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Lord Nuclear
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Welcome to NNES: Fall of Rome. I'll make sure to make an update every week, but to do so, I'll need orders in as soon as possible. Every update will be very detailed, and every decision that I make will be very carefully thought out. Sometimes I'll deem it necessary to have a mini-update. If there is any diplomacy with an NPC, I will try to answer as soon as possible. Detail and role-playing will give you better luck. Be realistic, and have fun. 
[number, cost, support]
Heavy Cavalry- Lances and swords and armor [500, 6, 3]
Horse Archers- medium armor, effective bowmen. [1000, 10, 6]
Medium Cavalry- short spears or swords [1000, 8, 4]
Archers- ranked bowmen [1000, 6, 3]
Light infantry- sword, spear, axe, small or no shield. [2000, 7, 3]
Heavy infantry- ranked with spear or sword, interlocked shield formation [2000, 9, 4]
Ranged auxiliaries- slings, pilae, other projectiles [1000, 5, 2]
Siege Weapon [10, 8, 1]
Scorpion [25, 4, 1]
Warship [1, 5, 1]
Escort [1, 3, 1]
Specials:
These units have different prices and special abilities, and the amount of difference these units will make depends on how many units of them that are fighting, and how they are implemented. Only certain nations can use these units.
Barbarian infantry (replaces light infantry) [1000, 3, 1] Franks, Saxons, Turingi
Eastern Legionary (replaces heavy infantry) [2000, 10, 4] Byzantines
Steppe Horsebowmen (replaces horse archers) [1000, 13, 1] Huns
Sassanid Cavalry (replaces medium cavalry) [1000, 6, 4] Sassanids
Western Warrior (replaces heavy infantry) [2000, 10, 3] Ostrogoths, Maurorum
Western Knight (replaces heavy cavalry) [1000, 14, 6] Visigoths, Vandals
Longboat (replaces escort) [1, 2, 1] Danes
Warband (replaces auxiliaries) [1000, 4, 2] Britons, Angles, Langobards, Gepidorum
Provincial Guard (replaces archers) [1000, 5, 3] Burgundy, Vasconia, Sveborum
Franks
Ruler: Jonny
Economy
Income: 135 gold/turn
Support: -95 gold/turn
Surplus Funds: 40 gold/turn
Treasury: 0
Army
Military Effectiveness: Good (65%)
5,000 medium cavalry [-20]
5,000 Archers [-15]
36,000 Barbarian infantry [-36]
2,000 Heavy infantry [-4]
5,000 Auxiliaries [-10]
Navy
10 Escorts [-10]
Discontent: Minimal (10%)
Secret Police: Adequate
Britons
Ruler: Pave
Economy
Income: 113/turn
Support: -83/turn
Surplus Funds: 30/turn
Treasury: 0
Army
Military Effectiveness: fair (60%)
500 Medium Cavalry [-2]
4,000 Archers [-12]
12,000 Light Infantry [-18]
2,000 Heavy Infantry [-4]
16,000 Warband [-32]
50 Scorpions [-2]
Navy
8 Warships [-8]
5 Escorts [-5]
Discontent: minimal (14%)
Secret Police: Adequate
Isle Saxons
Ruler:
Economy
Income: 103 /turn
Support: -58/turn
Surplus Funds: 45/turn
Treasury: 0
Army
Military Effectiveness: good (65%)
2,000 Medium Cavalry [-8]
3,000 Archers [-9]
22,000 Barbarian infantry [-22]
2,000 heavy infantry [-4]
3,000 auxiliaries [-6]
10 Siege Weapons [-1]
Navy
4 Warships [-4]
4 Escorts [-4]
Discontent: okay (20%)
Secret Police: Adequate
Isle Angles
Ruler:
Economy
Income: 110/turn
Support: -84/turn
Surplus Funds: 26/turn
Treasury: 0
Army
Military Effectiveness: okay (55%)
1,000 Heavy Cavalry [-6]
1,000 Medium Cavalry [-4]
3,000 Archers [-9]
16,000 Light Infantry [-24]
3,000 Heavy Infantry [-6]
12,000 Warband [-24]
- Navy
4 Warships [-4]
7 Escorts [-7]
Discontent: small (18%)
Secret Police: Adequate
Danes
Ruler: General Ludd
Economy
Income: 86/turn
Support: -60/turn
Surplus Funds: 26/turn
Treasury: 0
Army
Military Effectiveness: Good (68%)
1,000 medium Cavalry [-4]
2,000 archers [-6]
16,000 light infantry [-24]
3,000 auxiliaries [-6]
- Navy
20 Longboats [-20]
Discontent: Some (30%)
Secret Police: Adequate
Turingi
Ruler: Micha
Economy
Income: 100/turn
Support: -69/turn
Surplus Funds: 31/turn
Treasury: 0
Army
Military Effectiveness: okay (58%)
