 |
|  |
 |
|
Blake
|
 |
Brainfallocatione
Oct 2000 time: 17:30
|
|
The AI has huge problems with Support, because they build too many junk units and have low mineral outputs. They also have huge problems with drones under free market. No wonder the AI sucks with Morgan.
If you want to make an AI faction for Morgan, that reduces his weaknesses while leaving some, I suggest something like this:
Remove the -1 Support.
Add Free Clean Reactors.
Add a free former.
Add robust police.
If you want Hardcore morgan give Impunity Free Market (or Immunity Police if you want him to fight Psi fair), and free treefarms, possibly free fusion labs too.
For Spartans:
Add a free former.
Add +1 Support.
Add Impunity Power.
For more hardcore sparta give impunity Police State too, then (assuming the silly wench runs it) she'll have permament +3 police and support.
***
General boosts which are good for all AI factions:
To cover their weaknesses:
Give a Free Former, this is essential as the AI usually(!) wont build a former for 30 turns, and often(!) for up to 70 turns.
Reduce severity of SUPPORT and POLICE penalties they must face. (-1 Police doesn't matter, but remove it if you run out of room for new bonuses)
Grant them Impunity or robustness to their favorite SE, unless it's got a "combat weakness", such as Knowledges probe weakness, Free Markets police weakness, Wealths morale etc... In this case give them something else.
Give free Clean Reactors if they don't have support bonuses, otherwise their minerals WILL get locked up in support.
If they should run Green atleast sometimes, give robust growth to encourage them to run it.
Possibly reduce agressivness one level. Reccomended for Miriam, Zak, not reccomended for Spartans. Others depend on taste, basically use of force SOMETIMES for warmongers, NO for builders. Note this will make them really easy to mass pact... but they also wont be infighting as much.
For more Hardcore AI factions:
Give Free Rec tanks (without tech!). This is a massive boost to their performance across the board.
Give another free facility (with tech!) that makes sense, Tree Farms (or even Hybrid Forest) for econonic/green factions, genejacks for industrial, possibly bioenhancment for warmongers but they might be better off with genejacks or some other production booster. If you want add another (economic) later, such as Fusion Labs. Don't bother with non-economic, as AI's are always in the war mindset by that point so will probably build wartime facilities.
Make sure they never have to face drone problems, one option to bring AI drone control up to human level is to give them +8 police.
Give impunity, robustness or immunity on more non-military penalties.
Generally don't bother with bonuses to industry or research as they already get those in spades. They also get a lot of free drone control (but nowhere near enough to handle free market or late game drone issues), but you might consider some +talent and more drone control for an AI that can GA in many bases.
Remember, whatever bonuses you give the AI, they are still impaired by their crummy terraforming, bad tatics and poor judgement....
|
|
|  |
 |
|
Quezacotl06
|
|
what's cmn?
ai problems 4 war could be solved by being more specific. "Conquer" is too broad a term. It could be divided into "conventional", "PSI", and "Probe" Each is conquer, but in ways that favor the type (ie, conventional makes u build production facilites, PSI makes u build mworms, biology labs etc, Probe makes u build probes, convert ops, economy-boosting facilities, etc.) Not exclusive, just favoring.
Morgan can be probe, Gaians can be PSI, Peacekeepers can be all 3, Yang, Sparta, and Miram are all conventional, etc. It allows their advantages and edges in certain combat modes to be more synergetic.
|
|
|  |
 |
|
Darsnan
|
 |
New Syracuse, Beta Prime
Dec 2001 time: 00:30
|
|
quote: Originally posted by Quezacotl06
what's cmn?
|
CMN are the people that set up PBEM games for other players, as well as the ones who typically build Single Player Challenges .
quote: Originally posted by Quezacotl06
ai problems 4 war could be solved by being more specific. "Conquer" is too broad a term. It could be divided into "conventional", "PSI", and "Probe" Each is conquer, but in ways that favor the type (ie, conventional makes u build production facilites, PSI makes u build mworms, biology labs etc, Probe makes u build probes, convert ops, economy-boosting facilities, etc.) Not exclusive, just favoring. |
Actually there are controls for these options in the Scenario Designer section of the game.
Oh yeah, and you forgot one option: "Commit Atrocities Wantonly"! 
D
|
|
|  |
 |
|
Dis
|
 |
Las Vegas, Nevada
Feb 2000 time: 21:30
|
|
quote: Originally posted by Quezacotl06
what's cmn?
ai problems 4 war could be solved by being more specific. "Conquer" is too broad a term. It could be divided into "conventional", "PSI", and "Probe" Each is conquer, but in ways that favor the type (ie, conventional makes u build production facilites, PSI makes u build mworms, biology labs etc, Probe makes u build probes, convert ops, economy-boosting facilities, etc.) Not exclusive, just favoring.
Morgan can be probe, Gaians can be PSI, Peacekeepers can be all 3, Yang, Sparta, and Miram are all conventional, etc. It allows their advantages and edges in certain combat modes to be more synergetic. |
yes morgan should be probe. maybe give them free probes and such.
|
|
|  |
 |
|
kraftplax
|
|
A lot of the outcome seems to depend upon where the factions start out. I've had dominant Morgans (moreso than me - until I resorted to nuclear war and invaded the drones), who had a lot of space to develop. They started out on the uranium flats/garland crater island, and were either alone, or shared it with one faction, which they may have defeated in war.
If peaceful civilizations are given room they can become quite strong, and more annoying than others, as they can build wonders of the world faster than you.
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:30
|
|
Idon't believe that anything other than very strong advantages can make the AI compete with a good human. I have played Darsnan's scenarios where he gives them loads of advantages and HUGE numerical superiority but will then march a hundred units into your prepared trap.
But the simplest fix for most AI is give them the clean ability. They will probably use that to build twice as many useless units but at least those useless units don't totally paralyze their industrial capacity
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:30
|
|
quote: Originally posted by Dissident
Miriam just doesn't terraform her land at all. I mean nothing.
I played 2 games on the earth map recently. In one game the drones did some terraforming and even used crawlers. They were in the jungles of africa. Miriam in the same position did no terraforming and only seemed to build offensive units. I detroyed her army, and she built it back up. I ended up finally destroying her because she was annoying.
|
If I am playing "builder" style I hate seeing Miriam become predominant among the AI. Some of the other factions may be able to get a decent tech rate but Miriam just seems to stagnate-- Its pretty sad when you can transcend before anyone else gets fusion.
|
|
|  |
All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|