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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Scenario League / Civ2-Creation > Stackable Terrain?
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Telescreen is offline Telescreen
Settler
Stockholm, Sweden
Jan 2005
time: 05:16
  Old Post 23-01-2005 22:46 Visit Telescreen's homepage!
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Stackable Terrain? Support Apolyton, buy Galactic Civilizations

I am probably very stupid or very blind. I've been reading through many scenarios now trying to find out where to set the terrain to stackable...But I have not yet learnt how Now I've given up my pride and asks you guys for help, how on earth do I make the terrain stackable??

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 23-01-2005 22:51
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There is a utility out there called civstack, located on Merc's site, http://www.civgaming.net/mercator/ , that will allow you to change all terrain to fortresses. Be careful and backup you files.

Broken_Erika is offline Broken_Erika
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shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 23-01-2005 22:56 Visit Broken_Erika's homepage!
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thanks, i will use this for my ww1 scenario in order to simulate trench warfare

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 23-01-2005 22:59
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quote:
Originally posted by Broken_Erika
thanks, i will use this for my ww1 scenario in order to simulate trench warfare


Um, well the utility will make ALL terrain stackable, I think. You may be better off just doing it by hand.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 23-01-2005 23:09 Visit Broken_Erika's homepage!
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quote:
Originally posted by Harry Tuttle


Um, well the utility will make ALL terrain stackable, I think. You may be better off just doing it by hand.

makes combat more realistic, i don't want any stack killings period. I want realistic trench and naval warfare, no battlecruisers taking out a stack of 6 dreadnaughts, 8 battlecruisers and 6 destroyers in my scen.

Telescreen is offline Telescreen
Settler
Stockholm, Sweden
Jan 2005
time: 05:16
  Old Post 23-01-2005 23:37 Visit Telescreen's homepage!
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Besides it's far more realistic if the trenches could actually move some =) It would be quite boring if they wouldn't move at all in 4 years :S

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 24-01-2005 04:09 Visit techumseh's homepage!
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There are two ways to do it; use fortresses or use airbases. With fortresses, unit defense factors must be reduced to counteract the doubling effect. Barbarian units will not move, but "fort up" and land units aboard transports that are sunk are not destroyed - they sit out, sleeping on the ocean until rescued, or destroyed by an enemy air or naval unit.

Airbases also create "stackable" terrain which does not have these drawbacks, but for obvious reasons, only work in scenarios with no air units.

Both can be added with Merc's tool, and you can select whichever terrain types are made stackable, including ocean.

Telescreen is offline Telescreen
Settler
Stockholm, Sweden
Jan 2005
time: 05:16
  Old Post 24-01-2005 04:49 Visit Telescreen's homepage!
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I'm not sure I undetstood the first thing about the fortresses, do I need to lower the units defens stats in the rules file for it to work properly?? :S I'm probably "our riding a bike" (Swedish phrase)

techumseh is offline techumseh
King
of the frozen North.
Apr 1999
time: 22:16
  Old Post 24-01-2005 06:42 Visit techumseh's homepage!
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No. Units defending on a fortress are doubled on defense, so if you want a given unit to defend worth 4, you have to set it's defense factor at 2.

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 24-01-2005 08:29
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actually, fortresses give a +100% defense bonus, which is added to that of terrain, and it makes the fortify bonus of 50% be ignored.

[edit:]

Which means you can lower the defense bonus of terrains by 1 each and balance your units this way, so that cities are not much weaker than the rest of the map...

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