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General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 09-04-2005 16:53
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Golems experience no battle fatigue... the idea was that they cast buffs on themselves like body ethereal, personal luck, astral weapon, ect... and then rampage through the enemy.

My first golem was just a few hit points away from taking out an entire army of trolls and living statues all on his own.

Last edited by General Ludd on 09-04-2005 at 17:26

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 09-04-2005 17:05
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But the other golem to whom I gave specific orders didn't fair much better this turn, anyways.

Last edited by General Ludd on 09-04-2005 at 17:27

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 09-04-2005 19:59
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I think they need some other supporting units. IIRC, in that first battle, you also had an army along to watch the show and fire arrows, and even do some of the fighting.

I believe a Golem or any other gladiator all on its own can be overwhelmed in melee by a swarm of much weaker units, because they are not distracted or hurt by any other combatants. The Golem can only kill one at a time, which is not fast enough for him to survive.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 09-04-2005 21:23
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quote:
Originally posted by solo
I think they need some other supporting units.


Oh yes. I'll just recruit some commanders and have them collect that army that's sitting around in Dragon Ridge leaderless, eh?




Although in retrospect, i suppose I could've summoned some undead and given a golem a wraith crown... but really, I don't think a bunch of ghouls would be of much help anyways.

quote:
IIRC, in that first battle, you also had an army along to watch the show and fire arrows, and even do some of the fighting.


You're right, I think there was a small militia defense.... and maybe a priest.

quote:
I believe a Golem or any other gladiator all on its own can be overwhelmed in melee by a swarm of much weaker units, because they are not distracted or hurt by any other combatants. The Golem can only kill one at a time, which is not fast enough for him to survive.


With the right equipment, I think they could do alot better. I've been bit limited in the selection of what i can forge, however (water and fire skilled priests have been mostly alluding me). I think the ideal equipment would be:

Jade Armour (for the innate quickness)

Fists of the Gladiator (x4 attacks - since golems have high strength, this can be a highly effective weapon against lightly to medium armoured oponents)

Flame Helmet (Highest protection available for a helmet, and the -reinvigoration has minimal effect)

Boots of the Behemoth (To trample over everything.)

Ring of Regeneration (to regenerate, obviously. An elixer of Life might be preferable in some circumstances)

Ring of the Warrior (To compensate for the Golem's poor attack.


The first golem I had came pretty close to this, but I didn't think of making a ring of regeneration for it at the time.



It'd be interesting to see how well a Juggernaut could perform with similiar equipment. And since it has an innate ability to trample, it could wear somethign else on it's feet. Some interesting possibilites would be:

chi shoes (I can just imagine a quickened golem running around the battlefield punching, kicking, and trampling in a blur )

Winged shoes or Sandals of the Crane (Perhaps just for the novelty of it - I'd need to see how the AI performed with it, if he flies to the back and kills the commanders more quickly without having to trample through the entire army first, it could be worth it)

Boots of Antaeus (for the extra regeneration)

Or perhaps ideally, he could wear boots of quickness and monolith armour instead of the jade armour.


EDIT: But then again, juggernauts do not have any skill in astral magic and would be unable to give themselves buffs.. so it would probably need to be rethought.

Last edited by General Ludd on 09-04-2005 at 22:06

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:27
  Old Post 09-04-2005 23:21
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Usually super combatants use objects that replensih life/fatigue. If you ever have the random event when Bogus the troll comes by, you'll see his sword (wraith sword I think, but can't remember) does marvels. It steals fatigue from the neighbouring units and lets your character heal himself alone. There's also a Death spell to that effect (Soul Vortex).

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 10-04-2005 00:05
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quote:
Originally posted by General Ludd

Oh yes. I'll just recruit some commanders and have them collect that army that's sitting around in Dragon Ridge leaderless, eh?



Oh yes, I am aware of your situation. Sorry, but I was speaking in general terms. Perhaps the best solution is to just recruit a whole army of Golems.


I'm not that experienced yet, but from what I have read I would like to try equipping just one Golem with the Crystal Heart and/or the Ankh. This may be enough help to ensure survival in a tough battle.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 10-04-2005 00:34
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quote:
Originally posted by solo


Oh yes, I am aware of your situation. Sorry, but I was speaking in general terms. Perhaps the best solution is to just recruit a whole army of Golems.


Yeah... somehow all my golems got seperated one way or the other. Either through very lucky ashen angels, or erroneous orders.

quote:
I'm not that experienced yet, but from what I have read I would like to try equipping just one Golem with the Crystal Heart and/or the Ankh. This may be enough help to ensure survival in a tough battle.


