 |
|  |
 |
|
snoopy369

|
 |
Of the Peanuts Gallery
Apr 2004 time: 23:28
|
|
Okay, here goes:
Iron:
- One per civ, nearby
- One per civ, somewhere vaguely close to each civ
- One per civ, but mixed up a bit.
- < 1 per civ (and one of the above options)
- > 1 per civ (")
Horses:
- One per civ
- >1 per civ
- <1 per civ
and nearby, somewhere nearby, or mixed up.
Saltpetre/coal/rubber/oil: 6/5/4/3 for each. I'll leave the last two up to mapmaker's discretion, but please follow the pattern we make in this thread for the other resources, sort of at least. 
Luxuries:
- One near each civ in amount of (2) (3) (4), and:
- Two in the middle
- Two seperated but between 3 civs or so each
- Two dispersed - ie 3 of each, and 1 of one or the other in every camp
Also mention what you want to do with SoZ being present, with ivory - give it to a randomly lucky civ, make it one of the dispersed resources if we do that, make it one of the middle resources if we do that, etc.?
Snoopy369:
Paddy:
Beta:
Aqualung:
Conqueror:
Scaeva(?):
|
|
|  |
 |
|  |
 |
|
Dominae
|
|
Just by the way, it's possible to make the starting locations fair without handing Luxuries and Strategic resources on a silver platter. I personally think it's more fun that way. I can make either type of map.
|
|
|  |
 |
|
snoopy369

|
 |
Of the Peanuts Gallery
Apr 2004 time: 23:28
|
|
We need to decide if we want as many resources as C3C distro allows (1 iron/civ, 1 horse/civ, etc.), as many luxes, etc. It's not going to be a random map - Dom can put them wherever, but not truly randomly. I just wanted this poll to be guidance. One iron per civ is the normal C3C distro, but just not next to each civ necessarily. If you want the normal random-like distro, that means Dom MUST put some irons near each other (so one civ is nearly guaranteed to get 2 and probably 1-2 civs get none). Is that what the chamber desires?
Anywho, for all it's worth my vote is to keep iron and horses 1/civ and near the civs, but not too near - so it's possible to take it away militarily w/o total conquest, but there's one in range somewhere... sort of like sabre's non-vote... and specifically with luxes, ivory at least 3 civs get it (regardless of SoZ).
|
|
|  |
 |
|
Dominae
|
|
quote: Originally posted by snoopy369
We can, of course. We can do anything. But, don't forget Dominae is CREATING the map, not randomizing it. |
I was going to start with a random map and make as few tweaks as necessary to balance the starting locations for each team (taking into account civ selection, of course). Of course, I'll also follow whatever requirements are voted in by these threads.
|
|
|  |
 |
|
Dominae
|
|
quote: Originally posted by Krill
So long as it is not like AU 501, or tarzan, or... |
AU501 was not designed as an MP map, but a SP one with specific objectives in mind, so balancing the starting locations was not a requirement. My memory is foggy regarding the map for Tarzan PBEM, but I thought I had more or less balanced all the starting locations; it was harder to do because of the weird terrain mod, so I take full responsibility if I screwed up on that one.
I have never intentionally made an MP map to screw one or more specific players. Nor have I, for that matter, made a SP map just to be "evil" and take away players' enjoyment of the game. Numerous times I've seen players/teams make lemonade out of lemons in SP/MP games with crafted/random maps, and blaming the map maker was never a part of their solutions.
Last edited by Dominae on 29-01-2005 at 10:21
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|