2,500 Heavy Cavalry [-15]
3,000 Medium Cavalry [-12]
1,000 Archers [-3]
25,000 Barbarian Infantry [-25]
7,000 Auxiliaries [-14]
Discontent: Okay (23%)
Secret Police: Adequate
Langobards
Ruler:
Economy
Income: 78/turn
Support: -61/turn
Surplus Funds: 17/turn
Treasury: 0
Army
Military Effectiveness: average (50%)
1,000 Heavy Cavalry [-6]
3,000 Horse Archers [-18]
1,000 Medium Cavalry [-4]
2,000 Archers [-6]
10,000 Light Infantry [-15]
2,000 Heavy Infantry [-4]
4,000 Warband [-8]
Discontent: small (17%)
Secret Police: Adequate
Italian Ostrogoths
Ruler: 1889
Economy
Income: 165/turn
Support: 131/turn
Surplus Funds: 34/turn
Treasury: 0
Army
Military Effectiveness: fair (65%)
20,000 Western Warriors [-30]
3,000 Medium Cavalry [-12]
4,000 Archers [-12]
10,000 Light Infantry [-15]
8,000 Auxiliaries [-16]
20 Siege Weapons [-2]
100 Scorpions [-4]
Navy
25 Warships [-25]
15 Escorts [-15]
Discontent: some (19%)
Secret Police: Adequate
Burgundy
Ruler:
Economy
Income: 125/turn
Support: -88/turn
Surplus Funds: 37/turn
Treasury: 0
Army
Military Effectiveness: okay (55%)
6,000 Heavy Cavalry [-36]
3,000 Provincial Guard [-12]
8,000 Light Infantry [-12]
10,000 Heavy Infantry [-20]
3,000 Auxiliaries [-6]
50 Scorpions [-2]
- Navy
none
Notes
Empire Rating: Stable
Discontent: minimal (12%)
Secret Police: Adequate
Visigoths
Ruler: Gamecube64
Economy
Income: 180/turn
Support: -150/turn
Surplus Funds: 30/turn
Treasury: 0
Army
Military Effectiveness: Good (68%)
8,000 Western Knights [-48]
2,000 Medium Cavalry [-8]
3,000 Archers [-9]
14,000 Light Infantry [-21]
12,000 Heavy Infantry [-24]
6,000 Auxiliaries [-12]
75 Scorpions [-3]
- Navy
20 warships [-20]
5 escorts [-5]
Discontent: Some (20%)
Secret Police: Adequate
Vasconia
Ruler:
Economy
Income: 85/turn
Support: -50/turn
Surplus Funds: 35/turn
Treasury: 0
Army
Military Effectiveness: average (47%)
2,000 Medium Cavalry [-8]
3,000 Provincial Guard [-9]
6,000 Light Infantry [-9]
4,000 Heavy Infantry [-8]
4,000 Auxiliaries [-8]
- Navy
3 Warships [-3]
5 Escorts [-5]
Discontent: minimal (10%)
Secret Police: Adequate
Sveborum
Ruler:
Economy
Income: 95/turn
Support: -61/turn
Surplus Funds: 34/turn
Treasury: 0
Army
Military Effectiveness: Average (49%)
3,000 Medium Cavalry [-12]
3,000 Provincial Guard [-9]
8,000 Light Infantry [-12]
4,000 Heavy Infantry [-8]
4,000 Auxiliaries [-8]
- Navy
4 Warships [-5]
7 Escorts [-7]
Notes
Empire Rating: Stable
Discontent: small (12%)
Secret Police: Adequate
Gepidorum
Ruler:
Economy
Income: 78/turn
Support: -61/turn
Surplus Funds: 17/turn
Treasury: 0
Army
Military Effectiveness: average (50%)
1,000 Heavy Cavalry [-6]
3,000 Horse Archers [-18]
1,000 Medium Cavalry [-4]
2,000 Archers [-6]
10,000 Light Infantry [-15]
2,000 Heavy Infantry [-4]
4,000 Warband [-8]
Discontent: some (20%)
Secret Police: Adequate
Byzantines
Ruler: Comrade Tassadar
Economy
Income: 280/turn
Support: -269/turn
Surplus Funds: 11/turn
Treasury: 0
Army
Military Effectiveness: Good (70%)
8,000 Heavy Cavalry [-48]
2,000 Horse Archers [-12]
3,000 Medium Cavalry [-12]
4,000 Archers [-12]
20,000 Light Infantry [-30]
40,000 Eastern Legionaries [-80]
10,000 Auxiliaries [-20]
50 Siege Weapons [-5]
125 Scorpions [-5]
Navy
35 Warships [-35]
10 Escorts [-10]
Discontent: Some (28%)
Secret Police: Adequate
Huns
Ruler: bipolarbear
Economy
Income: 55/turn
Support: -39/turn
Surplus Funds: 16/turn
Treasury: 0
Army
Military Effectiveness: Good (73%)
500 Heavy Cavalry [-3]
30,000 Steppe Horsebowmen [-30]
4,000 Light Infantry [-6]
Discontent: Minimal (10%)
Secret Police: Adequate
Sassanids
Ruler: appleciders
Economy
Income: 200/turn
Support: -177/turn
Surplus Funds: 23/turn
treasury: 23
Army
Military Effectiveness: Okay (58%)
2,000 Heavy Cavalry [-12]
12,000 Sassanid Cavalry [-48]
4,000 Horse Archers [-24]
8,000 Archers [-24]
14,000 Light Infantry [-21]
4,000 Heavy Infantry [-8]
4,000 Auxiliaries [-8]
30 Siege Weapons [-3]
