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Richard Bruns
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NC, USA
Nov 1999 time: 06:13
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In HOMM 3, I always keep a force in my home town that is at least two week's worth of production, plus a decent hero to garrison.
The hardest part of the game, and the one that decides the outcome, is that first battle between decent heroes. If you can eliminate the enemy's good hero, any stack led by your good hero will be able to eliminate the stacks led by his low level replacement heroes. Then you start to go on the offensive.
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That's Might and Magic, the RPG. This is Heroes of Might and Magic, the light-hearted Strategy Game. Not to be confused with Crusaders of Might and Magic, the crappy fantasy-themed action game, or Legends of Might and Magic, the forthcoming MMRPG.
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How large is HOMM2? I was wondering if I could find it anywhere as abandonware...
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Damn. I really wanted that game, but it's nowhere to be found in BA.
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:13
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Well I haven't played Shogun for a long time my friend.
(as you know that game has zero replayability)
I tried only HOMM & HOMM2 so don't have any idea about HOMM3 but heard that it is a very nice game.
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1. 3 phoenixes don#t beat up a titan.
2. sometimes you don't have 3 phoenixes left in the tower, and time is the most important resource in that game, so 1 titan is better
3. rumor has it they're working on HOMM 4... I hope they'll get some of the AOW features in it 
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:13
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I would say it all depends on how many gem mines you control. If you have heaps of them with enough money then go for titan. In small map, when two people fight and one controls wizard and the other does sorceress, I bet my money on sorceress due to sheer might of medium to basic monsters which can be produced from sorceress castle. However in large map, with lots of resource and enough time to build up your army then wizard rocks! nothing can stop army of titan except black dragons.
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axi
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Athens Greece
Sep 1999 time: 07:13
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To me HoMM is for fantasy what civ is for historic strategy games: the saga!
I was a Heroes2 player but I bought Heroes3+Armageddon's Blade really cheap and it is just gorgeous! In the past 3 days I have only played the 1st scenario of the Restiration of Erathia campaingn. All the other time I've spent loading and unloading scenarios, gazing at the adventure map, the monsters and the towns: they're awesome! If Heroes2 was cartoonish, Heroes3 is photorealistic. All towns are immensely beautiful, even the evil ones.
I don't know yet which I prefer, Heroes3 however seems to have a more complete gameplay. They say the AI is better and that it's more balanced (i.e. no ghost sleaze). What I see is that they have made a popularity contest among the monsters of Heroes2 and have put the best of them into the most prominent position, while the most unbalanced ones were corrected/gotten rid of. (see trolls and peasants). Oh and the combinations in the 8 alignments make more sense now.
The best HoMM site i've found is: http://www.astralwizard.com/
If there is a HoMM4, I would like to see a change in the combat calculations. Units should have different attack/defense ratings in melee and range combat and also against air/land, hard/soft targets, big/small creatures. I was thinking about a Panzer General type calc system. Swordsmen cannot attack dragons, because swordsmen cannot fly. Human archers cannot even scratch iron golems: an arrow is an arrow; not an antitank weapon!
And yes Titans are worth their money, at least against the AI: in Heroes2 they attract all the fire and let all the other units slay in peace. Also when surrounded by enemies, it's time for a high power cold ring! Not to mention that enemy dragons surrounding a stack of Titans finally end up killing eachother with their 2square attacks. My army containing 88 Titans (and 200 Champions, and 36 Magi and 3 more stacks) once beat the crap out of a castle with 130 Black Dragons (and 50 Bone Dragons and 46 Vampires and 3 more stacks). The enemy used to cast Armageddon each turn! That was a cool battle, at the end of an XL map!
------------------
"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:13
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my modem is very ill you know...
[This message has been edited by Youngsun (edited February 15, 2001).]
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Erm... you guys do know that something like 130% is the highest bonus on firepower a unit can get when attacking one with lower defense strength than the attacking unit's attack strength.. that means, more than a difference of 26 between attacker's attack strength and defender's defense strength is just waste of experience 
I don't know whether it's 130% (5% per attack-defense) is the actual max bonus, but it's something like that.
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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:13
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Back to this great game...
I just stayed up most of the night playing Homm1, and FINALLY finished the "around the bay" map on simple. I had some problems when my expansion got met by the other guy (the big one), and pushed back. I really started feeling bad when he came to me and conquered my starting castle and a couple others nearby (my first 3 castles) while my bad a** hero was at the other end of the map, pushing forward.
But the turning point did come. I think it was when I was barely holding on to a border city, and loaded a middling hero down with range creatures. and attacked my city they had just took with a few meteor shower spells. it was close, but I won with about 20 orcs left over.
Then - Wow! I discovered I had gained about 6 artifacts with that win. must have been THEIR tough hero.
After that, it was just a matter of time. I just knocked over their heroes whenever they came out to play, and took over the map. I felt Like Lord Ironfist!
some things I've learned.
I find it best to have 1 hero for each 2 cities and areas. he skims the best of the two for his army, leaves the rest for garrison.
Whenever someones coming to conquer my city, I always make sure that I buy everyone in town. it makes it a bit harder for them to conquer (and you might win! I once won a siege with 1 unicorn left), and they can't buy any reinforcements when they conquer. makes it that much easier to take back.
well, that's what I've learned
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