Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Liberal and Conservative Democracies
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Should there be 2 kinds of Democracies (Time out:0 days after 23-01-2005, 03:41)
Keep 1 democracy
2 Democracies - Computer decides
2 Democracies player decides
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:29
  Old Post 23-01-2005 03:39 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Liberal and Conservative Democracies Support Apolyton, buy Civilization: The Boardgame

There is much leway in Democracies, a great difference between Europe and America, and I would like to implement them in civ4.

Liberal: European
Egaliarian - Universal Health Care & Inexpensive Colleges


Conservative: America
Libertarian to Military - "My country right or wrong"

The type could be eigther picked by player
or computer

By computer - starts as a liberal democracy - as a reaction to all the more elitist forms of government, then would shift[without anarchy] as a backlash to too much production of that government's specially ie building too many Universities, could cause a shift to a conservative democracy.

Liberal Democracies have cheaper builds for libraies, Universities Hospitals etc

Conservative Democracies favor building of units, marketplaces, banks and prisons.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:29
  Old Post 23-01-2005 07:25
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

erm... is this due to political factors, or economic factors? Any democracy could decide to be more/less centralized, more/less economically liberalist, and so on.

Also, did it got more conservator or less liberal, or did it more or less sticked to initial tendancies? These things are not too simple. And it's even less simple if you try to extend your thinking to anything more recent, instead of sticking to what is older.

I agree there are serious differences between present systems though.

Last edited by Trifna on 23-01-2005 at 07:42

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:29
  Old Post 23-01-2005 17:18
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

If it should be implemented, it should be up to the player to decide.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:29
  Old Post 23-01-2005 17:35 Visit Modo44's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

This is exactly why a SMAC-like model is the way to go. In there, you can engineer your own government, as happens in real life. I don't think there are two "democracies" in the world, that have the exact same political, or economical ways. It's only a name, under which every country understands, and does, something different.

For Civ purposes, there was always only one Democracy. But, you still had Republic, which allows more wars.

petermarkab is offline petermarkab
Chieftain

Nov 2002
time: 05:29
  Old Post 23-01-2005 18:12
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

None of the above. Modo's implication that there are a mulitude of democracies is correct, and is something easily simulated with a SMAC model.

patcon is offline patcon
Warlord

Jan 2004
time: 00:29
  Old Post 23-01-2005 18:15
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

I like the idea of differentaiting between types of democracies, in later stages of the game. But rather than calling them "liberal" and "conservative", which implies a basically political difference, it might be better to call the types "socialist democracy" and "capitalist democracy".

When available
Socialist Democracy (SD) would become available after building Universal Sufferage (which should be a small wonder).
Capitalist Democracy (CD) would become available after building Wall Street (which is already a small wonder).
BOTH require the tech "Democracy", but you nefer had to actually be a Democracy.

Transition period
There should be a transition period when switching to/from SD or CD. If switching from regular Democracy, then one or two turns of decreased production (50%?) and only normal Democracy benefits, but NOT anarchy. If switchinging from SD to CD, or vice versa, then the above effects last two to four turns. (Religious civs automatically get the shorter transition period; other civs get random periods, but weighted toward the shorter periods) If switching from any other government type the usual upheaval period ensues.

City improvement cost effects
SD would get decreased build costs and increased maintenance costs for social-needs-based improvements (hospitals, libraries, universities, others?) to reflect the use of tax money from the general treasury to build and maintain these facilities.
CD would get decreased build costs and increased maintenance costs for commerce/indutrial-based improvements (banks, factories, harbors, others?) to reflect the use of tax-break policies to encourage the building of these facilities.

City improvement effectiveness effects
Would certain improvements be better/worse under SD or CD? (still thinking about this)

Trade effects
Would SD or CD get better/worse terms for certain kinds of trades? (still thinking about this)

Diplomacy effects
Would other civs be more/less likely to make certain kinds of diplomatic agreements with SD or CD? (still thinking about this)

War weariness effects
Would citizens of SD or CD be more/less accepting of wars? Could we differentiate between wars of acquisition and wars of liberation? (still thinking about this)

Research effects
Would certain types of research be easier for SD or CD? (still thinking about this) I really would like to see tech advances have different costs based on the government type doing the research, in general.

Other effects
???????

Last edited by patcon on 23-01-2005 at 18:37

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:29
  Old Post 24-01-2005 06:02
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

As the game is now (and I can't see the general concept of government changing much in cIV), one democracy is fine. As is one monarchy, communism, etc., all of which, in the real world, have many as many different shadings as nations that use them.
Maybe the SMAC idea is better, but barring that, I voted for 1 democracy only.
. . . that, and there wasn't a banana option . . .

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:29
  Old Post 24-01-2005 21:06 Visit Max Sinister's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

Socialist democracies shouls also get cheaper child-care centers, kinder gartens or whatever institutions for pre-school kids you can think of. France (which isn't really socialist, but has a tradition of the state caring for everything) has Europe's best supply with child-care. Thus, other than many European states, France has a pretty good birthrate and so has to care less about social security in the future.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:29
  Old Post 26-01-2005 00:50 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Modo44
For Civ purposes, there was always only one Democracy. But, you still had Republic, which allows more wars.

