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Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 27-01-2005 03:46 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Locutus
Yes, because publisher being the developer worked so well for the CtP series And the GTA games are so poor and unfinished

I dunno, but maybe you should buy a few games from a publisher before you judge them?

Plus, they couldn't possibly do much worse than Atari


CtP is one case, and Activision there was not hugely interested in CtP, AND Activision wasn't that much used to developing. The GTA games are good, yes, gotta give the credit for that. I'm still sceptical, though, just beause publishers pushing developers happens too often.

But indeed, they can't be worse than Atari .

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:29
  Old Post 27-01-2005 06:31 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Locutus
Us hardcore fans already sort of knew this for a while, but good to see it's official now...

No more Atari!



What, driving around the capital city stealing people's chariots and running over and shooting random spearmen passing by?


we do live in strange time indeed

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:29
  Old Post 27-01-2005 06:38 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Solver
CtP is one case, and Activision there was not hugely interested in CtP


They were interested enough to acquire the rights in a shady matter and fight a huge legal battle with MicroProse (or whatever they were called at that time) over it. They may have had some less than honourable motives for CtP2, but they were more than psyched for CtP1.

quote:
AND Activision wasn't that much used to developing.


Battlezone, Heavy Gear, Interstate, Mech Warrior, Star Trek:Armada, Dark Reign, Shanghai. Zork. Ringing any bells? And those are just the most famous games they developed after 1997. Want me to list the 50-100 titles they developed between 1980 and 1997?

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:29
  Old Post 27-01-2005 07:46
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Infogames sued their fans? Care to elaborate?

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:29
  Old Post 27-01-2005 08:31
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I believe that is in reference to the German translation attempt for Civ3?

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:29
  Old Post 27-01-2005 08:35
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http://apolyton.net/forums/showthre...?threadid=35672 for example ... linked to:
http://slashdot.org/article.pl?sid=...ad&threshold=-1
article describing it. Sort of the opposite side as Activision ... *sigh*

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:29
  Old Post 27-01-2005 10:30 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, at least it wasn't EA; if that happened we'd have EA GAMES PRESENTS sid meier's civilization iv PRESENTED BY EA GAMES and the soundtrack would consist of nothing but rap music.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:29
  Old Post 27-01-2005 12:17 Visit Keygen's homepage!
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quote:
Originally posted by Nikolai

Sorry, I meant Infogrames. I have a tendency to mix those two for some reason... None of them are any good though.


Well they reside in the opposite sides of Atlantic ocean. Activision is a US company where Infogrames is a French one.

That's a good tip to remember who is who

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:29
  Old Post 27-01-2005 12:24 Visit Keygen's homepage!
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quote:
Originally posted by Gramphos

Infogrames is still the concern behind the Atari publisher. It has been taking over companies and titles for some time.


Here's the official history of both Atari and Infograme in sort

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:29
  Old Post 27-01-2005 12:29 Visit Keygen's homepage!
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quote:
Originally posted by Nikolai

It worked fine with Paradox. Their first game with themselves as publisher(main one that is) is HoI2 and it has been their most polished and finished game so far, by far.


It also worked with Blizzard, Funcom and others.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:29
  Old Post 27-01-2005 12:46 Visit Keygen's homepage!
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quote:
Originally posted by Locutus

In other words: games that are self-published can be both good and bad. And games that are not self-published can also be both good and bad. Conclusion: self-publishing is not by definition better or worse than having someone else publish your game.


There is a tendency however that developers that publish their titles on their own to release more stable and better balanced games than publishers that develop some games on their own as well.

I would agree though that there are exceptions in both sides.

Note that this does not has to do with good or bad games necessarily but with more refined games

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:29
  Old Post 27-01-2005 13:03
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quote:
Originally posted by Keygen


Here's the official history of both Atari and Infograme in sort

Well, that tells some things, but there is still gaps in what Hasbro Interactive did.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:29
  Old Post 27-01-2005 23:03
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Uh, Franchise is misspelled in the news item.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:29
  Old Post 27-01-2005 23:19
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Big problem...

Dr Zoidberg is offline Dr Zoidberg

King
Communist Party of Apolyton
Jan 2002
time: 06:29
  Old Post 28-01-2005 01:02
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Damn, these corporate shenannigans make my head spin...

