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Dominae
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This is the DAR3 thread for AU506: The Power of Early Warfare. This DAR covers the period between turn 80 (the end of DAR2) and the point at which there are only five remaining AI civs. Use this thread to discuss your warmongering strategy, and recount your exploits.
More questions:
1. Which were the first two AI civs to be eliminated? Why them?
2. Did you use combined arms, or did you focus on one unit type?
3. How many of your Workers are native, and how many slaves!?
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Modo44
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in western Poland
Jul 2004 time: 06:28
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AU Mod, Emperor level (part 1 of least 2)
I have set restrictions for myself, to force war. I am not build any Wonders, nor science buildings (Libraries, and on). Also, research is at minimum (a scientist, or 0-10%) all the time.
975 BC
The Maya build the Pyramids.
875 BC
The Zulu heroes capture Tenochtitlan, with the Oracle. Eat this, Montezuma. 
Peace is signed with the Aztecs for the knowledge of Monarchy (free), and a discounted Construction.
For Monarchy, China gives us Litarture.
French and Mayan treasuries get drained by selling them techs.
Research switched to Currency, with a Scientist.
Revolution started.
The remaining force moves north-west, to start harassing India.
775 BC
Paris builds Temple of Artemis.
Monarchy established.
With some food (finally!), I decide to finish the REX - mostly into ex-Aztec, and ex-Mongol territory. A Granary gets rushed.
The Mongols are in trouble (Babylon). They sell us 4 Slaves for Monarchy. 
The Chinese sell us Code of Laws.
750 Bc
Babylon builds the Hanging Gardens.
710 BC
Beijing builds the Great Library.
I start asking people to leave, or declare. Just to make them jumpy.
Somewhere around this place, peace was signed with India, and some tech bought for gpt, I forget which one.
570 BC
More cities settled.
I ask French people to get out of my territory. They declare war. I ask Babylon and Mongolia for help. Fun and games. 
At the end of the turn, someone finishes Currency, and uprisings start. Lots and lots of barbs.
After some pillaging (no actual combat), a new peace is signed with India, buying Currency for gpt. This deal I let last.
Later, China and the Maya were invited to the party by France. Babylon would in trouble, but I did my part to occupy the French.
270 BC
After long struggles, 2 French cities changed hands, to become Zulu.
Two Impi are stalling a nice bunch of units, and doing major damage to French land improvements. The 2 moves allowed them to escape two attacks. They move just fast enough to destroy Roads , to keep the enemy from catching up. This is a powerful weapon. I'm really surprised at the AI. It doesn't try to attack them, except if completely in the open. And AI units seem extremely easy to avoid. It works even against Med Infs in numbers, as you can see below. I have marked pillaged tiles with red spots. There was some unworked space, where the red path is broken.
Status:
Diplomacy: No civ at peace. France, Aztecs, and Babylon have 3 enemies each.
Cities owned: 17
Military: 18 Impi, 17 Horsemen, 5 Swordsmen, 1 Archer
Workers: 11 native, 8 Slaves
Science: we lack Philosophy, Republic, Monotheism, and Feudalism.
Plan:
Finish damaging France. Take their Iron city (Lyons), capital (Paris), and lux city (Rouen) - in that order, or Pikes will stop us. Extort as much as possible, and turn the force to Maya. They grow way too fast.
French invasion, 230 BC:
Attachment: au 506, french invasion, 230 bc.jpg
This has been downloaded 153 time(s).
Last edited by Modo44 on 03-02-2005 at 05:50
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Modo44
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in western Poland
Jul 2004 time: 06:28
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AU Mod, Emperor level (part 2 of 2)
170 BC
Lyons is taken from the French, finally cutting them off from Iron.
During this battle, the first MGL emerges. Good, it's about time I got the FP rushed. 
Zululand is now first in Land Area demographic. This is unusual for most of my games, especially in the early Medieval Age.
The Zulu culture is a big one. And that with zero Libraries, or self-built wonders. I guess, keeping the AI at war works well. 
130 BC
Rouen taken. Dyes will be the fourth Zulu luxury. 
