Free Artisty. The question is, do such players exist? Would the change matter, or would players still not consider the tech worth the trouble even if it were moved?

I might consider it worthwile, if it wasn't for Democracy. I don't trade for Democracy for very long for the reason, that it doesn't do me any good (too difficult to keep the peace). I typically get it only as a "bonus" part of a deal (getting everything else they have, and Democracy ontop of it, as the last thing). This means that I don't even try for Shakespeare's, except sometimes, when in a commanding tech lead. Free Artistry might be more interesting if available separately, without forcing me to buy/research so many non-mandatory techs (currently it's 3...). If nothing else, it would at least get some trading value for the AI, making me interested in buying it (AI is in love with this tech). Making it a low-priority tech (instead of a never-touch tech) would be an improvement for the AI, at least when playing against me.

Shakespeare's is a cheap wonder at the time it comes, so lowering it's cost is not a good idea. I agree that shields are not the problem here. If it was to increase happiness from Colosseums, I'd even propose increasing the cost, so that you wouldn't get a ridiculously cheap alternative for Sistine's.

nbarclay is offline nbarclay
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  Old Post 22-01-2005 21:34
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Looking at a couple more issues:

quote:
Originally posted by joncnunn

3. Resulting in by the time Shakesphere's can be built, Hospitals are right around the corner anyway.


Maybe, maybe not. AIs don't tend to make Medicine a high priority, and even once they discover Medicine, they won't necessarily research Sanitation quickly. So if a player doesn't care about researching Sanitation quickly (and I usually don't because my dense city build pattern doesn't need it and I'd rather the AIs not get it any sooner than they have to), the world can go without Sanitation for a pretty long time.

quote:
4. It's somewhat worsened by the existing AU mod that moved the double growth Great Wonder into the Early Industrial era. (Why build a wonder allowing 1 big city, when I can build a wonder that will quickly allow all my cities to rapidally grow)


The wonders are not mutually exclusive, so I view an either/or type characterization as misleading. If a civ has strong enough happiness, there may be some weakening effect because Longevity can help a city without Shakespeare's grow to the size it would be at if it had built Shakespeare's more quickly. But there are situations where Longevity would actually enhance the power of Shakespeare's by helping the city with Shakespeare's finish growing to its maximum size more quickly. All in all, I don't view the Longevity issue as having a particularly significant effect on the value of Shakespeare's.

nbarclay is offline nbarclay
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  Old Post 22-01-2005 21:46
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quote:
Originally posted by joncnunn

3. Replace "size 3 citys" with doubles the unhappiness value of a Colossums in every city on the same landmass.


That would change Shakespeare's from being something unique into being something extremely similar in its effects to another wonder, and at the same time would make Sistine no longer unique in its era. I don't like the impact that that would have on the game's flavor. Nor do I especially like the idea of adding a third major happiness wonder to the medieval era.

pvzh is offline pvzh
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  Old Post 22-01-2005 23:50
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I too think that Shakespear Theater needs some fixing although I do not agree that anything drastic is needed.

Indeed there are 3 problems with it:
1. It requires 3 optional tech and one of them is goverment tech, so it is very expensive to trade for, and the goverment of questionable value even for religious civ.
2. It is overpriced: in Civ3 and PtW (I think) it was 400 and did not act as a hospital, so the consensus was that the wonder is pointless unless you go for 20k culture in one city.
3. To a human player 8 faces are "not needed" because at this point (finishing Shakespear) you usually have Navigation or Magnetism, 6-8 luxuries and marketplace, so your city is already in content state. Producing WLKTD is pointless because city has minimal waste anyways. Thus, for human the wonder is simply an early hospital with almost triple cost.

The best solution (keeping in mind conservative nature of the AU Mod) would be to reduce it price back to 400 shields because

1. It will bring its cost in-line with Copernicus and Newtons. Granted with that 400 shields, Copernicus + Shakespear is better than Copernicus + Newton, but considering that it is harder / less-benefitial to get to Free Artisty than to ToG it is fair to have it at such price.

2. If human player chooses not pursue this tech/wonder. AI will spent less resources to getting this very helpful for AI wonder, since it is bad with Markets / Luxury-Trading. At 400 shields it will be even more helpfull.

