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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 24-01-2005 08:34 Visit Trip's homepage!
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Turn 155, 380 AD Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Diplomacy

LL sends 160g accepted (?) I accepted.
MAST sent WM accepted. I accepted, sent back our WM accepted

City Management

Paradise finished Worker, started another
Disneyland finished Aquaduct, started Market
Tree Huggers finished Library, started Market

Paradise from mountain to mined grass; 4-5-17, 2 and 3
New Sunshinia from hill to irrigated grass; 1-5-11, 2 and 16
Disneyland from irrigated grass to mined grass; 1-7-16, 1 and 16

Note that 4 Worker Pumps are in action or are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do

Future rushes:

Granary in Rigel
Possibly Library in Sirius
Courthouse in Rainbow Connection

Other Plans:

Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia

Units

Up to Worker: 20

Worker Jeeves (N) began roading PP 8
Workers 1, 9 and Bean (NE) moved to RC 7-7; will start chopping next turn
Workers Andy and Charles (NW) moved to MG 8
Worker 18 (New from Paradise) moved to P 6; will start chopping next turn
Worker 13 (W) moved to P 6; will start chopping next turn
Worker 19 (unnamed from last turn) moved to RC 2-2
Workers 3, 20 and 8 (W) mined MG 7
Worker Hoss (C) roaded TB 4
Workers 7 and 12 (SW) began irrigating SB 9
Worker 15 (SW) moved to SB 8; will start roading next turn

Horseman Comet (NW) moved 4; heading for barb camp
Hoplite Doright (S) moved 6; heading for Orion
Horseman Nova (SE) moved 7; heading north
Horseman Apollo (SE) attacked camp at 2; took 1 damage, then forted

Summary

Slider at 70% science

4th in GNP at 353 (+14), 6th in MFG at 94 (+2), 4th in Prod with 450 (+16)

1st in Land Area

2,449 gold in the treasury, making -10 per turn (~2439 total next turn). 14 Horsemen (currently built or building) upgrades will cost 1120g

Education listed in 3 turns

Army is weak to all

33 Workers (+1)
3 Warriors
12 Horsemen (+0)
2 Catapults
2 Galleys
12 Hoplites

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 02-02-2005 02:31
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Got spare money?

quote:

1st in Land Area

2,449 gold in the treasury, making -10 per turn (~2439 total next turn). 14 Horsemen (currently built or building) upgrades will cost 1120g

Education listed in 3 turns

Army is weak to all


Woot!!

Our land area is the stat that I love the most. Our strong research rate is also a welcome note.

We'll be able to upgrade our military into a marginally effective one, but we still need to rely on alliances for our overall defense.

I'm pleased that our long period of tax collecting is now paying off nicely. But more pleased at the result of our massive growth and expansion.

--Togas

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:29
  Old Post 02-02-2005 06:20 Visit Trip's homepage!
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#3 Report this post to a moderator
Support Apolyton buy from Amazon

The biggest results will come in the future once all those cities begin growing to size. I plan on building Copernicus or Newton's in Suntanland to trigger our GA, and when that happens...

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