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quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 20-02-2005 23:36
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Thoose undead are not quite living up the reputation of Unstoppable Horde .

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 21-02-2005 00:58
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Turmoil and misfortune is an unworkable combination, even for Ermor.

Turn 12 sent.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 21-02-2005 01:19
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quote:
Originally posted by Sandman
Turmoil and misfortune is an unworkable combination, even for Ermor.

Not really, that is my prefered scales with dead Ermors.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 23-02-2005 19:18
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Marignon seems to have gotten quite big. But is there anything of substance under what seems to be an exapnsive empire, or are they simply a skeleton, ready to crumble with the slightest nudge?

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:27
  Old Post 23-02-2005 20:45
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In a Marignon vs. Ermor match, Marignon are sure to win in my opinion. They have dozens of priests, pikemen to keep the hordes at bay while they are getting banished, cheap crossbowmen that can mow the masses to pieces if the priests aren't enough, and the Knights of the Chalice are just awesome (sacred they are!).

I played a game against myself to check which army was the strongest without magic. I played these:
Ermor (standard version), Pyhtium, Man, Marignon, Tien Chi (Spring & Autumn), Mictlan, Arcoscephale and Ulm.
It's terrible to see how poor Mictlan is. Even with an adbantage of 4 or 5 vs 1 they always lose... Ulm is quite solid but lacks good fire troops and their slow movement and relatively low morale doesn't help them much. Man has very strong knights but lacks good infantry. Marignon is very solid. But Pythium just rocks. Emerald guards are by far the strongest infantry that can be bought. Supplemented with some serpent cataphracts (a bit expensive, but turn into serpent when the rider is killed) or independent knights, they are well-nigh unstoppable. Tien Chi and Arco were a bit disappointing.

quantum_mechani is offline quantum_mechani
Warlord
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Nov 2002
time: 20:27
  Old Post 23-02-2005 23:01
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quote:
Originally posted by LDiCesare
In a Marignon vs. Ermor match, Marignon are sure to win in my opinion. They have dozens of priests, pikemen to keep the hordes at bay while they are getting banished, cheap crossbowmen that can mow the masses to pieces if the priests aren't enough, and the Knights of the Chalice are just awesome (sacred they are!).

I played a game against myself to check which army was the strongest without magic. I played these:
Ermor (standard version), Pyhtium, Man, Marignon, Tien Chi (Spring & Autumn), Mictlan, Arcoscephale and Ulm.
It's terrible to see how poor Mictlan is. Even with an adbantage of 4 or 5 vs 1 they always lose... Ulm is quite solid but lacks good fire troops and their slow movement and relatively low morale doesn't help them much. Man has very strong knights but lacks good infantry. Marignon is very solid. But Pythium just rocks. Emerald guards are by far the strongest infantry that can be bought. Supplemented with some serpent cataphracts (a bit expensive, but turn into serpent when the rider is killed) or independent knights, they are well-nigh unstoppable. Tien Chi and Arco were a bit disappointing.

Ermor would have been a pushover for just about any nation in our game, I probably had to kill less than 50 undead total (plus an assortment of starving independents the AI had hired). I much prefer flagellents to knights of the chalice, with a good bless nine flagellents are far better than one knight, not to mention recruitable at every castle and costing less resources.

For the most part I agree with your army comparisons, though Mictlan is not too bad with a good bless (they can recruit Jaguar Warriors at every castle, and the capital only sacreds are good too). Also, arco is not bad at all, the hoplites are great for 11 gold, and the trick to using elephants is grouping them with hypaspist (higher total morale, which should keep the elephants from routing).


Oh, and the inquisition encourages those who question the Holy Empire's power and glory to report to the 'Marignon bureau of tourist information' at the capital.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 23-02-2005 23:56
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The solution? If I keep trying, it lets them through.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 24-02-2005 03:02
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Any news from the other realms?

The forges of Ulm have been roaring with a new intensity, and rumours talk about the earth itself coming alive to serve the Black Priests.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 24-02-2005 05:26
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quote:
Originally posted by quantum_mechani

Also, arco is not bad at all, the hoplites are great for 11 gold, and the trick to using elephants is grouping them with hypaspist (higher total morale, which should keep the elephants from routing).




I'm playing Arco, but can not find any elephants or "hypatists". This must mean I'm doing poorly.

You must be swimming in earth gems by now Ludd, my count being about 80 or more by now. Why not share the bounty?

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 24-02-2005 06:00
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quote:
Originally posted by solo


I'm playing Arco, but can not find any elephants or "hypatists".

That is one of the disadvatages of Golden Era.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 24-02-2005 07:20
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quote:
Originally posted by solo


I'm playing Arco, but can not find any elephants or "hypatists". This must mean I'm doing poorly.

You must be swimming in earth gems by now Ludd, my count being about 80 or more by now. Why not share the bounty?


"share the bounty"... with heretics? No, I don't think so. The gems are reserved for the great forges of Ulm.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 24-02-2005 07:32
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Your task must be to free yourself from this smokey prison by widening your circle of compassion to embrace all living creatures.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 24-02-2005 07:47
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"embrace"? "compassion"? "Living creatures"? No, the only thing of importance are the great forges. "Living creatures" are only important in so far as they are a part of the process - a sort of cog in the machine.

The task of every "living creature" is to embrace the singular and focused mentality of a servant to the forge, the iron, and the Great Stone of Ulm.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 24-02-2005 13:55
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Turn 17 sent.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 26-02-2005 01:28
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Ulm, by destroying the holy garrison on the rim mountains, has once again unleashed an unholy plague on the land. The leaders of Marignon call for a worldwide crusade against the abomination, and the nation that released it.

