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ormuzd is offline ormuzd
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Jan 2003
time: 07:29
  Old Post 26-01-2005 02:15 Visit ormuzd's homepage!
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Turn 110, 370BC Got spare money?

Orders from the Ministers:

ALL MINISTERS, please feel free to edit this post to enter in your orders.

Place Save Here!!!


Pre-Turn Actions


Military Orders

Swordsmen:
Road Kill Warriors -
Troilus - fortified in Stable of Heremes
Hector - fortified in Artemis
Hermes - fortified in Apolyton's Harbor

Horsemen:
Paris -
Bucephalus -

Hoplites:
Adonis -
Bellorophon -
Hopity -
Pig Sticker -
Ajax (fortified in Sidiros Lofos) -
Thanatos - (fortified in Helios)
Ixion -
Agamemnon - (fortified in Eos)
Atlas - (fortified in Olympus)

Navy:
AS Nerissa -
AS Valiant -
AS Kitchen Sink -
AS Hali - heal


Workers:
Roads r us -
Faygo - irrigate (done in 3 turns)
Woodchuck - irrigating (done in 2 turns)
Sars - road
Douglas Adams - road
Fred & Barney - road (completed next turn)
De la Hoya - road (completed next turn)
Opressed Laborers - mining (done in 3 turns)
Big John - roading (done next turn)
Eudipus - roading (done next turn)
Goatse.cx -
slave worker - road
slave worker - road
Bonehead - irrigating (done in 3 turns)
Micaelis Rex - irrigating (done in 3 turns)
Aesop - chop forest
Rufus - chop forest

Settlers:
Fiscia -




Cities:
Apolyton - wf 4-10-12, growth in 1, marketplace in 3 turns
Apolyton's harbor - wf 9-10, growth in 3 turns, marketplace in 19 turns
Artemis - wf 1-16, growth in 4 turns, granary in 11 turns
Demeter - wf 3-4, growth in 3, library in 7 turns
Draco - wf 3-8-17, growth in 1, library in 3 turns
Eos - wf 6-7, growth in 1, harbor in 12 turns
Helios - wf 11, growth in 1, library in 6 turns
Hyperion - wf 6-19, growth in 7 turn, courthouse in 17 turns
Hypnos - wf 7-8-13-16, growth in 7 turns, library in 2 turns
Naked Aphrodite - wf 2, growth in 2, library in 2 turns
Odessos - wf 2, growth in 4 turns, worker in 4 turns
Olympus - wf 1-2-6-7-?, growth in ?, library in 2 turns
Poseidon's Harbor - wf 3-7-19, growth in 4 turns, marketplace in 5 turns
Sidiros Lofos - wf 5-13-14, growth in 5 turns, library in 3 turns
Stable of Hermes - wf 8, growth in 3, granary in 10 turns
Troy - wf 16, growth in 7 turns, library in 17 turns



Diplomacy To Be Completed



Any Other Things To Be Done

NOTE: We are in a GA (0/20 turns)

Coordinate tech with PAL
Coordinate movement with PAL

ormuzd is offline ormuzd
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Jan 2003
time: 07:29
  Old Post 26-01-2005 02:34 Visit ormuzd's homepage!
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first thing - the numbers for the turns needed to complete the city improvements may increase - it is expected our GA to end

second - I think the settler should build on the gold site. The city will be immediately connected. And there are no barbarians near it.

third - maybe we should make RoP agreement with PAL

more thoughts:
we need workers!

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:29
  Old Post 26-01-2005 18:56
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We need lots more workers, but we also need lots of settlers. Our objective has been to use our pop to get the number of cities up, while focusing our workers on 1) connection of cities and 2) improvemetns in the core area.

Once the cities are up, and we can afford this god awful military, we will start on making workers. 1.5-2 per city is what I want.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:29
  Old Post 26-01-2005 22:40 Visit joncnunn's homepage!
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1.5 to 2 workers per city in a Republic govt will eat us alive in unit support costs until we get size 7 cities.

quote:
Originally posted by GodKing
We need lots more workers, but we also need lots of settlers. Our objective has been to use our pop to get the number of cities up, while focusing our workers on 1) connection of cities and 2) improvemetns in the core area.

Once the cities are up, and we can afford this god awful military, we will start on making workers. 1.5-2 per city is what I want.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 26-01-2005 23:21 Visit ormuzd's homepage!
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quote:
Originally posted by joncnunn
1.5 to 2 workers per city in a Republic govt will eat us alive in unit support costs until we get size 7 cities.



That's why we are building marketplaces and cities

but the last turn I have played I saw many tiles to improve to allow normal city grow, connection, etc. and there were no workers.
It's good PAL are sending workers to us - already 6 and they said we will have at least one more

I'm curious to see where are we after the GA ends.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:29
  Old Post 27-01-2005 01:23
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With barbarians near Artemis, we should move a mil unit out of the city to protect the workers north of the city.

--Togas

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:29
  Old Post 27-01-2005 08:18
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When will we be done the tech?

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 27-01-2005 23:33 Visit ormuzd's homepage!
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we will have the monotheism in 6 turns

which reminds me - why PAL didn't send the feudalism until now? do we have some agreement about it?

joncnunn is offline joncnunn
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Sep 2002
time: 23:29
  Old Post 28-01-2005 01:04 Visit joncnunn's homepage!
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Increase the size of your Attachments

I don't think a delay with Feudalism would hurt us as any.