3C3 made it unreasonable to switch to Republic, I hope that if there is only one type of Democracy then Republic will be viable in the later game in Civ4.

Socialist Democracy - a viable idea. However, one of the things that has made America so far to the right is the concept of Corporate Personhood, which happened a century after its founding: the XIVth Amendment says all persons have equal protection under the law, in 1886, a Supreme Court clerk in Southern Pacific Railroads Vs. Santa Clara said corporations have full protection as persons. (Except that corporations have billions of dollars and live forever, so they have an advantage over real people. ) The clerk was the former CEO of Southern Pacific. When America was founded, all 13 colonies had enacted strong controls on companies.

Last edited by realpolitic on 26-01-2005 at 00:58

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:29
  Old Post 26-01-2005 02:22
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Re: Liberal and Conservative Democracies Support Apolyton, buy Call to Power 2

quote:
Originally posted by realpolitic
There is much leway in Democracies, a great difference between Europe and America, and I would like to implement them in civ4.

Liberal: European
Egaliarian - Universal Health Care & Inexpensive Colleges


Conservative: America
Libertarian to Military - "My country right or wrong"

The type could be eigther picked by player
or computer

By computer - starts as a liberal democracy - as a reaction to all the more elitist forms of government, then would shift[without anarchy] as a backlash to too much production of that government's specially ie building too many Universities, could cause a shift to a conservative democracy.

Liberal Democracies have cheaper builds for libraies, Universities Hospitals etc

Conservative Democracies favor building of units, marketplaces, banks and prisons.


You could implement something like with Social Engineering like SMAC has.

The player would choose 1 option from each category:

political category: despotism / monarchy / republic / democracy

economic category: slavery / barter / mixed econ / free market / planned

social category: liberal / moderate / conservative

That way you could lots of different kinds of governments. If you wanted a government like the US, you could pick republic / free market / socially moderate. If you wanted France, you'd pick republic / mixed econ / socially liberal. If you wanted to USSR, you'd pick despotism / planned / socially conservative.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:29
  Old Post 26-01-2005 04:31
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

They should implement the SMAC model for governments, that would take care of this problem

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:29
  Old Post 29-01-2005 01:06 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton

On this thread and others there is lots of support for SMACs model, and it certainly has merit. It would definately add to the game. The diplomat's "social category" is important in this, if only because that's what a nation would label itself as, but there should be a "communist" category, because many of the people thought they were building something new - moving towards a "classless society". Unfortunately, they used an authoritarian structure that became self-perpetuating.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:29
  Old Post 30-01-2005 01:57 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton or Terrorists Win

I've come to realize that the SMAC model is better. Since the invasion of Iraq, I was quite active on the net, this made me more aware of the differences between the European and American ideas of Democracy.

After I logged up, I picked up the paper, and read about the Iraqi elections, and I realized that if a democracy happened there, it would be quite different than either. There are quite a few differences in the real world I hadn't considered:


Wimar Republic: Gave Hitler a 42% plurality
Modern Germany: Passionately anti-war; against anything that remotely resembles the past such as - early ban on GMO research
Italy: had a new parlement about once a year for 30 years following WWII
Israel: All Citizens subject to draft & military recall until 54

Clearly there are more than 2 types of Democracy

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:29
  Old Post 31-01-2005 20:39 Visit Max Sinister's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Israel is a special case. Since they are surrounded by enemies (though the relation to Egypt has improved since the beginning), they have to, if they want to survive.

I'm for sliders - with sliders, we can create as many types of democracy (and dictature too) as we want.

lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:29
  Old Post 01-02-2005 03:59 Visit lajzar's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

I just recently purchased Victoria, which uses the EU2 engine for governments (ie lots of sliders). I'm not sure if it is the game engine in general of teh government model specifically, but I was somewhat underwhelmed by it. I don't like (but can accept) something SMAC-esque, but I think a sliders based model would fall flat.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:29
  Old Post 02-02-2005 00:33 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization 2

I agree. I've played ctp2 quite a bit, and it was easy to get used to 3 sliders. Certainly 4 would be OK, if they each had 4 possiblities, that would be 4x4x4x4 = 256 combinations, more than enough (this is, after all a simulation). If need be, a fifth would be fine, IMHO, but not more. Not all 4 or 5 sliders should be available until certain techs are researched.

Peter_hamelech is offline Peter_hamelech
Settler

Feb 2005
time: 05:29
  Old Post 19-02-2005 03:56
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Browse Apolyton AD-FREE

I do like the idea of chosing between two different kinds of democracies... But can we, in addation, implement the system of vasal states (a custom in ancient roman, greek, persian times aswell in the middle ages), and unions in which member states can vote a chairman-state (as in the holy roman empire)?

I also would like to see Israel as a new added state in the sequel of civilization. Not because of my own preference , but because the actions of the Israeli empire has influenced history as it is to day, and still.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:29
  Old Post 16-03-2005 02:02 Visit realpolitic's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Tired of ads?

I like vassal states too, but it seems like in civ3, I usually was better off conquring a nation than creating a vassal sate. I'd like it to become a more viable strategy in civ4.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:29.
Apolyton Time is 00:29.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0445 seconds (89.19% PHP - 10.81% MySQL) with 33 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net