100 Scorpion [-4]
Navy
15 Warships [-15]
10 Escorts [-10]
Discontent: some (25%)
Secret Police: Adequate
Vandals
Ruler: foolish_icarus
Economy
Income: 148/turn
Support: -112/turn
Surplus Funds: 36/turn
Treasury: 0
Army
Military Effectiveness: Fair (65%)
4,000 Western Knights [-24]
2,000 Horse Archers [-12]
3,000 Medium Cavalry [-12]
12,000 Light Infantry [-18]
6,000 Heavy Infantry [-12]
2,000 Auxiliaries [-4]
Navy
15 Warships [-15]
15 Escorts [-15]
Discontent: some (28%)
Secret Police: Adequate
Maurorum
Ruler:
Economy
Income: 100/turn
Support: -70/turn
Surplus Funds: 30/turn
Treasury: 0
Army
Military Effectiveness: okay (59%)
1,000 Heavy Cavalry [-6]
3,000 Medium Cavalry [-12]
2,000 Horse Archers [-12]
2,000 Archers [-6]
8,000 Light Infantry [-12]
4,000 Western Warriors [-6]
3,000 Auxiliaries [-6]
- Navy
4 Warships [-4]
6 Escorts [-6]
Notes
Empire Rating: Stable
Discontent: Small (17%)
Secret Police: Adequate
Last edited by Lord Nuclear on 26-01-2005 at 00:35
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appleciders
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It really is. I'm definately looking forward to the map, though, since I have no clue where half these nations are.
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Micha

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Technical University of Ilmenau, Germany
Oct 2002 time: 06:29
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Turingi
Chieftain Miketorix, leader of the Turingi since seven years, was a brave yet level-headed man. His reign began when the hostile tribe of the Hermunduri threatened the eastern settlements; Those people were of savage character, coming from the steppes of the Rus.
Miketorix managed to hold them off, using his axemen in the lush forests to counter the Hermunduri cavalry; After several battles the enemyleader finally gave up, pledging loyality to the Turingi tribe.
Since then, the hill people of Germania are using an evergrowing force of cavalry. While of little use in the forested center and southern areas, the plains to the north and the east are ruled by horsemen!
That is why Miketorix decided to lead the Hermunduri, now (more or less) loyal vassals, to the northeastern flatlands. Inhabitated by several smaller groups of rather peaceful Swebes, those lands would make for perfect settling ground. And once the Hermunduri´s thirst for conquests was satisfied, they would probably become a firm pillar of a Turingi empire...
Orders
- Train 2,000 horse archers [20g] of Hermunduri heritage
- expand northeast [make friends with peaceful tribes, subjugate whoever stands up against us!]
- explore trade routes to the south and to the west
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:29
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In a startlingly pragmatic move (for a religious concern), King Thrasamund of the Vandals, has ended the persecution of Catholic Christians which the Aryan Vandal rulers have been carrying out more or less fervently for the last 50 years. No longer will we make martyrs out of Catholic Christians. Instead, the state will give preference in government offices and matters of taxation and inheritance to Aryans. The king has also noticed a disturbing trend of good Vandals becoming too Roman and decadent. Traditional Vandal competitions and culture will be promoted in villages and cities and countryside alike, where possible, and persons of any descent are invited to adopt some of those most proud and worthy Vandal customs, and will be looked on more favorably if they do. True Vandal patricians are expected to drill their sons in the arts of war and fighting, and we’re making a couple of military schools for officers to train it, preparing them for a honorable military career, from which, once it is completed, they will undoubtedly have more luck entering business or politics.