I do not think adding factory bonus is good thing because +8 population points is already more production and more commerce (everybody adds 8 wokers immedietely to the city, right?) besides it is "too drastic" in my veiw. BTW, adding "replace structure with this flag" will turn it not to factory, but power plant, so the bonus will not work until factory is in place.

Edit: [disregard on] :The following between the tags is wron:
We can use "pays upkeep of " option as the last resort. Probably a coloseums would be the only reasonable choice. However, this is akward in my view.
Edit: [disregard off]

Since we at editing this wonder, what about adding GA flags to it too. For some weird reason it has none. I propose we set it to commercial and possibly seafaring (at least commercial). This would seem logical because English built it in the Real World (tm).

Last edited by pvzh on 23-01-2005 at 02:17

joncnunn is offline joncnunn
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Until Factories come on line, there is a very limited number of sutitable cities for building wonders. (Assuming not in a GA and also no lucky SGLs)

All wonders currently adviable compete with each other to a lessor or greater degree.

quote:
Originally posted by nbarclay


The wonders are not mutually exclusive, so I view an either/or type characterization as misleading. If a civ has strong enough happiness, there may be some weakening effect because Longevity can help a city without Shakespeare's grow to the size it would be at if it had built Shakespeare's more quickly. But there are situations where Longevity would actually enhance the power of Shakespeare's by helping the city with Shakespeare's finish growing to its maximum size more quickly. All in all, I don't view the Longevity issue as having a particularly significant effect on the value of Shakespeare's.

joncnunn is offline joncnunn
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Actually, Sistine would still be the best deal among Sistines, Bachs, and the proposed double collosum power.

Sistine : 600 shields : worth 3 less unhappy citizens = 200 SpH
Bachs : 600 shields : worth 2 less unhappy citizens = 300 SpH
S.T : 450 shields : worth 2 less unhappy citizens = 225 SpH

quote:
Originally posted by Modo44

Shakespeare's is a cheap wonder at the time it comes, so lowering it's cost is not a good idea. I agree that shields are not the problem here. If it was to increase happiness from Colosseums, I'd even propose increasing the cost, so that you wouldn't get a ridiculously cheap alternative for Sistine's.

joncnunn is offline joncnunn
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Edits to fix an error: (I had 29% of the land area, not just 20%) and updates.

I'm wondering where your getting those 6 to 8 unique luxaries from in Conquests?

I only have 3 luxaries at the moment inside my territory and have 29% of the worlds land area. (Trading for a 4th, and I'm now running cost analyis on reaquiring a 5th via trade now that my negative WW went away when that AI who attacked me was wiped out. [Ran the cost analysis, cheaper to hire a specalist in the five problem cities while building/rushing Catherdrials than pay 79 GPT. 10% slider was even worse: 119 GPT. Too few cities have populations low enough combined with the happinesses structures for a 5th luxary by itself to trigure a WLTPD. I got Bach's but not Sistines. Sistines is too far away for a war to aquire. Southern neighbor has a unique luxary on one of their border cities, but it's not the border with me, it's the one with their southern neighbor.])

Your definately right about WLTPD not being particularly useful for where Shakesephere's is going to end up being built.

A lot of people won't be adding a full 8 right, their city spacement pattern may be somewhat too tight for any core city to work 20 tiles. 16 - 18 tiles may be more of the norm.

Commercial and Seafaring wonders are a dime a dozen in the optional Middle Age techs.

I've not seen a pays upkeep of an individual specific building flag.

Adam Smiths simply pays the upkeep of all buildings that are flaged as Commerical.

quote:
Originally posted by pvzh
I too think that Shakespear Theater needs some fixing although I do not agree that anything drastic is needed.

Indeed there are 3 problems with it:
1. It requires 3 optional tech and one of them is goverment tech, so it is very expensive to trade for, and the goverment of questionable value even for religious civ.
2. It is overpriced: in Civ3 and PtW (I think) it was 400 and did not act as a hospital, so the consensus was that the wonder is pointless unless you go for 20k culture in one city.
3. To a human player 8 faces are "not needed" because at this point (finishing Shakespear) you usually have Navigation or Magnetism, 6-8 luxuries and marketplace, so your city is already in content state. Producing WLKTD is pointless because city has minimal waste anyways. Thus, for human the wonder is simply an early hospital with almost triple cost.