Might help at some point we choose to build a defender in our cities. 50% less shield cost to build a Spear Men than Pike Man.

Guess it depends upon if we're in a hurry to upgrade any Swords to MI.

quote:
Originally posted by ormuzd
we will have the monotheism in 6 turns

which reminds me - why PAL didn't send the feudalism until now? do we have some agreement about it?

Togas is offline Togas
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California
Jun 2002
time: 21:29
  Old Post 28-01-2005 03:30
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I don't think we build pikemen, we have Hoplites.

IIRC, we skip over Pikemen entirely.

--Togas

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:29
  Old Post 28-01-2005 09:50
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Got spare money?

Well, we should find out why it was not sent from PAL anyways, but I think they just forgot.

joncnunn is offline joncnunn
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Sep 2002
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  Old Post 28-01-2005 20:23 Visit joncnunn's homepage!
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quote:
Originally posted by Togas
I don't think we build pikemen, we have Hoplites.

IIRC, we skip over Pikemen entirely.

--Togas

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 28-01-2005 23:32 Visit ormuzd's homepage!
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my mistake
we have agreed to not trade anything in case some of the other teams build the great library

However, the save has arrived and I'm going to play it. In case someone wants to join me I'm in IRC #c3cisdg at apolyton.net

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 29-01-2005 00:35 Visit ormuzd's homepage!
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Turn report Get a bigger avatar today!

Played the save between 1900 GMT and 2000 GMT alone (noone in the chat except me as usual)

Pre-Turn Actions
Our domestic advisor reports the golden age has ended.


Military Orders

Swordsmen:
Road Kill Warriors - 8
Troilus - fortified in Stable of Heremes
Hector - fortified in Artemis
Hermes - fortified in Apolyton's Harbor

Horsemen:
Paris - skip
Bucephalus - skip

Hoplites:
Adonis - 6-8-4 (patrolling)
Bellorophon -
Hopity - 8-7
Pig Sticker - 4-7-8
Ajax (fortified in Sidiros Lofos) -
Thanatos - (fortified in Helios)
Ixion - (fortified on the hills near Rhodes)
Agamemnon - (fortified in Eos)
Atlas - (fortified in Olympus)

Navy:
AS Nerissa - 8-8
AS Valiant - 3-2
AS Kitchen Sink - 4-8
AS Hali - 9-8-6


Workers:
Roads r us - 1-irrigate (done in 4 turns)
Faygo - irrigate (done in 3 turns)
Woodchuck - irrigating (done in 2 turns)
Sars - road (done in 3 turns)
Douglas Adams - road (done in 3 turns)
Fred & Barney - freezed
De la Hoya - mining (done in 6 turns)
Opressed Laborers - mining (done in 3 turns)
Big John - roading (done next turn)
Eudipus - roading (done next turn)
Goatse.cx - 4-4
Frostling - road (done in 3 turns)
Grim - roading (done in 3 turns)
Bonehead - irrigating (done in 3 turns)
Micaelis Rex - irrigating (done in 3 turns)
Aesop - chop forest (done in 4 turns)
Rufus - chop forest (done in 4 turns)

Settlers:
Fiscia - 8-7



Cities:
Apolyton - wf 10-12-13, growth in 1, marketplace in 4 turns
Apolyton's harbor - wf 9-10, growth in 3 turns, marketplace in 33 turns
Artemis - wf 1-16, growth in 4 turns, granary in 17 turns
Demeter - wf 3-4, growth in 3, library in 14 turns
Draco - wf 3-8-17, growth in 1, library in 5 turns
Eos - wf 6-7, growth in 1, harbor in 18 turns
Helios - wf 11, growth in 1, library in 9 turns
Hyperion - wf 6-19, growth in 7 turn, courthouse in 26 turns
Hypnos - wf 7-8-13-17, growth in 4 turns, library in 3 turns
Naked Aphrodite - wf 2, growth in 2, library in 5 turns
Odessos - wf 2, growth in 4 turns, worker in 9 turns
Olympus - wf 1-2-3-6-16, growth in 4, library in 3 turns
Poseidon's Harbor - wf 3-7-19, growth in 4 turns, marketplace in 9 turns
Sidiros Lofos - wf 5-13-14, growth in 5 turns, library in 7 turns
Stable of Hermes - wf 8, growth in 3, granary in 15 turns
Troy - wf 16, growth in 7 turns, library in 35 turns



Additional things
Science rate left on 70% loosing only 3gpt (41 gold in stash) - 6 turns until we discover he monotheism

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ormuzd is offline ormuzd
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Jan 2003
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  Old Post 29-01-2005 00:37 Visit ormuzd's homepage!
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pal

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ormuzd is offline ormuzd
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pal north

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ormuzd is offline ormuzd
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Jan 2003
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  Old Post 29-01-2005 00:42 Visit ormuzd's homepage!
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First turn after golden age

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ormuzd is offline ormuzd
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still gauls near Artemis

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ormuzd is offline ormuzd
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victory (impossible) (yet)

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ormuzd is offline ormuzd
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Stats

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