Spend 26 to establish Military academies.
10 for 2 worships
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appleciders
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In a major speech today, the (Shah? Emperor? What am I?) declared a peace treaty with the Puns. "We've got no reason to begin hostilities with a nation that doesn't border us, we may as well begin on the right foot. We hope to trade some of our monetary wealth for some of their military strength. We're opening up this relationship by hiring Punnic officers to train our troops, especially our horsebowmen, that being a Punnic specialty." To celebrate the new alliance, the Puns have been sent a case of wine for their celebrations.
In other news, the (Shah, emperor, God-King, mayor, Supreme Mugwump, etc.) has declared the necessity of establishing a trade route with the Far East. Hearing rumors of fantastic technologies and seeing small quantities of incredibly rare spices and fabrics has piqued his interest. The declaration of this new trade route, to be called the "Silk Road", is hoped to be enormously profitable. Through this, the Persian government hopes to gain a monopoly on these Eastern valuables. Government owned caravans will be sent east, guarded by government troops. These caravans will be sent to places code-named "India" and "China".
In a SECRET move, the Persian secret police will be adding to their duties the spreading of pro-Shah (or whatever) messages. They'll recieve some extra funding to facilitate these duties. This is to be very subtle.
Persian Orders:
12 to establishing the new "Silk Road"
3 to the Puns for training our troops to increase our military efficiency.
4 to secret police, to fund their additional duties and increase their effectiveness.
4 to technological research into making hotter furnaces to produce higher quality steel.
OOC: I know the Silk Road existed before 500 AD, I'm just expanding on it.
The Huns were mostly atheists or agnostics, there was no common religion. This was a distinct advantage when fighting, enemy religious leaders couldn't shake the Hun's morale.
The Arabs were among the first to develop the nessecary temperatures in their furnaces to make extremely high-quality steel, and were thus among the first to make high-quality steel.
Last edited by appleciders on 26-01-2005 at 09:37
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Gamecube64
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of Persia
Apr 2004 time: 23:29
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Orders:
10 for prospecting
6 for 1,000 Archers
9 for 1,000 Heavy Infantry
5 for new, better generals
--------------------------------------
After 15 years of dedicated service our king has left us, all loved him and he shall forever be remembered. As a failure, and everyone only pretended to love him. He was very dedicated, though not so much to the country as to fattening his own coffers. Everyone hated him but due to the horrible monarchist system we live in everyone stayed quiet. If they didn't they would be struck down by god himself, or so our sacred book says. The old king's son, Cube Gamuseus, is now king and is expected to be heads above his father, even though that isn't saying much. He was the only general under the old regime to have performed well, partly because of the old king's poor tactics which all other generals but he were forced to follow, and partly because all the other generals were wealthy ruling class folk who didn't know a bow from the horse of a Western Knight. The only reason they were generals was because they donated lofty sums to the previous King. The prince despised his father for many things, but his military policy was the main reason. The king had left our enemies, the vile Vasconians and evil Sveborummers, untouched. Untouched to pollute our great peninsula with their weakness, untouched to let them raid us. He did, however, take the land we lost back, but it was always at an unnecessarily huge cost for our armies and we never took more land than what was taken. King Gamuseus II shall help us regain our former pride, and establish us as the sole rulers of our peninsula! ALL HAIL THE KING!
The King revealed a plan to prospect our mountains for any sources of raw minerals. We already have a very large supply coming in from the more settled areas, but we still have not searched many of the mountains far from the capital.
In military development archers and heavy infantry were trained to augment our forces, while the old generals were run out of the country and replaced with veteran officers from the army Gamuseus used to command.
Visigoths to Vasconia:
You may have heard about my fathers passing. For you this means your safety is gone. Either join us now and be slowly assimilated, or be prepared to get crushed. The decision is yours, choose wisely.
Visigoths to Franks:
Hello honored Franks, My dishonorable father has passed. He was largely isolationist, but that will come to an end now. We would like to set up trade with you.
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appleciders
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Mmk, peasant aid comment noted and old post edited.
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appleciders
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Can we get the map anytime soon?
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appleciders
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Wow, that's expanded the margins a bit. Will we get names on that map? I still don't know where half these people are.
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