The best solution (keeping in mind conservative nature of the AU Mod) would be to reduce it price back to 400 shields because

1. It will bring its cost in-line with Copernicus and Newtons. Granted with that 400 shields, Copernicus + Shakespear is better than Copernicus + Newton, but considering that it is harder / less-benefitial to get to Free Artisty than to ToG it is fair to have it at such price.

2. If human player chooses not pursue this tech/wonder. AI will spent less resources to getting this very helpful for AI wonder, since it is bad with Markets / Luxury-Trading. At 400 shields it will be even more helpfull.

I do not think adding factory bonus is good thing because +8 population points is already more production and more commerce (everybody adds 8 wokers immedietely to the city, right?) besides it is "too drastic" in my veiw. BTW, adding "replace structure with this flag" will turn it not to factory, but power plant, so the bonus will not work until factory is in place.

We can use "pays upkeep of " option as the last resort. Probably a coloseums would be the only reasonable choice. However, this is akward in my view.

Since we at editing this wonder, what about adding GA flags to it too. For some weird reason it has none. I propose we set it to commercial and possibly seafaring (at least commercial). This would seem logical because English built it in the Real World (tm).

Last edited by joncnunn on 24-01-2005 at 00:33

Krill is offline Krill
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  Old Post 23-01-2005 01:28
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quote:
Until Factories come on line, there is a very limited number of sutitable cities for building wonders. (Assuming not in a GA and also no lucky SGLs)


That is what prebuilds are for...



quote:
Actually, Sistine would still be the best deal among Sistines, Bachs, and the proposed double collosum power.

Sistine : 600 shields : worth 3 less unhappy citizens = 200 SpH
Bachs : 600 shields : worth 2 less unhappy citizens = 300 SpH
S.T : 450 shields : worth 2 less unhappy citizens = 225 SpH


This is flawed. Sistine (and ST if the proposal is accepted) becomes more useful the more caths (and cols) that are built. (Therefore sistine is more powerful if built by a REL civ, as caths are cheaper for them).

pvzh is offline pvzh
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  Old Post 23-01-2005 02:14
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To joncnunn:

quote:
I'm wondering where your getting those 6 to 8 unique luxaries from in Conquests?


Usually it is possible to make wars, so Luxuries becomes available for trade, granted my estimate was more for Emperor level when by second-half of the Middle Ages I have a commanding tech lead, so I trade tech and if AI has nothing useful (gpt), I will bring it to the war, buy luxury I do not really need (it will make WLKD, but WLKDs are not that important in the most cases). However, I stopped playing Emperor since I was nominated for the AU panel: do not sounds right for just Emperor player on the panel. At Demigod it is more like you describe in regards to luxuries.

quote:
Commercial and Seafaring wonders are a dime a dozen in the optional Middle Age techs.


It was not an attempt of improving the wonder, but rather giving it some "flavour"

quote:
I've not seen a pays upkeep of an individual specific building flag.

Ops... my bad... Sorry you are right. There are three drop-down selectors: "double happiness", "gain in every city", "gain in every city on continent". For some reason I thought that one of them "pays maintains for"

In general, I think of Shakespear as an addition to SSC, like Copernicus or Newtons does not worth much without Colossus, so is Shakespear. For Colossus + Shakespear you better find all 20 tiles even if it means hurting nearby cities, even more if Coppernicus already present. I do not place cities within 20 workable tiles unless I am 100% sure I will disband them the rest can always be "redistributed".

To make wonder "worth" without SCC it needs to be even cheaper, like 300 shields ~2 times of hospital price.

Dominae is offline Dominae
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  Old Post 23-01-2005 03:42
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The problem with Shakespeare is that it's attached to a tech (Free Artistry) that is buried at the bottom of a neglected (by the human player) branch of the tech tree. Printing Press provides nothing useful beyond trade bait, but all techs do that (or am I missing something?). Democracy is barely worth the Anarchy period. Free Artistry provides a marginally useful Wonder. So it's not entirely wrong to view the cost of Shakespeare's cost as not only as a sum of Shields, but as three tech's worth of Beakers and a bunch of turns spent off the road to the Industrial era. This cost is prohibitive. Compare to Bach's, which has less stringent requirements in terms of techs and an arguably stronger effect: it's nothing close to a must-have. Given it's prohibitive requirements, you would think Shakespeare's would have one of the most powerful effects in the game!