70 BC
Ok, so the French still have enough Med Infs to kick the Zulu a bit. Not good.
Instead of looking on a long war, we sign peace, getting a big discount on Feudalism.
For Feudalism, we also get Monotheism from our friends, Babylon.
Troops begin moving north, to begin the Mayan invasion. I hope to get Chivalry, and start kicking them, before they have Muskets.
30 AD
Finally I notice: The Maya have no Iron! Meaning, we can kick them easy with Horsies. More fun and games. 
This has "DANGER" written all over it, but what the heck. Off we go, breaking a ROP in the process.
110 AD
Our second MGL, in an Army, finds a Mayan Pikeman. So they bought Iron somewhere.
We sell Iron to the French (that's the Iron we took from them not long ago ), and they join the party.
300 AD
The Mayan party is going on. 5 cities captured, including their Silk location. But, they just sent the first Knights over...
Now, China declares war, breaking a ROP. They take some Workers, and almost take a small town. Almost.
With Chivalry, and the needed resources, China is an enemy to be reckoned with. This is the bad part of not doing research yourself. Normally, I'd have some Knights by now, along with an ssortment of Med Infs, Trebuchets, and lots of Pikemen. What I do have here, is a bit less useful. Zululand is in no position to fight them alone, having mostly Horsemen (1 Army), and very few Med Infs. So, decisions are made. During the AI turn, we pay the Indians to join the fun, while prolonging a ROP, that just ran out. Maybe (just maybe) this will divert some Chinese forces from Tenochtitlan. Naturally, we make peace with the Maya. Didn't take the Pyramids, but oh well - better luck next time. We get Chivalry, an alliance against China, giving a ROP, and paying 30gp to close the deal. The Mayan Knights just entered, very close to China...
Walls get rushed in two towns near China. Those were Mayan towns, not many turns ago. 
310 AD
The Chinese do turn away from Zulu cities, following Indian targets. HAHA, diversion succesful.
We're making Knights. Beijing has the Great Library, remember? 
360 AD
Maya build Knights Templar.
Irrigation projects close in on Zulu core cities. At last. 
Zululand is still first in Mfg Goods, even with the last GAs started. Second in Productivity, and GNP. India needs to go.
450 AD
China under siege, going slowly. Horses cut off, to stop Riders from appearing. A Knight force is being assembled, to go for Beijing.
In the mean time, the Chinese capital finished building Sun Tzu's Art of War. How nice of them.
And here, they sign an alliance with the Mongols, against Zululand. Mongolia has no Iron, nor Horses. More fun and games. 
540 AD
Finally, after losses in Zulu, and Indian ranks, Beijing falls. I used a trick - waited for the AI to damage the strongest defenders.
We get the Great Library, and Sun Tzu's Art of War. The Chinese have 2 cities left, having lost many to the Indian/Zulu/Maya alliance.
An MGL emerges during the siege, and is immediately used for the Heroic Epic.
No quick peace this time. We will try to get that Gems city, although there's probably too many Elephants around.
The Mongols are crumbling. They fight with Spears and bows (not even longbows...), and are down to 4 cities.
The Aztecs have just one city left. They had two, but the smaller one flipped to Zululand. 
550 AD
The Great Library pulls Zululand to almost tech parity. We're up to Printing Press, Education, Astronomy, and Gunpowder now.
India has Banking on us, darn them. The good news is, they don't own any Iron, nor Horses.
Oracle is off, throwing three low priority cities into riots.
It will cost 2400 gold to upgrade all Impi. An additional 1800 gold will do the same to the Pikes. Who has Leo's? France does. 
570 AD
The Indians finish off the last Chinese city. 6 AIs left.
620 AD
So much for the Mongols. They get wiped out, and Zululand gets to own six luxuries.
This is going straight for a Domination/Conquest win. The core makes fast-movers, and they just go and kill things. I decided against bombard, and foot units, because the empire is too big, and can't sustain the numbers for an immobile force. Ruling all important demographics. And most unimportant ones too.
Status:
Diplomacy: Everyone at peace. Well, the five ones left. It's only temporary, really. 
