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cumi is offline cumi
Warlord
Austria
Jul 2002
time: 06:28
Red face  Old Post 28-01-2005 13:29
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Hi there,

after about 2 years, i am back again in civ3. In the meantime of course, I was visiting very often this forum. Unfortunetly, I am also back with my mostly stupid questions, like: "there is something not clear for me regarding the luxuries..."

In my city window, beside some of the luxuries, I have 1, but beside other I see 2 smilies (happy faces, not happy citisens). Later, when I get home, I will attach an image. Can it be, that some of my cities are using 2 times one luxury? I mean, if I have 2 Dyes in my territory, both of them are used by me. Sometimes, I can not sell (trade) a luxury, even when I have more than 1 source of that. Or did I overseen something?

I thought, my cities can get use only of 1 luxury source and the "surplus" can be traded. Is it right?

Can I get more than one happy faces in my cities having one more luxury?

How exactly do the marketplace increase the effect of the luxuries?

I surfed throght the "Must-read threads", but unfortunatly I didn't found the answers on my questions.


cumi

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:28
  Old Post 28-01-2005 16:52
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What it means is that you have built a marketplace in that city. Marketplaces give a multiplying effect on lux. Her is how it goes:
Lux:
Lux:
Lux:
Lux:
Lux:
Lux:
Lux:
Lux:

It should also be noted how luxs smiles work on the populations. 1 lux smile makes one unhappy content (or, if there are no unhappy, makes one happy). 2 lux smiles makes one unhappy, happy. 3 lux smiles makes one unhappy, happy and one unhappy, content. And so on. The thing to point out is that lux will not remove unhappy, but will only convert some unhappy to happy meaning that you are still going to have to find some way to keep the larger cities happy (like just finishing off that civ you are at war with).

Hope this helps.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:28
  Old Post 28-01-2005 18:14
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The reason you can't trade a resource (be it luxury or strategic) is that the person you want to trade to already has it. If they have it, it won't be on your trade list, just like techs that you both have. If you are missing the trade route, it will still show up as a greyed out option if they don't have the resource.

cumi is offline cumi
Warlord
Austria
Jul 2002
time: 06:28
  Old Post 28-01-2005 19:22
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Donegeal,

thanks, I am getting it slowly . Let's say, I see this in my city window:

Lux1:
Lux2:
Lux3:
Lux4:

Does it means, that I have 4x3 "citizen-transfers" (unhappy -> content, or content -> happy) in my city?

Do I need 3 tiles of Lux1, to have 3 smilies, or 1 is also enough?


punkbass2000,

I think I've overseen the possibility, that the specific civ could already have/traded that specific luxury. Thanks!

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:28
  Old Post 28-01-2005 19:30
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No, it only works like Donegeal explained. Your first and second luxury give one happy face, third and fourth give two, and so on. Remember that these each have to be unique luxuries and that this only applies to cities with Marketplaces. A city without a Marketplace will only receive one happy face per luxury.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:28
  Old Post 28-01-2005 21:43
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quote:
Originally posted by cumi
Do I need 3 tiles of Lux1, to have 3 smilies, or 1 is also enough?



One is all that is needed. 4 wines is th e same as 1 wine for happiness.

If you cannot trade a surplus lux, it could be they already have it, one of you does not have a trade route, one of you does not have the tech to trade over sea or ocean tiles.

cousLee is offline cousLee
Prince

Apr 1999
time: 00:28
  Old Post 29-01-2005 09:17
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quote:
1 lux smile makes one unhappy content (or, if there are no unhappy, makes one happy). 2 lux smiles makes one unhappy, happy.


That is not accurate.
City improvements, Wonders, Military Police produce content citizens (from unhappy citizens).
Luxuries, entertainers and entertainment (slider) produce happy citizens (from content citizens).

If there aren't enough citizens of the appropriate sort in a city, extra happy faces will have a limited carry over effect. For example, if a city has the capability to generate 5 happy citizens, yet there are only 2 content citizens in the city, those two will become happy and the remaining 3 happy faces will carry over to unhappy citizens at reduced efficiency.

it never goes from unhappy-happy, it must go from unhappy-content-happy.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:28
  Old Post 29-01-2005 09:57
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Donegeal is correct here. His only error is a semantical nitpick. Two luxuries do make a citizen go from unhappy to happy. The first makes them content, the second happy. I think you're misinterpreting the fact that it takes two happy faces to convert an unhappy to happy as "reduced efficiency".

cousLee is offline cousLee
Prince

Apr 1999
time: 00:28
  Old Post 29-01-2005 10:27
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Acutally, I think it would take a total of 3 happy faces to move an unhappy citizen to a happy citizen. 2 happy faces to make the unhappy citizen content and one happy to make that content happy. And the comment regarding reduced effecieny is from the pedia. Read it under "index/happy faces". It might even take more than 3, but will have to check it next oppertunity I get. The point is, is that happy faces make content citizens happy. Per his post happy faces are applied to unhappy citizens first and that is not correct.

cumi is offline cumi
Warlord
Austria
Jul 2002
time: 06:28
  Old Post 29-01-2005 12:30
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Thanks a lot guys, I think I got the point!

cumi is offline cumi
Warlord
Austria
Jul 2002
time: 06:28
  Old Post 29-01-2005 12:44
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Ok here is an example:

- Arabs, city with 11 pop,
- 6 happy, 5 unhappy
- temple and marketplace
- 4 lux available

Attachment: untitled2.jpg
This has been downloaded 66 time(s).

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:28
  Old Post 29-01-2005 15:38
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The 2-3-2-1 numbers in brackets to he left of the luxury icons simply tell you how have many of that single lux you've got.
They how no effect otherwise but to tell you, you have something extra you can trade.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:28
  Old Post 30-01-2005 06:18 Visit joncnunn's homepage!
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And a 5th luxary would currently do that city no good (unless you are planning a war with a WW govt.)

It is content now and would still be so at 12, a 5th luxary by itself will not trigure a WLTPD. The AI will still charge you for the extra happy citizens.

Now, if you had a Catherdrial, then a 5th luxary would be useful for the WLTPD.

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