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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 07:56
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Turn 249: 1295AD Support Apolyton, buy Call to Power 2

Opening the save.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 07:58
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Opening Diplomacy:

GoW sends 500g and WM accepted.
RP sends 100g and WM accepted.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 08:02
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Builds:

EotS finishes Bomber.
Pollution strikes Tempest.
Arashi finishes MI.
OG finishes Sub.
WoC finishes BB.
SA finishes MI.
Abilene finishes Settler.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 08:03
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UN:

ND building in Borcem (size 20, probably FP?)
GoW building in Killdaria (size 17)

Killdaria would be 268g to investigate, 102g to sabatoge production.
Borcem would be 263g to investigate, 126g to sabatoge production.

Anyone know the formula for sabatoge costs? Specifically if the number of shields present in the build changes the cost.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 08:17
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Lego:

Barb Camp spotted and destroyed. 5/5 Tank.

ND has landed 3 Inf and 3 Settlers. 1 BB guards 1 Transport just offshore.

GoW looks to be starting to clear some Jungle.

The Hive founded 99 of RSE. City 17 9999999 of RSE.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 08:32
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Naval:

ND Sub spotted underneath NDF Sudstern Frigate off of our W coast.

GoW DD Nemesis spotted 999999 of El Paso. (We need to coordinate our sweep for Lego)

Chain repositioned so no troop crossing this turn.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 09:05
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Lego:

Cumulus Ranch founded 1 of the Grassland Cattle (SE)
Leonid Point founded 8 of S-most Fish.
Thunder Peaks founded 1112 of RSE.
Abilene Barracks sold and city abandoned.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 09:14
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Building:

Tempest: Civil Defense (UN masked build), 118spt, 1t (8t)
WoC: BB, 105, 2t
EotS: Bomber, 100, 1t
Hurricane: BB, 68, 2t
SA: MI, 64, 2t
Dissidentville: BB, 64, 2t
Arashi: MI, 56, 2t
Bolderberg: Sub, 54, 1t
Monsoon: Sub, 52, 1t
Typhoon: Sub, 52, 1t
Tornado: Sub, 50, 1t
Blizzard: BB, 40, 1t
Elipolis: DD, 32, 2t
OG: Sub, 26, 4t
Inchoff: DD, 24, 2t
WW: Sub, 24, 2t
SS: Settler, 13, 1t
Velocity: Sub, 5, 10t

The rest Workers and Settlers mainly.

Last edited by Aeson on 24-01-2005 at 09:24

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 09:22
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Diplomacy:

Send Computers + WM to GoW accepted.
Send WM to RP accepted.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 09:31
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Spy:

ND Forces:

3 Settler
38 Worker
20 Marine (+8)
14 Cavalry
64 Infantry
40 Tank (+2)
1 Mech Infantry
1 Frigate
17 Transports (+3)
1 Sub
5 Destroyer
1 Battleship
18 Bomber
4 Ansar

GoW Forces:

23 Worker
2 Explorer (-3)
31 Marine
10 Cavalry
48 Infantry (+8)
55 Tank
52 Artillery
27 Transport
5 Carrier
1 Submarine
18 Destroyer
2 Fighter
18 Bomber
2 Rider

Vox Forces:

1 Settler
13 Infantry
1 Tank
2 Mech Infantry
16 Artillery
4 Caravel
1 Ironclad
4 Destroyer
3 Battleship
3 Bomber
1 Immortal

Lego Forces:

3 Settler
31 Infantry
6 Tank
10 Artillery
5 Ironclad
7 Transport
2 Submarine
4 Destroyer
1 Battleship

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 09:43
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Possible spy actions:

Cost to investigate Luxilou (ND opposite WW) is 12g. Cost to investigate Candri (ND opposite OG) is 128g.
Cost to investigate Pica (ND opposite Bolderberg) is 124g.

Building Transports and Marines at a good clip means one thing...

We need to start running numbers on how Marines/Bombers do against MI/Fighters.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 09:48
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Investigate Luxilou for 12g. Building Nuclear Sub. Defended by Infantry.

Investigate Candri for 128g. Building DD. 60spt.

3 DD.
12 Transports.
13 Infantry.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 10:06
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Got spare money?

Switching WW to Civil Defense. Will complete the Subs in Bolderberg and Monsoon (1t each) and then start Civil Defense there too (4t each).

Rebasing the Bombers in OG. Changing build to an Airport (7t) there. OG can bombard far enough out so we could hit a ND fleet as they would need to be exposed for a turn before they can hit us.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 10:24
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Save closed and sent to ND.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 24-01-2005 10:59
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They have over 40 transports between them. That is a lot for civs that share the same land mass and only have one civ (us) that is available to invade.

Marines do not fare well at all vs MI. Using the C3C values of 12 A vs 18 D and only giving a fort bonus, the attackers lost every time.
Not sure if ND has HE and I forget their civ so I did not use Mil trait.

I only used sabatoge a few times, so no clue as to cost, but the city size is a factor IIRC.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 24-01-2005 11:21
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We have to worry about the RP cities as landing zones, not just ours.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 11:22
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GoW's Transports would be mostly from the Lego invasion. They didn't lose any, and I think they had close to the number we did (23).

