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Marko Polo
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Finland, Lohja (60km NW to Helsinki)
Dec 2000 time: 05:27
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quote: Originally posted by Martin Gühmann
Another adjustment you should make for playing ApolytonPack is in its APOL_const.txt is the CAPTURE_CITY_ADVANCE_CHANCE, the value there should be a fractal and not a percent, is it is in the original and Cradle version of that file. Simply add a 0. in front of the 25 so that it forms a 0.25.
-Martin |
Thanks, now I got advance every time I conquered a city, gotta change that.
Now here are my findings so far (now researching cavalry, huge map, 8 civs, very hard, SAP2 with frenzyai disabled):
1) My user-defined key's get reseted every time I launch the game (same happened with cradle)
2) I haven't seen any barbarians and I set them to the highest
3) Etiopians (peace-minded diplo, good regard & completely trusting, I never did anything nasty to them) suddenly attacked my well guarded boarder town with a single catapult. I didn't retaliated so next turn they wanted cease fire and accepted my peace, trade, military and alliance proposals once again. A few turns later, they did the same thing, attacking with a single catapult. They had a couple of knights with "exploring" status near one of my city and this time I killed them and we had war until I almost completely destroyed them.
They got some troops in the vicinity of my border town with status "exploring" and "goody hut" even that there was no goody huts at my end of the continent. I also gave them maps all the time and there wasn't anything new to explore at my empire. So it feels like they didn't know where they were. I'm guessing a path-finding problem perhaps or something? When I played my cradle game with the same playtest version, AI attacked with single trireme a couple of times at my city (the same city both times) and immediately wanted cease fire. So this feels like a bug, they never intented to attack for real.
4) AI has too high priority for pillaging. At the beginning when I only had warriors and archers my neigbor Atzeks attacked me and started to send pillagers towards me. Varying from single to armies of 10. I killed those, healed my wounded units and kept producing more with all my cities. My goal was to make 2 12-stacks near his capitol which was the nearest city.
They had a lot of units but instead of making their own 12 stack and attacking my seige stacks it kept trying to pillage, walking by my big stacks. Eventually I attacked the town with my first stack and he had the town full of defenders so my stack got killed. My second stack then onquered the city.
Any ideas?
Marko
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:27
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quote: Originally posted by Marko Polo
Now here are my findings so far (now researching cavalry, huge map, 8 civs, very hard, SAP2 with frenzyai disabled): |
Maybe I should lose a word about ApolytonPack, in the mean time we added a lot of features to our source code edition, that you find as well in ApolytonPack like updated terrain values, updated tileimp.txt actual it should be in, but Dale removed it for some mysterious reason, new city styles, with the new sprite limit of 255 we even have more. Sounds for tileimps when they are build directly from the exe instead from a slic script. Well Diplomacy photos have been added however both solutions the one from ApolytonPack and the one from us as it was originally intended aren't correct, as this DiploManager sucks. New civilizations even more then in ApolytonPack, since we have updated the GUI. Removing the huge graphic components ApolytonPack doesn't leave much, some slic scripts and some modified text files, like pop.txt and wonder.txt to fix a problem with the first database record but finally this belongs into the source code as well.
quote: Originally posted by Marko Polo
1) My user-defined key's get reseted every time I launch the game (same happened with cradle) |
Well we have to check this.
quote: Originally posted by Marko Polo
2) I haven't seen any barbarians and I set them to the highest |
This should depend on how many land is available, if there is no free lend than there is no space for them.
quote: Originally posted by Marko Polo
3) Etiopians (peace-minded diplo, good regard & completely trusting, I never did anything nasty to them) suddenly attacked my well guarded boarder town with a single catapult. I didn't retaliated so next turn they wanted cease fire and accepted my peace, trade, military and alliance proposals once again. A few turns later, they did the same thing, attacking with a single catapult. They had a couple of knights with "exploring" status near one of my city and this time I killed them and we had war until I almost completely destroyed them. |
Maybe you just shared the continent with them, I would also be nasty if someone does this with me. 
quote: Originally posted by Marko Polo
They got some troops in the vicinity of my border town with status "exploring" and "goody hut" even that there was no goody huts at my end of the continent. I also gave them maps all the time and there wasn't anything new to explore at my empire. So it feels like they didn't know where they were. I'm guessing a path-finding problem perhaps or something? When I played my cradle game with the same playtest version, AI attacked with single trireme a couple of times at my city (the same city both times) and immediately wanted cease fire. So this feels like a bug, they never intented to attack for real. |
That could be indeed such a problem especially if you consider Calvitix' changes that forbits paths that are full of danger, actual this is not a very good idea as I wrote somewhere else.
quote: Originally posted by Marko Polo
4) AI has too high priority for pillaging. At the beginning when I only had warriors and archers my neigbor Atzeks attacked me and started to send pillagers towards me. Varying from single to armies of 10. I killed those, healed my wounded units and kept producing more with all my cities. My goal was to make 2 12-stacks near his capitol which was the nearest city. |
Well this might be a problem in the strategies.txt.
quote: Originally posted by Marko Polo
They had a lot of units but instead of making their own 12 stack and attacking my seige stacks it kept trying to pillage, walking by my big stacks. Eventually I attacked the town with my first stack and he had the town full of defenders so my stack got killed. My second stack then onquered the city. |
Obviously the AI doesn't rethink its goals.
-Martin
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Maquiladora
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Well its slightly harder because we didnt communicate very well at times, we were changing our strategy every 10 turns.
But CTC seems to get harder the longer you play, there isnt really a point where you know the game is won until it really *is* won, unless youre on a continent by yourself, but every mod suffers from that problem.
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