One_Mean_Rabbit is offline One_Mean_Rabbit
Settler

Jul 2004
time: 05:29
  Old Post 29-01-2005 04:21
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Um, some of these comments shows a real ignorance on how the industry works. Sure, it's easy to see the big bad publishers as the Bad Guys. They push the developers on dates, axe certain features, etc.

Well, who do you think PAYS for these games? Little developers??? Who do you think PAYS for the advertising pre and post launch??? Do you think us hardcore fans are the ones that buy 100's of thousands of copies, or the 12 year old kid who saw a neat ad in his gaming mag?

Fact is, is that it is usually the Publisher's money at stake here, which gives them every right to demand things get done on time. I for one will gladly take a quality publisher like Take Two over trusting Firaxis or Atari to deliver.

For those that do not know, Take Two has had a great history in building little known developers into giants. Rockstar, GOD, and others are a few examples. Granted, I may be a bit biased, *I have many contacts with them from my last company, and cannot WAIT for info to start flooding in...* they really are a top notch publisher, who are not full of themselves like EA is.

Trust me, this is a GREAT move for Firaxis. Having Take Two's up and coming clout, this will be good for all of us. More sales = more expansions + more sequels.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:29
  Old Post 29-01-2005 18:56 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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And yet publishers get more money than the developers from a game usually, which is really, really unfair. What fans enjoy in the end is the game itself. A game that takes years of very hard work to create, work by the developers... but at least as much money goes to the publishers who advertise it. Gah.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:29
  Old Post 29-01-2005 21:29 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Solver
And yet publishers get more money than the developers from a game usually, which is really, really unfair.


1) If there were no publishers, there would be no games. They may not do much of the work, but as OMR already explained they finance the development phase. Remember, a game developer doesn't make a single penny until the game actually hits the stores. During the 1-3 years it typically costs to develop a game, often (almost) ALL expenses are paid by the publisher (this largely depends on the developer of course: a large and successful company probably has some cash of its own). If a game flops, the devoper loses little to nothing directly (though it hurts their reputation, which is usually the most expensive asset they have), but the publisher loses millions of dollars.

2) As a *very rough* rule of thumb, the profits of a game are distributed as follows: 1/3 developer, 1/3 publisher and 1/3 retailer. Deals that involve sublicensing to a seperate distributor can even lead to the developer getting more than half of the profits. So, no, the publishers do not necessarily get more.

Again, those are very rough numbers. In reality it depends on many factors: the developer's experience and track record (e.g. Firaxis would be able to broker a better deal than you if you started a development company tomorrow), the amount of money the development will cost the publisher (the more it costs them, the higher their risk, so the higher their share of the profits), the type of game and market you're aiming at (e.g. the typical TBS game is less likely to become a hit than an FPS), how much code (e.g. game engine) or content (story, characters) the publisher contributes, what external licences or royalties are involved (think sports games, or 'movie-games'), how well the game ends up doing (usually the more copies are sold, the larger the share that goes to the developer). And finally, individual particularities of the game involved and how good of a negotiator the developer and publisher are.

A rookie developer may be lucky to get 20% out of a deal, but it wouldn't surprise me if Firaxis' deal for Civ4 ranges at least into the 40s.

(Note: I don't have actual factual info about the Take2-Firaxis deal, but I have a good source on how publishing deals work, if anyone is really interested in more details I can PM/IM it)


This may be a good time to remind everyone of the column David Ray (a former Activision programmer) wrote a few years ago, which explains a little bit about how the gaming industry works: How and why do bad games get made and published. (Not that I expect Civ4 to be a bad game of course )

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:29
  Old Post 30-01-2005 21:23 Visit Keygen's homepage!
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quote:
Originally posted by Gramphos

Well, that tells some things, but there is still gaps in what Hasbro Interactive did.


Well, to fill some of the gaps, in relevance with Civilization franchise, if I remember correctly Microprose was the original developer/publisher of Civilization, got bought by Hasbro wich was bought by Infogrames afterwords and that is how civ end up with Inforgames - Atari now - until its recent purchase by Take-Two Interactive.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:29
  Old Post 30-01-2005 21:32 Visit Keygen's homepage!
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And to supplament Locutus, publishers always hold - exept few exceptions - the exclusive rights over the games they publish and not the developer, and that is a huge advantage.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:29
  Old Post 31-01-2005 12:21
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#51 Report this post to a moderator
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quote:
Originally posted by Solver
And yet publishers get more money than the developers from a game usually, which is really, really unfair. What fans enjoy in the end is the game itself. A game that takes years of very hard work to create, work by the developers... but at least as much money goes to the publishers who advertise it. Gah.