Cities owned: 40
Military: 19 Pikemen, 19 Knights (1 in Army), 17 Impi, 8 Musketmen, 3 Horsemen (1 in Army), 3 Medieval Infantry, 1 Swordsman, 1 Longbowman
Workers: 16 native, 31 Slaves
Science: We lack Banking. Running a lone Scientist, pro forma, to Chemistry.
Plan:
I was talking of France, right? Zululand stopped selling them Iron, and they don't have Saltpeter, due to our previous war. Also, they host Leo's Workshop. Next are the Maya (Pyramids, and recently Sistine's - both in undefendable Chichen Itza (close to Zulu borders). Only then - India This one needs to be delayed, because they have the Great Wall, and we have almost no bombard units.
Zulu map, 620 AD. To the south are ex-Mongol lands. To the south-west are ex-Aztec lands. To the north are ex-Mayan lands. To the north-west are ex-Chinese lands. To the south-east are ex-French lands. Of the 40 cities, 19 are native Zulu.
Attachment: au 506, map, 620 ad.jpg
This has been downloaded 140 time(s).
Last edited by Modo44 on 03-02-2005 at 06:02
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Modo44
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in western Poland
Jul 2004 time: 06:28
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quote: Originally posted by Theseus
Watch out for India... |
They won't get Cavs, so it's no biggie - Elephants I can handle. I'd go for them now, but I figured I really can use both Leo's (in France), and the Pyramids (Mayan), before I go. And, against Muskets behind Walls, I'll need bombard units anyway, which I have to build first. Same goes for India, that's why I'll wait until I have more defenders upgraded. Fortunately, all unit counts were greatly reduced by constant wars, and most AIs lag badly in structure development (Zululand has highest culture, having only Temples and 3 Small Wonders as culture buildings!). This means, that I don't really have to worry about a possible backstab.
Two more reasons, why not killing the AIs early was good. For one, I kept my capital (and thus - my core) relatively close to all borders. With fast-movers, this meant very quick reactions to any possible threats, and reinforcements streaming in very quickly. Also, I can't just wipe out a civ, if I want their technology. This is a dumb thing about Civ3 (no "Spoils of War" option ), because it forces one to leave enemies alive, in order to extort things. Granted my reputation is crap by now, but it's not lowest possible, so I don't want to sign peace, and kill people on the next turn.
Last edited by Modo44 on 03-02-2005 at 13:32
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Mountain Sage
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Part III: The Age of Powering-Up / 1
950BC:
The French completed the Pyramids. We declared war on the Aztecs and bopped a Settler’s team.
900BC:
Ngome, our 8th city, is founded.
875BC:
Babylon completed the Great Wall.
800BC:
Swazi, our 9th city, is founded.
775BC:
The short war with the Aztecs ended: 1 town ‘gifted’ and 1 destroyed, plus 57 gold.
750BC:
The Mayans completed the Mausoleum of Mausollos.
670BC:
Tugela, our 10th city, is founded.
630BC.
Traded Literature around for Polytheism, Currency, 3 Workers and 200 gold.
610BC:
With the coming of a New Age we destroyed the fledglining Mongols. 
Engineering in 39 turns, 750 gold, still slightly ahead in techs.
Attachment: 610bc.jpg
This has been downloaded 125 time(s).
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Mountain Sage
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Part III: The Age of Powering-Up / 2
590BC:
Umtata, our 11th city, is founded.
550BC.
Our 12th city, Umfolozi, is founded.
490BC:
Ibabango, our 13th city, is founded.
450BC:
The Aztecs declared war on us! Isipezi, our 14th city, is founded. And finally, FINALLY, we got a Great Leader! Forbidden Palace at last! Oh People, rejoice! 
270BC:
Amitikulu, our 15th city, is founded.
250BC:
China completed the Colossus.
210BC:
The Aztecs completed the Temple of Artemis.
190BC:
We completed the Statue of Zeus. The Mayans completed the Great Library.
130BC:
Traded Engineering for The Republic with India. The Revolution can begin… 
110BC:
Zunguin, our 16th city, is founded.
10BC:
China declared war on us! We made peace with the Aztecs after their capital fell and got the Temple of Artemis. Babylon completed the Hanging Gardens.