(A side note about OCC games: if you find yourself securing both Copernicus' and Newton's and still have time to tarry in the Medieval era to pick up Shakespeare's too, IMO you are not playing a difficulty level that makes OCC a "challenge" for you. Much as I've tried to make Shakespeare's integral to my OCC strategy, for the reasons outlined above it's that plan has never really borne impressive results.)

Of the three (partial) solutions I mentioned above, the one that addresses this problem best is making Free Artistry come right after Printing Press. Thus the overall cost of Shakespeare's is reduced drastically (no need to go through Banking), and a strategic beeline for it makes a lot more sense. I would also be inclined to reduce the cost Free Artistry in order to further encourage this strategy.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:29
  Old Post 23-01-2005 05:23
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One quirk of making Printing Press rather than Democracy the prerequisite for Free Artistry is that for better or for worse, it would make Shakespeare's tend to come into play a bit earlier in the game. (Note that Democracy itself has Education and Banking as prerequisites in addition to Printing Press.) Shakespeare's would be more likely to figure prominently in medieval wonder cascades, and the possibility of its being delayed long enough to be involved in an industrial cascade would probably all but disappear.

Theseus is offline Theseus

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Apr 2002
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  Old Post 23-01-2005 07:04
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I agree with the identified problem... I think the proposed solutions might stray too far afield (albeit being interesting in their ramifications). Let's just try something simple first: make Free Artistry a required tech. That's actually a pretty damn big change in and of itself, and should be playtested before anything else.

Dominae is offline Dominae
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Jan 2002
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  Old Post 23-01-2005 07:15
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If you make Free Artistry a required tech, both Printing Press and Democracy also become required for era advancement...

Theseus is offline Theseus

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Apr 2002
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  Old Post 23-01-2005 07:39
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Sorry, see my post in the 'Printing Press' thread... let's try making that required first.

Aqualung71 is offline Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002
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  Old Post 23-01-2005 12:07
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quote:
Originally posted by Dominae
If you make Free Artistry a required tech, both Printing Press and Democracy also become required for era advancement...


I was just about to suggest this, when I saw Dom's and Theseus' comment

Sounds like an excellent idea!

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 24-01-2005 00:48 Visit joncnunn's homepage!
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I made a slight typo when I entered how much land area I have:

It's 29%, not just 20%, and have edited the original to reflect it.

I was in one war. Got no luxaries I didn't already have out of it.

Still, the war was useful because it gave me Saltpeter not found in my REX and when Oil was discovered the closest source was in one of those cities captured from that empire.

Getting a 4th luxary within my boundary when get me up to a minimum of 33% of the land area, more likely around 36-37% since I'd want to even up my borders and that would actually be exiling that AI to a city they captured far, far away from the rest of their empire. (All numbers post-cultural expansions.) So doesn't make a whole lot of sense unless I were to win via domination. (Certatinely an option given how far back the AIs are.)

79 GPT for a 5th luxary doesn't make a whole lot of sense, most cities have too large populations for a WLTPD with 5 luxarys, they would need 7 in the area I care about. (Sure ex-America would be in WLTPD at 6 because none of those cities even have hospitals.) There were only 5 cities that needed Catherdrials to fire their specalists. (That 4th luxary is much, more cheaper: it's a competely backwards AI, and so it costs me a tech everyone else already has [plus some GPT]) That 5th luxary only became adviable at all when the 2nd civ in this game was wiped out.

quote:
Originally posted by pvzh
To joncnunn:

Usually it is possible to make wars, so Luxuries becomes available for trade, granted my estimate was more for Emperor level when by second-half of the Middle Ages I have a commanding tech lead, so I trade tech and if AI has nothing useful (gpt), I will bring it to the war, buy luxury I do not really need (it will make WLKD, but WLKDs are not that important in the most cases). However, I stopped playing Emperor since I was nominated for the AU panel: do not sounds right for just Emperor player on the panel. At Demigod it is more like you describe in regards to luxuries.

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