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:29
  Old Post 24-01-2005 11:24
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Could the saves get forwarded to myusername aet hotmail.com?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 11:30
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ND's Navy is pretty small. Within the next few turns we'll have enough to sink it completely if they tried to get up to RP. Long term ND can come close to matching our naval production.

GoW can of course hit RP with no warning.

I am thinking that we should get RP over to Lego ASAP, and get rid of any coastal cities in N stormia above the bottleneck. Velocity would be phased out as well.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:29
  Old Post 24-01-2005 11:32
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Ok, forwarded the save to you NYE.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 24-01-2005 11:58
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I am all for that and along those lines, what about letting them keep their cash so they can build up now? At least some as an inducement to move and defend themsleves a bit.

We still need that settler from them to preseve their existence.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:29
  Old Post 24-01-2005 16:24
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Can we have a settler next to cyclone, as well as one hidden in the spinebreakers? that problem is that if polloution hts us, it would take a while to clean up (2 turns, insteead of the normal one.) Personally, I would take this risk so that we can alway protect RP.

to the phase out of the coastal; cities would speed up colonisation as well. Perfect. Two MI per mountain and hill? How long would it take if we wanted to invade ND to get the troop numbers (mainly marine and trannies, we seem to have the tank numbers unless ND quickly upgrade to MI).

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 24-01-2005 19:53
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sorry guys, very little time right now, and tomorrow won't be a lot better. ND's marines are worriesome, and somehow I don't think they will be used against Vox. One of the problems is that now that the ISDG has stopped, GWT has most likely some inflow of new blood. And as is was a long time ago since their last war, we can prepare for action here.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 24-01-2005 19:55
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Got spare money?

BTW, we might need to start talks with GoW, and hear what they are up to. And may not be too bad to simply be open with them, and ask if they are going to support ND, or us in case of a clash. Who knows, they might join in on our side...

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 24-01-2005 20:56 Visit Trip's homepage!
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Forward the save to me as well please?

NeroTrip@comcast.net

Thanks.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:29
  Old Post 24-01-2005 21:43
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Got spare money?

Sent

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:29
  Old Post 24-01-2005 22:46
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quote:
Originally posted by DeepO
BTW, we might need to start talks with GoW, and hear what they are up to. And may not be too bad to simply be open with them, and ask if they are going to support ND, or us in case of a clash. Who knows, they might join in on our side...

DeepO


I favour this. We would probably need to give GoW the troop numbers to prove it, so to speak. Maybe I shouldn't have let MZ know about our knowledge of ND Marines, but we'd have to let on anyway if we're going to be open about it.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 25-01-2005 05:44
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Finally have some time to spend on this, it's past half past 1, so forgive me if some of this might not be the most coherent. Tomorrow is another busy day, so it will be late before you hear from me again

CH, maybe it was a little mistake on the marines, maybe not. I agree that now it is one of the few things we can do. Plus, there is no point in debating this, GoW now knows we are spying on ND, they will also know that we are at least trying to spy on them as well. That doesn't matter anymore, we need to concentrate on how to proceed.

I've got some ideas, but first I'll see what has been posted to avoid double posts in multiple threads.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 25-01-2005 06:56
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quote:
Originally posted by Aeson
UN:

ND building in Borcem (size 20, probably FP?)
GoW building in Killdaria (size 17)

Killdaria would be 268g to investigate, 102g to sabatoge production.
Borcem would be 263g to investigate, 126g to sabatoge production.

Anyone know the formula for sabatoge costs? Specifically if the number of shields present in the build changes the cost.

http://forums.civfanatics.com/showthread.php?t=97042

Yes it does change. And by counting the distance, you can calculate precisely how many shields are already present...
I'm not going to open the save now to count, but Aeson, if you post the distances, I'll try to keep an eye on it.

I haven't seen this being used, or being discussed, but actually this is major news. Not only can you detect without cost how much shields are present when wonder building, but you can also detect prebuilds!

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:29
  Old Post 25-01-2005 07:11
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Hum... last idea for the night: never mind on the distances.
quote:
Sabotage Production 10 dist*level + base * shield
For the misson where there is a choice of risk, multiply by 3/2 for carefully and 2 for safely.

base = 10
level - level of settlement, 1 for town, 2 for city and 3 for metropol (level = 3)
dist - distance from actual city or capital to your nearest city

Those costs are for safely, right? If so, the distance to Borcem is 17 (102/6), to Killdaria is 21. There can't be any shields in those cities, as an extra 30 or so shields would drive the cost much higher (an extra 600g).

This might be another ruse... certainly because GoW warned us about ND going for a diplo victory. I wouldn't be surprised if we don't see these numbers change next turn. And if they do change, we know perfectly how many spt they've got.

Actually, this would be a fun thing to have of all foreign cities... we can calculate perfectly how much spt each city makes! All it requires is to note the sabotage numbers for 2 turns, possibly together with the distance factors.

Maybe still best to check the distance, btw, to see if I'm right.

DeepO

 
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