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cousLee
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We can not forget the cruel oppression you have bore down on us.....me....us.......me
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Yosho
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Pop rush is also good if you have a huge empire, and so most of it is completly corrupted. There's almost no point trying to make anything with shields from those cities , but with a combination of pop-rushing and drafting you can get a lot of benifits out of useless cities. Usually what you want to pop-rush in those places are things like temples, granaries, or harbors anyway. Bigger, more expensive buildings are usually too expensive to be worth cash-rushing in any case; is it ever really worth it to cash rush something like a bank or a factory except when it's already close to being finished?
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gunkulator
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If you have a huge empire, it almost doesn't matter what you do because you'll probably win anyway.
My only goal with totally corrupt cities is to get them to size 7 for unit support. Irrigate everything and use the surplus as taxmen. Once Replaceable Parts is discovered, switch to civil engineers and you can pump out temples, courthouses and police stations in just a few turns. For those small towns out in the tundra, turn on the happiness governor and never bother with them again.
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:28
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quote: churn out large numbers of troops to capture, burn their cities and crush them. Since "spearmen can beat tanks", sheer numbers can overwhelm anything. | Sounds like a typical game to me...
It's no secret I'm a fan of Feudalism over monarchy, and in most games republic as well, just on playstyle.
I strongly advise against the knee-jerk reaction of 'keep cities under size 7'.
You should still grow your core unless you're on a map that will allow you to win quickly (pangea), since you will likely need another govt change later. If you're planning on a communism change, you'll want to let a few more than just the core grow too.
Feudalism is easy to generate into a Oscillating war killing machine, conquering cities, poprushing improvements there, these new cities act as unit support to let your core grow, sue peace, go attack another target, etc etc.
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Yosho
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quote: Originally posted by gunkulator
If you have a huge empire, it almost doesn't matter what you do because you'll probably win anyway.
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Well, usually true, but not always.
quote:
My only goal with totally corrupt cities is to get them to size 7 for unit support. Irrigate everything and use the surplus as taxmen. Once Replaceable Parts is discovered, switch to civil engineers and you can pump out temples, courthouses and police stations in just a few turns. For those small towns out in the tundra, turn on the happiness governor and never bother with them again. |
Well, my first goal with corrupt cities is to build a temple, to produce some culture and expand the city culture radius and control more land. After that, the goal is to make the city contribute SOMETHING to my empire, either with hurried production, or heavily using the draft, depending on what point of the game it is. The happiness hardly matters if you keep the city small, and the extra units can turn the tide of the war. 10 corrupt cities with decent food supplies using population rushing can make (on average) 2 pikemen a turn early in the game, or 3-4 drafted units per turn later in the game, and that's not much less then what 10 core cities can produce using shields.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:28
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I had a game a long time ago as Russia. I was the largest civ, but the map was cool and out of the 37 cities of mine, I believe it was 29 that were in tundra, only a few of which actually had game or fish within the radius. Without Feudalism, I would have been screwed. Will I lost the tech lead, my economy survived, and in the late industrial age, I finally took the lead for good. While the game overall advanced more slowly than a typical game, I still came out ahead, which is all that matters.
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All times are GMT. The time now is 05:28. Apolyton Time is 00:28. |
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