110AD:
India completed the Great Lighthouse.
330AD:
Traded Invention for Monotheism with France. Traded Horses for 84 gold and 6 gpt with India. I hope I won’t regret it… Made peace with China for a paltry 11 gold.
350AD:
China declared war on us (again)! We declared war on the Aztecs.
360AD:
China declared war on the Maya.
450AD:
The Mayans completed Leo’s Workshop. We completed Knights Templar.
500AD:
India completed Sun Tsu. Maya completed the Sistine Chapel.
510AD:
India completed Copernicus’ Observatory.
520AD:
Our Lone Impi gave us our fabled Golden Age. 
540AD:
The French invaded our Sacred Soil and declared war on us! We made peace with China for 22 gold.
Good news, the Aztecs were finally destroyed (just after this pic, which shows their royalty trying to escape in a doomed Galley). 
Education in 2 turns, then Gunpowder. India already has Astronomy and Gunpowder.
730AD:
The Indians declared war on us!
770AD:
China joined the Indian crusade against us…
780AD:
The ‘Solid French’ were finally destroyed.
Now it’s time to make the Indians pay for their treachery… We signed a military alliance with the Mayans against the Chinese.
Our military: 4 Swords, 8 Pikes, 19 Knights, 6 Med Inf, 4 Crusaders, 11 Ancient cavalry.
The Master’s Questions:
1. Civs eliminated. Why?: Well, because they were the nearest and the less powerful. With the Aztecs and Mongol lands, we got a ‘land-continuity’ and safer borders. Now the invasions could only come from the north (a bottleneck), the east (no roads and jungle) or the west (the most problematic border, but only 1 civ there). The Babylonians were kept happy with gifts of luxuries.
2. Combined arms?: Yes, definitively. This is why we went to such great pains to build the Statue of Zeus and Knight Templar. Horsemen/Knights auxiliary FAST units and auxiliary garrison units.
Our army: 6 Swords, 6 Archers, 8 Horsemen, 8 Knights, 7 Pikes, 12 Med Inf., 10 Ancient Cavalry and… 1 Crusader.
3. Workers: 17 native (the most trustworthy) and 38 slaves.
Attachment: 780ad.jpg
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Platypus Rex

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Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002 time: 21:28
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my world so far
The red dots being several large stacks of Barbaians 6-8 per stack
out of what little shadow areas are left.
Strange how they really dont pick on the other civ workers?
And most of the other civs decide now is a good time to go through my territory..and I have asked them several times to leave, cant declare war on everyone
Should your capital that has a temple and Oracle at size 6 still riot? With about 20 turns to go for GL, I panicked and made a settler (dont hate me).
Attachment: map.jpg
This has been downloaded 102 time(s).
Last edited by Platypus Rex on 06-02-2005 at 11:15
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Platypus Rex

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Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002 time: 21:28
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here is what is left
Between the prolonged engagement with with the Mongols, Aztecs and Barbarians
at least the Mongols are gone, but at a price.
Attachment: units.jpg
This has been downloaded 103 time(s).
Last edited by Platypus Rex on 06-02-2005 at 11:17
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Beekus
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PART I:
I've changed up my plans...the Aztecs must be dealt with immediately...I am way behind in techs but have a fast and powerful military. My plan is to capture their outlying cities, and allow my impis to trickle into their empire core pillaging at will. I will have enough units to attack mongoliand at the same time soon. By dealing with the Chinese and Mayan earlier, I avoid the problem of having a northern front open up, allowing me to use my speedy units to their fullest ability.
975--A stack of seven horsemen and six impi are invading Aztec territory...By the way, I am still in my GA, and all my cities are building impi or horsemen or barracks. I have 12 horsemen and 10 impi.
925--An attack of Tzintz...Tzintzand...uh...some aztec city yields the great leader Mpande. The city is burned to the ground and an army is born.
875--Texcoco Falls. The three resisters are deemed jerks, and nearby Zulu forces respond with anti-guerilla warfare. The source of spice makes the Zulu grunts happy.