But it's how the american (and to a large extent international) corporate system works, for better or for worse. With a few exceptions - very few - authors get only a small amount of the profits of their books (often less than a dollar per book sold); developers of massively successful new drugs often get nearly nothing unless they're lucky enough to be a solo biotech firm (very rare). Capital breeds capital; it's necessary to have capital to gain more capital, and publishers (most of the time) have the capital.

Probably why most people (or some here anyways ) have the idea that the best games come from self-publishing devs is that they never hear about the thousands - literally - of self-published flops, or even the probably dozens of could-be-successes that never make it to the retail shelf, because the developer tried but failed to self-publish. If Firaxis sold Civ4 on its own behalf, far less money would come in. (Assuming it had the rights to do so anyway - that's $25m as we've just seen.)

Developers choose to work with publishers - choose totally voluntarily, with the exception of this situation where the publisher owns the franchise rights - because it increases their profits, not because it takes away from them. If taking a game that would sell $150k without significant marketting and giving it to a publisher nets $2m after the publisher markets it, then even taking only a 20% cut gives you $400k, far more than the $80-$90k the developer would have netted beforehand...and with civ4 i think we're talking about a bit more money than that.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:29
  Old Post 31-01-2005 20:48 Visit Max Sinister's homepage!
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I think people are fascinated by self-publishing simple because it gives you the (good) feeling that you've got everything under control. Your control.

Oh, and about the corporate system: We still haven't seen everything what Open Source can + will give us.

One_Mean_Rabbit is offline One_Mean_Rabbit
Settler

Jul 2004
time: 05:29
  Old Post 01-02-2005 01:00
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quote:
Originally posted by Solver
And yet publishers get more money than the developers from a game usually, which is really, really unfair. What fans enjoy in the end is the game itself. A game that takes years of very hard work to create, work by the developers... but at least as much money goes to the publishers who advertise it. Gah.


Of course, because while developers put man-hours/love/talent into the games, the publishers give the developers MONEY to do all of that. On top of that, they spend MILLIONS in advertising and merchandising.

Fair? Are you a socialist?! haha Business is NEVER fair. The developers do fine, or else they wouldn't exist in the numbers that they do.

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:29
  Old Post 01-02-2005 14:27
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At least Firaxis is still the developer, that's the most important thing. Reading this thread's title made me think they might have 'outsourced' it. That would be crazy of course.

girlfight_club is offline girlfight_club
Chieftain
on an alternate Chiron
Feb 2004
time: 05:29
  Old Post 01-02-2005 14:59 Visit girlfight_club's homepage!
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quote:
Originally posted by Locutus
What, driving around the capital city stealing people's chariots and running over and shooting random spearmen passing by?


Well, they've kicked ass at destroying civilization, let's see how well they do at building it!

GFC

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:29
  Old Post 01-02-2005 18:20 Visit Alex's homepage!
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quote:
Originally posted by ixnay
Well, at least it wasn't EA; if that happened we'd have EA GAMES PRESENTS sid meier's civilization iv PRESENTED BY EA GAMES and the soundtrack would consist of nothing but rap music.


So true...

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:29
  Old Post 03-02-2005 17:36
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It may have been mentioned somwehre, but what are the advantages and disadvantages of Take-Two taking Civ from Atari? I already know that Atari threw its game early, but I still don't know otherwise.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 03-02-2005 18:09 Visit Maquiladora's homepage!
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The same Take Two that released Hidden and Dangerous..... brilliant game but very bad bugs like falling through the floor and dying while crawling...

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:29
  Old Post 03-02-2005 18:46
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You can't really blame bugs on the publisher. That's like blaming the record company for putting out a crappy CD.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:29
  Old Post 03-02-2005 18:50 Visit Maquiladora's homepage!
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If the publisher gave the developers enough time to test and fix it then how did such a bug get out? There wasnt even a patch to fix it...

 
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