|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:29
|
|
Diplomacy
LL sends 160g accepted (?) I accepted.
MAST sent WM accepted. I accepted, sent back our WM accepted
City Management
Paradise finished Worker, started another
Disneyland finished Aquaduct, started Market
Tree Huggers finished Library, started Market
Paradise from mountain to mined grass; 4-5-17, 2 and 3
New Sunshinia from hill to irrigated grass; 1-5-11, 2 and 16
Disneyland from irrigated grass to mined grass; 1-7-16, 1 and 16
Note that 4 Worker Pumps are in action or are being set up: one in Paradise, the second in Las Vegas, third in Funky Town and fourth in New Sunshinia (will be used as a pump when rebuilt). I will likely add more as time goes on as we need a bunch of Workers now that we have so many new cities and so much to do
Future rushes:
Granary in Rigel
Possibly Library in Sirius
Courthouse in Rainbow Connection
Other Plans:
Worker from Happy Hills assists Sunshinia Temp Worker with irrigating some tiles before joining New Sunshinia
Units
Up to Worker: 20
Worker Jeeves (N) began roading PP 8
Workers 1, 9 and Bean (NE) moved to RC 7-7; will start chopping next turn
Workers Andy and Charles (NW) moved to MG 8
Worker 18 (New from Paradise) moved to P 6; will start chopping next turn
Worker 13 (W) moved to P 6; will start chopping next turn
Worker 19 (unnamed from last turn) moved to RC 2-2
Workers 3, 20 and 8 (W) mined MG 7
Worker Hoss (C) roaded TB 4
Workers 7 and 12 (SW) began irrigating SB 9
Worker 15 (SW) moved to SB 8; will start roading next turn
Horseman Comet (NW) moved 4; heading for barb camp
Hoplite Doright (S) moved 6; heading for Orion
Horseman Nova (SE) moved 7; heading north
Horseman Apollo (SE) attacked camp at 2; took 1 damage, then forted
Summary
Slider at 70% science
4th in GNP at 353 (+14), 6th in MFG at 94 (+2), 4th in Prod with 450 (+16)
1st in Land Area
2,449 gold in the treasury, making -10 per turn (~2439 total next turn). 14 Horsemen (currently built or building) upgrades will cost 1120g
Education listed in 3 turns
Army is weak to all
33 Workers (+1)
3 Warriors
12 Horsemen (+0)
2 Catapults
2 Galleys
12 Hoplites
|