850--A mongolian warrior and settler are nearing one of my assault roads...too good to pass up. There is a forward scout force ready to enter Mongoliand from the north consisting of 2 impis and 2 horseman...A small expeditiary force breaks of from the aztec attack force to hit a mongolian city and join up with the northern scout force.
825--The mongolian city of Almarikh is now under my control. The northern scout force amasses on the outskirts of Hovd waiting for it to grow to size two before attacking. It was necessary to expel some pesky french forces. Right now I have 10 cities. One from a hut. 3 captured. 2 demanded for peace, one capital, and three built from settlers. I've built three workers and captured eight slaves. 14 horsemen, 10 impi, 1 army, and 7 warrior. I see a source of iron over in frenchland, but I am not going to worry about it until i attack them in about 15 turns or so.
750 B.C. -- Tenochtitlan is now under control of the Zulu empire. The Aztec empire is crumbling fast...The idiots only had two spearman defending. They did not anticipate the speed of my forces. My silks supply city decided they'd rather be mayan, and face the zulu army again in the future...Unhappiness halts production in many cities...The still despotic government begins paying for public spectacles to keep the masses happy.
730 -- Tired of waiting, I attacked and destroyed Hovd. I am proceeding south, further into Mongliand.
690 -- The Mongolian capital of Karakorum is now under Zulu Control. The Mongols have 4 cities and are willing to trade me two for peace as well as Math and Writing...I think I'll take it. My goal for the war in Mongliand was territory expansion anyways...Now I can concentrate and demolish the Aztecs or prepare for an attack against the French.
610 -- I haven't made much headway on the Aztec front recently. My forces have been fighting insurgents in Tenochtitlan. I finally got the pop down to two, and rushed a barracks...Time to resume destroying...had to fend off some weak and poorly planned archer attacks by the AI though, pretty easy with my horsemen.
590 -- The city of Teotihuacan falls to Zulu forces...My soldiers burn it to the ground.
530 -- The city of Tlacopan falls...a new govenor is installed. Currently a force of 7 horsemen, two impi, and a horseman army sits outside of the new Aztec capital of Tlateco...situated on the flood plains. With no true settler pump, i'm wishing for a Great Leader to build a Forbidden Palace in the rich aztec flood plains. Hopefully my assault on their capital will yield one. Three of my attacking units are elite. I have to waste a turn to cross the river, though. I've decided to abandon Tlacopan.
490 BC -- The city of Tlateloco has fallen. No Great Leader though. The Aztecs offer Monarchy and another tech for peace, but I want my Great Leader first. Maybe I should build the Heroic Epic.
470 BC -- The Babs declare war on me. I should have seen it coming. Well, my former enemy the Maya and I team up against those jerks, for a price...hopefully the city-state of maya will wage a war of attrition...and I can attack the cheese eating surrender monkeys to my southeast...
...That is, if the aztecs submit to unconditional surrender. Peace for tech. They almost must pay me 8 gpt tribute. The idea of Monarchy is stupid...feudalism becomes number one priority...I've never made the jump from despotism to feudalism before. In fact, the only time I've used feudalsim is once, with the Japanese. This situation, however, seems perfect.
450 BC -- Damn! No one has feudalism. Also, as you can see from the shot, there are massive voids. I have to get a settler pump going. That's only going to happen in the aztec flood plains, with a forbidden palace, with a great leader...which means...WAR. Excellent. My opening strategy is further rewarded by being a warmonger.
Points of Interest:
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1. Is it possible to survive until now without iron, even with a militaristic foreign policy? Sure. Swordsman mean very little to my army. I attack them on defense, and I probably wouldn't use them on offense. Another human could definitely hurt your plans though, a hoplite swordsman stack would hurt. The medieval times are coming, though...and lack of iron will kill you then.
2. Can excessive lack of culture force your empire to crumble? TBD.
3. Can I make it through this game without researching anything else? TBD.
To be continued...
(the only mongolian cities are the two furthest south. There are seperated, on the coast, and surrounded on land by my cities)...yeah I know the shot is messed up...it's my first day.
Attachment: 450bc.jpg
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Beekus
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(I wanted to include a better screenshot...)
