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Modo44
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in western Poland
Jul 2004 time: 06:29
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Diplomacy
CoD have sent a World Map preaccepted.
Northern part of the empire
Things built
- Castle Anthrax finished a Settler.
- Chateau de Loimbard finished a Granary.
- Cave of Caerbannog finished a Temple
I see, that my comment about completely useless Mines near Sexy Lumberjacks and Port Avalon, was ignored. Why? 
We have over 200 Gold now. Either we start rushing structures, or we keep upgrading Spears to Musketeers (8 upgrades to do at home).
New build assignments (proposal):
- Castle Anthrax: Settler.
- Chateau de Loimbard: Longbowman. As an active home defender.
- Cave of Caerbannog: ???. A Marketplace, I think. Or units - whichever we find more importand.
- Holy Grail: switch from Aqueduct to Granary, or other builds. The city won't be able to grow past size 6 for a looong time (probably until Railorads).
New citizen assignments (MM proposal. Numpad movement directions used. I really hate not being able to save this. ):- Gorge of Eternal Peril. Citizen from 1 to 7, citizen from 2 to 63. Making way for other cities, without hurting Gorge's production.
- Cave of Caerbannog. Citizen from 23 to 8, citizen from 7 to 2. Again, making way for other cities.
- Camelot. Taxman to 96, increasing production. Citizen from 77 to 63, increasing trade, and making way for other cities. With these changes, Camelot builds a Market, and grows in 5 turns.
- Tim's Peak. Citizen from 9 to 8, adding 1fpt.
- Castle Aaaagh. Citizen from 74 to 99, making way for other cities, without hurting the production here.
- Tintagel. Any citizen from the coast to 98, adding 2spt. This allows the Aqueduct to be ready sooner.
New worker assignments (proposal):
- Two partially moved Workers currently at Castle Anthrax 3: Irrigate Bonus Grassland at Gorge of Eternal Peril 4. The city will need MM next turn, to build the Aqueduct and grow in 5 turns.
- The unmoved Workers currently at Castle Anthrax 3: Chop Forest at Castle Anthrax 41 (takes 3 turns). We'll have to switch Castle Anthrax to a Wonder temporarily, to direct the Chop. It will fit perfectly the build orders of either Dark Forest of Ewing, or Castle Aaaagh.

- Two Workers currently at Camelot 9: Irrigate Bonus Grassland at Cave of Caerbannog 4. Slower Musketeers, but faster growth (meaning even faster Musketeers in the future!).
- Worker currently in Sexy Lumberjacks: Plant forest at Sexy Lumberjacks 66.
- Workers north of Sexy Lumberjacks: cancel the 3 useless Mines, move 2 workers to build a Road to where the Warrior sits near the Whales. This way we can put the fishing village down one turn earlier.
- Workers near Holy Grail: Irrigate both Grassland tiles.
The screenie is without build choices or any other changes.
Attachment: ptwdg2 - monty python - 380 ad - north.jpg
This has been downloaded 17 time(s).
Last edited by Modo44 on 24-01-2005 at 15:45
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Modo44
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in western Poland
Jul 2004 time: 06:29
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Souther part of the empire
Both us, and CoD are building Roads into the ex-Monkey territory.
I assume, that CoD keeps moving south.
No signs of Monkey trying to sneak a force to the north.
We should seriously start planning cities. I will post a screenie with a proposal in the Domestic Office in a couple days, if no one else does.
Oh and by the way, CoD have a city near the Ivory now.
Attachment: ptwdg2 - monty python - 380 ad - south.jpg
This has been downloaded 18 time(s).
Last edited by Modo44 on 24-01-2005 at 15:39
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dejon
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It's still Paddy's, right?
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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