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J the Terrible is offline J the Terrible
Settler

Feb 2005
time: 05:27
  Old Post 02-02-2005 05:41
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Strategic Resources Support Apolyton

Does anyone have any problems with the scarcity of most of these resources? I can understand why they are rare, but there have been 3 or 4 games where neither mine, nor the adjacent continents have iron. Any way to change it? Any mods dealing with it?

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:27
  Old Post 02-02-2005 06:02
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yes, you can alter the appearance ratio for the resources using the conquests editor on the natural resources tab of the edit custom rules screen. A higher appearance ratio will mean more of that resource will be found on a given map played using those rules.

I like to set the disapperance value to zero as well since the random numbr generator that determines if your resource vanishes seems to have an infuriating sense of humor

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:27
  Old Post 02-02-2005 07:35 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Some people actually prefer staying on the PTW releases to avoid such problems. That and other "fixes" C3C brought.

Did you check the Civ3-Strategy forum? I think there's a mod that does what you want there...

MacPhearson is offline MacPhearson
Settler

Dec 2003
time: 05:27
  Old Post 02-02-2005 16:28
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Enter the AD-FREE zone

In the editor adjust the strategic resources upwards by 50% to get the PTW settings.


If its not the scarcity its the clumping that gets you.

J the Terrible is offline J the Terrible
Settler

Feb 2005
time: 05:27
  Old Post 03-02-2005 02:10
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Thanks for the ideas everyone

Xorbon is offline Xorbon
Prince
Guelph, ON
Jul 2003
time: 00:27
  Old Post 07-02-2005 07:34
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I forget where I read it, but it should be a +33% adjustment to resource appearance ratio. I've used this adjustment myself, and it does work out to be about the same as PtW. I would think that +50% would make the ratio a bit higher than it was in PtW.

Shogun Gunner is offline Shogun Gunner

Emperor
Potomac Falls, Virginia
Oct 2000
time: 00:27
  Old Post 07-02-2005 22:33 Visit Shogun Gunner<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Again, something that I have posted in the cIV idea forum that resources should have numeric values with each tile that would give you a concentration of the resource. The more resource, the more you can do with it.

It's a simple idea, and for me, a welcome bit of complexity...ah, I'm sure someone with say "NO MM"

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:27
  Old Post 07-02-2005 22:50
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IIRC that was the original idea behind it all but the AI couldn't handle it.

-SafaN- is offline -SafaN-
Warlord

May 2004
time: 06:27
  Old Post 08-02-2005 21:12
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something like if u have 1 iron, u can build 1 sword at that time, if u have 2 u can build 2, and for building knights u need a spare iron and horse ...

could be interesting, but its not possible with the engine ... and AI would make that sword in a 1-shield city, while the good city's build archers anyways ...

greatz

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:27
  Old Post 09-02-2005 01:24
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Unless small supplies of those numerical resources were relatively common, it would be a major pain to deal with IMHO. It would also further enhance the power of massive warfare type games, because you'd need to control more territory to cover rapid unit demands.

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