PART II:
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390 -- I got a bunch of slaves...started a massive irrigation through the southwestern desert project. Forces reorganizing to hit France.
370 -- The war with france begins. They had a force of 3 swordsmen, 1 archer, and 2 warrior in my territory. killed the archer and two swords, but only wounded the third. Meanwhile, 7 horsemen, 5 of which are elite, and 3 impis reached their initial assault point right outside the gates of Avignon, a french iron city right on the border...better get that leader.
350 -- Finish off that french force, and captured Avignon. Capturing Paris will give me ToA. If I can get it fast enough, it will get me enough culture to get through the game, hopefully...I estimate the irrigation project to be complete in 10 turns, making my cow forest city a true settler pump. Another one in AztecLand due to a great leader would be awesome, especially with my soon to be feudalistic strategy.
330 -- Oddly, the Babylonians offer peace. sure...All I did was capture two of their settlers.
(ok...back to my basketball team, the Tar Heels!)
Attachment: 310bc.jpg
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:28
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Don't feel so bad there, I had one such stack actually form on me, largely because my MA was directionaly challenged and named the wrong city as the one they were near.
And I also had to postpone a planned major trade by 8 turns to clear out barbs because the trade involved France & myself entering the Middles ages. "Whack-a-barb-camp"
The AI is doing a better job whacking those barb camps than you are.
I looked at the overview of the WM, the largest concentration of empty land is south of you. Settler pair units will keep on coming, if you don't want them to go thru your territory, set up a mobile wall.
On should should size 6 city with Temple & Oracle have happiness problems, it depends.
On Emperor and above
defualt 1 content - 5 unhappy
Temple + Orcale : 3 content - 3 unhappy
Add 1 luxary : 1 happy - 2 content - 3 unhappy.
2 military units as police still needed to maintaign order.
For Monarch level, just 1 military unit would be needed.
Another hint: Aquire the Mongol Fur and empty/Aztec Ivory and size 6 cities can almost always be fine on all difficlty levels with no happiness structures. The exceptions are pop-rushing / drafting / give peace a chance / Stop attacking the mother country.
quote: Originally posted by Platypus Rex
my world so far
The red dots being several large stacks of Barbaians 6-8 per stack
out of what little shadow areas are left.
Strange how they really dont pick on the other civ workers?
And most of the other civs decide now is a good time to go through my territory..and I have asked them several times to leave, cant declare war on everyone
Should your capital that has a temple and Oracle at size 6 still riot? With about 20 turns to go for GL, I panicked and made a settler (dont hate me). |
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:28
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Jon's DAR : Monarch AU Mod PART II of Dar 3.
(Between wipe out of first AI and wipeout of 2nd AI)
The following restrictions taken upon myself to encourage war mongling:
1. I will not be in a representive form of govt nor may I pick Monarchy.
2. I will not build any libaries. [I may still try to reserach, but it will become less effective as time goes on.]
3. I will not build any great wonders unless I get and use a SGL. Any SGL may only be used for building wonders that are Military.
4. I will not build any small wonders unless I get and use a MGL.
550 BC : Trade Code of Laws to France for Construction + 114 gold. France enters middle ages. 
550 BC : Trade Code of Laws, Construction, Map Making to India for Monarchy, 42 gold, and 10 GPT. We enter middle ages 
550 BC : Trade Monarchy to Maya for Literature and 26 gold
490 BC : Irrigation chain reaches Ivory City
430 BC : Discover Philosphacy. Discover Feudalism as free tech.
Declare a Revolution! 6 more turns of Anarchy. Cease Fire Deal with Aztecs expires in 3 turns.
Notice Maya has entered Middle Ages. No one has techs we lack.