Sandman is offline Sandman
Prince
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Aug 2001
time: 05:27
  Old Post 26-02-2005 15:49
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Jotunheim commends Ulm for storming the stronghold of the nefarious Marignonese, in particular the clever use of Ulmish siege units to ensure a quick victory. A fire-resistance item for Hildegard is also suggested.

Turn #20 sent.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:27
  Old Post 26-02-2005 17:44
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Arco's hypaspists + elephants works well but emerald guards have even better morale than the hypaspists, so in the long run, they bet Arco. I said I was disappointed by Arco and Tien Chi because they are quite good.
I played magicless, so I didn't use the sacred powers. It's clear that sacred flagellants (probably better played with air bless to avoid them being punctured by arrows from the start) can be effective, but sacred they must be.

Mictlan's armies are useful mostly for patrolling anyway. They patrol, you blood hunt, and you summon demons. Jaguar warriors could be useful when berserk I suppose (because their morale is not that great), but then you can't produce many sacred troops at once, which limits their usefulness - the same goes for flagellants - you need high dominion in order to produce many and for them to be useful you must have a high magic.

Ermor can be very powerful if you let them start. Ermor needs a very big death dominion, so it can kill all the population in the nearby provinces, making enemy troops who would attack them starve.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 26-02-2005 23:34
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quote:
Originally posted by LDiCesare
Arco's hypaspists + elephants works well but emerald guards have even better morale than the hypaspists, so in the long run, they bet Arco. I said I was disappointed by Arco and Tien Chi because they are quite good.
I played magicless, so I didn't use the sacred powers. It's clear that sacred flagellants (probably better played with air bless to avoid them being punctured by arrows from the start) can be effective, but sacred they must be.

Mictlan's armies are useful mostly for patrolling anyway. They patrol, you blood hunt, and you summon demons. Jaguar warriors could be useful when berserk I suppose (because their morale is not that great), but then you can't produce many sacred troops at once, which limits their usefulness - the same goes for flagellants - you need high dominion in order to produce many and for them to be useful you must have a high magic.

Ermor can be very powerful if you let them start. Ermor needs a very big death dominion, so it can kill all the population in the nearby provinces, making enemy troops who would attack them starve.

Pythium's troops are indeed good. It was the first nation Illwinter designed for Dominions, and they decided to use it as the high end marker when balancing other nations (i.e. not give anyone else better troops, for the price). I actually prefer a Fire, Water, Astral or Nature bless for flagellants (or both fire and astral 9 from the baphomet). It is fairly easy to confuse the archer AI by placing some small sqauds of something else at the front set to 'hold and attack' while the flagellants close. Also, putting just 3 air magic on your pretender means they could probably forge a staff of storms (the best archer counter) by turn 20 or so.

Blessing is indeed a balancing act between dominion and magic. It is offset a lot though by taking a castle that can be built for 300 gold. Also, since full order scale is practically a given for most nations, it is easy to scrape up free points with misfortune. I also usually take full sloth and death for whatever pretender design, as the penalties are not very severe. Ermor killing most of it's pop usually happens even with low dominion, I usually wish the pop would die slower so I could get more gold out of them. The real reason for wanting high dominion with Ermor is increasing free troop spawning.

BTW, anyone playing the special multiplayer scenario Illwinter is hosting? It looks great for anyone that ever wanted more storyline in dominions game. You can find info here (the sign up thread is on the offical shrapnel forums).

Lastly, Maringnon Budget Province Defense co. would like to take this opportunity to tell Arco "neener-neener-neener"

Last edited by quantum_mechani on 26-02-2005 at 23:44

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:27
  Old Post 26-02-2005 23:50
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I would play that scenario if I could sned turns more often than durign the week-end.

The Astral blessing is indeed very cool. Staff of Storms is very good, but Marignon may want to rely on their crossbowmen too.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 27-02-2005 03:41
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quote:
Originally posted by quantum_mechani


Lastly, Maringnon Budget Province Defense co. would like to take this opportunity to tell Arco "neener-neener-neener"


I thought an epic battle ot two might be good for some entertainment. Hopefully, it makes up for not having a clue how to play this game well.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 27-02-2005 22:00
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So, Marignon seems to have built up an incredible network of spies - my provinces are literally falling apart. But such a huge intelligence network has resulted in a lack of battlefield commanders; just a load of friars, it seems.

With such great intelligence, Marignon pin-pointed a key province of mine, containing a library and a lab. And he teleported his ultra-powerful pretender into it.

Turn 21 sent.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 28-02-2005 02:10
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quote:
Originally posted by Sandman
And he teleported his ultra-powerful pretender into it.
...who was shredded by mere imps. At least I have plenty of priests to call him back.

Sandman is offline Sandman
Prince
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Aug 2001
time: 05:27
  Old Post 01-03-2005 12:40
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Still waiting for quantum. Maybe he's having modem trouble again.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 01-03-2005 21:18
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quote:
Originally posted by Sandman
Still waiting for quantum. Maybe he's having modem trouble again.
You didn't get turn 21? It shows as sent and didn't bounce back as undeliverable. Oh well, resending.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 01-03-2005 21:31
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Er.... it's turn 22 that we're waiting for.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 01-03-2005 22:02
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quote:
Originally posted by General Ludd
Er.... it's turn 22 that we're waiting for.

ah, that would explain it, I never got turn 22.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 01-03-2005 23:47
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Trying again. Probably my fault.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 02-03-2005 00:28
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Ok, sent back turn 22.

Sandman is offline Sandman
Prince
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Aug 2001
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  Old Post 02-03-2005 01:12
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Turn twenty-something dispatched. And the war is really hotting up... or should that be cooling down?

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 02-03-2005 02:46
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Maybe it's over!

My mail is not working, so I have zipped my #23 turn and have attached it here.

Attachment: arcos.zip
This has been downloaded 0 time(s).

 
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