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shawnmmcc is offline shawnmmcc
Prince

Jan 2003
time: 00:29
  Old Post 23-01-2005 11:48
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Game Etiquette Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Having joined the SMAC PBEM community about a year ago, I have noticed that there seems to be some variation as to what constitutes proper game etiquette versus "announcements". I'm talking about the various updates given to you by the game, some just in single-player, some in both single and multi-player. Is there any official listing of them, and if not should there be?

1) AI project nearing completion - Single and multi-player. I feel strongly that this should be shared.

2) AI starting project - I don't see as necessary, watch the F5 screen.

3) Secrets of ..... completion (when an AI gets it in Single-player). Does it come up in multi-player? What's the etiquette?

4) Base such and such conquered by .... I will assume that's the point of infiltration when done by other human players. Do you get that announcement when it occurs between AI's? I would assume if it comes up on your turn screen, you should share.

If I missed any, please feel free to add them.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:29
  Old Post 23-01-2005 12:14
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Mmmyes, 1 has surprised me once as well for a fellow player didn't announce it.

2 is indeed not necessary, but at least another lazy player won't be surprised then.

On 3, I bet it is rarely that a computer faction can complete these techs first.

4 I don't know myself.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:29
  Old Post 23-01-2005 21:37
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Re: Game Etiquette Increase the size of your Attachments

Good idea for a thread, shawnmmcc!

As far as your listed observations why I'm pretty much in agreement. Perhaps CMN should start adding this to the rules/ intro for PBEM games?


quote:
Originally posted by shawnmmcc
If I missed any, please feel free to add them.


1. Communications interupted by sunspots: just a courtesy so people aren't planning a trade, only to open the turn and not be able to execute the trade.

2. Sanctions for committing atrocities: Player A nukes/ gasses Player Z while at the same time setting up a trade with Player B for a tech. Player B should be made aware of the atrocity, so that at least they can take it into consideration before agreeing to the trade.


D

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:29
  Old Post 24-01-2005 23:33
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The most important of them all

Sea level will rise by X metres in the next x years. That one is key to understanding what kind of terraforming you need to be doing

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:29
  Old Post 25-01-2005 00:55 Visit Googlie's homepage!
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If random events are toggled, then the Solar Storm/flare event is a biggie (all bases of all factions produce triple energy the next turn, so you want to maximize the energy production that turn)

These are all messages that are given to the last player in the turn sequence, and usually CMN's alert that player, when setting up the game, that these should be passed on to other players, but perhaps Darsnan is right - they maybe need to be enshrined formally in the rules.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:29
  Old Post 25-01-2005 14:05
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quote:
they maybe need to be enshrined formally in the rules

=>
quote:
they definitely need to be enshrined formally in the rules


Too much people forget about them, or pretend they've forgot it. Especially it happens with sea level rises..

shawnmmcc is offline shawnmmcc
Prince

Jan 2003
time: 00:29
  Old Post 26-01-2005 01:04
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Okay, let's do a poll. Oh, and at least with Project nearing completion, you get it if you are the player previous to the AI, if I remember correctly.

Poll items.

Sea level rising.

Solar Storm.

Project nearing completion.

Sanctions.

Sunspots.

ANY message about the AI or a natural event that does not just affect you. (to cover anything we missed). Note the others need to be listed seperately, so the point is very clearly made to the players. I didn't realize this as CMN, I suspect that means that an experienced/responsible player should be assigned last human before the turn end.


Should Secrets completions be posted? I can see the argument that is what infiltration is for. However, the message is posted in solo play.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:29
  Old Post 26-01-2005 01:07
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Secret completion should really be in - it's unrealistic but many players are too used to that message.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:29
  Old Post 26-01-2005 10:53 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Both secrets starting and completion messages should be broadcast. Players receive them without infilitration, so all should receive them.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:29
  Old Post 26-01-2005 13:20
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I think Shawn was thinking about Secrets Of Human Brain and the like..

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:29
  Old Post 27-01-2005 00:09 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Brain fart - replace secrets in my previous post with "secret project"

shawnmmcc is offline shawnmmcc
Prince

Jan 2003
time: 00:29
  Old Post 27-01-2005 06:28
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Actually, I just did a test. Players DO NOT get informed via a message if another player discovers Secrets of the Human Brain. However, if an AI gets it first, a human player (I think the one who goes BEFORE, not after) gets the notice (the AI turn is actually processed by the preceeding human player). That would be an unfair advantage, and could come up in games where the PK or UNI are AI's.

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