430 BC : Found Northern Grassland
350 BC : Irrigation chain reaches Horse Town
350 BC : Babylonians build Temple of Artiemis
350 BC : French build Hanging Gardens
310 BC : Declare the new Fedualism! 
310 BC: Invade Aztec capital area unaanouced! 
310 BC: Aztec's ask us to leave or declare war. WAR! 
310 BC: Aztec attacks an Elite Horsemen on a Hill. We get a MGL. Bout time we got our FP! Being built on Aztec Cow
310 BC: 2 Mongolian Salves Captured! I see'm. Will get them back in our turn. 
310 BC: Get out the whip and pop rush a Temple in Aztec Floodplain 
290 BC: Aztec Floodplain & Aztec Cow revolt. 
290 BC: Aztec Folly captured (One slave taken)
290 BC: Retake my two Mongolain slaves 
290 BC: Aztec Whales captured. (Two slaves taken)
290 BC: Destroy the Fledging Aztecs 
End of Dar 3
24 Cities; 22 permenant / 2 temp. Number of units allowed: 120. Percent used: 38.3%
quote:
1. Which were the first two AI civs to be eliminated? Why them?
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Mongols & Aztecs. They had been reduced in DAR 2, and it was time form them to go.
quote:
2. Did you use combined arms, or did you focus on one unit type?
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I used Horsemen only in this DAR. [15 total] The numerous Impi [11] and some left over warriors [6] were just used as military police / protection from Barbs.
quote:
3. How many of your Workers are native, and how many slaves!?
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9 native workers, 13 slaves [I think?]. The odd slave will join a city because I like to have my slaves work in pairs when playing a non-industrious civ.
screen shots below
Last edited by joncnunn on 16-02-2005 at 06:11
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Beekus
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PART III:
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250 BC -- Razed some french town.
210 BC -- The French get the Chinese to declare war on me...luckily I have a small response force up north for just such an occasion. Two horsemen and two impi are right outside the closest chinese city...
190 BC -- Wow...now the Aztecs are in on it...The northern french iron city of lyons has been destroyed, rendering the french ironless as far as I can tell.
150 BC -- I got the mongols to attack the aztecs with me for Map Making...too bad they are so weak...but so are the Aztecs.
110 BC -- Finally, Zwelithini the Great Leader is greated in a skirmish with the Chinese. I still intend to send him to the Aztec Flood Plains for a Forbidden Palace...The Aztecs agree to Peace. They must give me Literature. I see two settler pumps and Feudalism (after I demand it from the French) in my future. Captured a Chinese settler and destroyed several archers. I have yet to see an iron unit from the chinese.
70 BC -- The Chinese agree to peace. They were sending medieval infantry after me, but I killed a ton of their archers. Paris is mine, and so is the ToA. I decide to make peace with france for Feudalism and monotheism, however it costs me 115 gold. Nine turns to get a new government..wow.
80 AD -- Almarikh revolted is now Mongolian.
110 AD -- The new Zulu Feudalistic goverment is created...I am now allowed to have 82 units, but I only have 50.
130 -- FP built using great leader...Heroic Epic also completed in Zimbabwe.
210 -- A massive border expansion due to the ToA means I now control 22% of the world...one pump is running.
250 -- The maya launch a sneak attack on my cities to their north...I declare war on the mongols, pledging to destroy them once and for all.
300 -- The Babylonians declare war, stealing one of my cities.
320 -- Peace with maya. The mongols are gone.
Attachment: 320ad.jpg
This has been downloaded 67 time(s).
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Beekus
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370 -- Knights are about to enter Babylonian territory. City of Eridu captured.
420 -- Recaptured Avignon...They offer peace. No way. I am planning on taking their city with Knights Templar soon.
450 -- Babylonian city of Ellipi captured. Dyes confiscated.
460 -- Babylonian iron city of Ninevah captured, along with Knights Templar.
470 -- The chinese sneak attack and steal a city...I got to defend better.
480 -- Babylonian city of Eulbar captured.
500 -- Peace with Babylon...the chinese are definitely putting a hurting on me.
510 -- The chinese capture another one of my cities...just north of my capital.
520 -- I got it back...but the Indians decided to attack me.
550 -- Chinese city raised, i cut off there assault route. The Indians are sending all sorts of war elephants my way. I've finally passed everyone in world ranking...
Attachment: 550ad histograph.jpg
This has been downloaded 67 time(s).
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:28
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Edit: Running out of space so zip removed now that it's been unzipped and the screens attached seperately.
Last edited by joncnunn on 16-02-2005 at 06:12
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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