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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:27
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I tried making one like the hive in RFTS, as follows:
Repulsive, uncreative, Feudal, -1 research.
Tolerant, Sub, Warlord, LHW, +100 pop
It won't let me. for some reason I can't take feudal, uncreative, and repulsive at the same time.
Does anyone know what the limitations on custom races are?
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xalauc
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you are right vmxa1, you have to first create the new game... then open something like corion2. give yourself the gen mut tech and then play a turn and then save it and go back into corion2 and change your stats. to what you wish and you wont have a problem...
only problem with doing this is sometimes when the random events screen comes up you get an enemy getting class x shields and disrupters/mauler device.. early on in the game...
which becomes a problem when you only have neutron blasters/fusion beams and class III shields
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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:27
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quote: Originally posted by Father Beast
I tried making one like the hive in RFTS, as follows:
Repulsive, uncreative, Feudal, -1 research.
Tolerant, Sub, Warlord, LHW, +100 pop
It won't let me. for some reason I can't take feudal, uncreative, and repulsive at the same time.
Does anyone know what the limitations on custom races are? |
with corion 2 only can such a race be made, don't ever research evolutionary mutation though.
you can only have at max 10 negative picks, you went beyond that, and 20 positive picks.
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