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Aeson
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orangesoda
Nov 2001 time: 22:29
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Building:
Tempest: Civil Defense (UN masked build), 118spt, 1t (8t)
WoC: BB, 105, 2t
EotS: Bomber, 100, 1t
Hurricane: BB, 68, 2t
SA: MI, 64, 2t
Dissidentville: BB, 64, 2t
Arashi: MI, 56, 2t
Bolderberg: Sub, 54, 1t
Monsoon: Sub, 52, 1t
Typhoon: Sub, 52, 1t
Tornado: Sub, 50, 1t
Blizzard: BB, 40, 1t
Elipolis: DD, 32, 2t
OG: Sub, 26, 4t
Inchoff: DD, 24, 2t
WW: Sub, 24, 2t
SS: Settler, 13, 1t
Velocity: Sub, 5, 10t
The rest Workers and Settlers mainly.
Last edited by Aeson on 24-01-2005 at 09:24
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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Finally have some time to spend on this, it's past half past 1, so forgive me if some of this might not be the most coherent. Tomorrow is another busy day, so it will be late before you hear from me again 
CH, maybe it was a little mistake on the marines, maybe not. I agree that now it is one of the few things we can do. Plus, there is no point in debating this, GoW now knows we are spying on ND, they will also know that we are at least trying to spy on them as well. That doesn't matter anymore, we need to concentrate on how to proceed.
I've got some ideas, but first I'll see what has been posted to avoid double posts in multiple threads.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
UN:
ND building in Borcem (size 20, probably FP?)
GoW building in Killdaria (size 17)
Killdaria would be 268g to investigate, 102g to sabatoge production.
Borcem would be 263g to investigate, 126g to sabatoge production.
Anyone know the formula for sabatoge costs? Specifically if the number of shields present in the build changes the cost. |
http://forums.civfanatics.com/showthread.php?t=97042
Yes it does change. And by counting the distance, you can calculate precisely how many shields are already present...
I'm not going to open the save now to count, but Aeson, if you post the distances, I'll try to keep an eye on it.
I haven't seen this being used, or being discussed, but actually this is major news. Not only can you detect without cost how much shields are present when wonder building, but you can also detect prebuilds!
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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Hum... last idea for the night: never mind on the distances.
quote: Sabotage Production 10 dist*level + base * shield
For the misson where there is a choice of risk, multiply by 3/2 for carefully and 2 for safely. |
base = 10
level - level of settlement, 1 for town, 2 for city and 3 for metropol (level = 3)
dist - distance from actual city or capital to your nearest city
Those costs are for safely, right? If so, the distance to Borcem is 17 (102/6), to Killdaria is 21. There can't be any shields in those cities, as an extra 30 or so shields would drive the cost much higher (an extra 600g).
This might be another ruse... certainly because GoW warned us about ND going for a diplo victory. I wouldn't be surprised if we don't see these numbers change next turn. And if they do change, we know perfectly how many spt they've got.
Actually, this would be a fun thing to have of all foreign cities... we can calculate perfectly how much spt each city makes! All it requires is to note the sabotage numbers for 2 turns, possibly together with the distance factors.
Maybe still best to check the distance, btw, to see if I'm right.
DeepO
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