I haven't tried it out personally, but I think the elixer of life has more or less the same effect as the Crystal heart, minus the chest wound. I don't remember off hand what the Ankh does, though.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 10-04-2005 05:55
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quote:
Originally posted by General Ludd

I haven't tried it out personally, but I think the elixer of life has more or less the same effect as the Crystal heart, minus the chest wound. I don't remember off hand what the Ankh does, though.
None of these items are very useful. The Ankh reanimates every (living) unit killed in a batte into a soulless. While this sounds good on paper, you can almost always get more undead by using the gems to summon demiliches to cast summon skeleton in battle.

The items that bring units back to life are rarely usefull, as things that can kill the unit the first time can usually kill them again.

EDIT: I believe the juggernaut has only misc slots.

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King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 10-04-2005 06:16
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quote:
Originally posted by quantum_mechani
None of these items are very useful.


You read about so many spells and items and think "This is real neat" and then when you try them out, they turn out to be duds. It takes practice and experience, I guess, to sort out what is best to use or forge.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 10-04-2005 06:36
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quote:
Originally posted by solo


You read about so many spells and items and think "This is real neat" and then when you try them out, they turn out to be duds.


But, then again, there's usually a situation where they can be absolutely priceless. That's what's so great about this game... there is such a subtle yet complex balance to everything - everything has it's counter, even if it is not readily obvious. Infact, I often wonder if it's intended or merely a fluke that everything fits so perfectly with everything else.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 11-04-2005 02:51
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Alas, the Stone of Ulm is no more.


Before the final battle an arrow struck it, and it suffered a chestwound... how silly is that?

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 11-04-2005 06:19
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quote:
Originally posted by General Ludd
Alas, the Stone of Ulm is no more.


Before the final battle an arrow struck it, and it suffered a chestwound... how silly is that?
I've seen them get limps too

EDIT: Now Arco and Jotun need to get to work killing each other so we can start a new game...

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King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 11-04-2005 18:58
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quote:
Originally posted by quantum_mechani
Now Arco and Jotun need to get to work killing each other so we can start a new game...


What??? Attack my good friend and game long ally?

I'd rather declare us joint victors and start a new game, so that we all can participate fully again.

This game has been tremendous fun and a great learning experience for me, but maybe it's time to begin another.

(If we do start another, I must inform other players that if it lasts until the end of May, that I may be requesting a time out then of about 3 or 4 days, since I will be away from my computer and internet access. If the game were to continue into the summer, I may be requesting additional time outs, too, for the same reason. So in the interest of keeping things rolling in a potential second game, I would suggest that we get it going soon.)

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 11-04-2005 23:47
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I'm surprised that I'm still "alive" this turn.



Here's a couple screenshots I grabbed during this game.

The high point of the Ulmish army, as they stand outside the gate of Marignon:




The unfortunate priest who was left alone to garrison the castle:

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 12-04-2005 01:32
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Ah yes, the battle of Erikgrad.

I'm not averse to starting a new game, even though it somewhat goes against the spirit of Dominions. I suggest we use victory points next time.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 12-04-2005 02:32
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quote:
Originally posted by Sandman
Ah yes, the battle of Erikgrad.

I'm not averse to starting a new game, even though it somewhat goes against the spirit of Dominions. I suggest we use victory points next time.


It's up to you.

I was thinking a protracted war between the two of us would not be that interesting to the other two players who are probably more anxious to start another game.

Another alternative might be to finish this one out while another game gets started, since games can be played in different folders to keep them separate.

Victory points sounds good for the next one.


General Ludd,

I'm loving that sequence of screen shots. You were at one time, supreme, lording it over a vast empire and this was one instance when Marignon's budget defense finally met its match.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 12-04-2005 20:24
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Oh, I didn't lord over much except independants provinces and what was left of Ermor. I was just fortunate enough to have started in position that gave me free reign over half the map. I didn't have nearly enough magical strength to stand up to Jotunheim or Arcoscephale. It's unfortunate that I never got a chance to face Marignon, beyond one or two battles early on.

Incidentally - the priests of the Black order, despite what it says in their description, are effected by the drain scale. Even though I had more than two dozen priests, each one was only netting two research points each. That's one of the reasons I became so keen on capturing citidels - because my priests could take advantage of the enemy dominion and have a research boom for a few turns, before the province was fully converted.



So, how about the next game? Should we play on a different map? Perhaps the Sundering, since it is a similiar size.

Do we want an AI nation again? Any other rules?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 12-04-2005 20:55
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Oh, and I'd like to call dibs on Caelum. Although I might change my pick as the map, rules, ect... are decided apon.

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 12-04-2005 22:21
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The Sundering sounds good, I don't care one way or the other about AIs. If Caelum is taken I will play Vanhiem.

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King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 12-04-2005 22:59
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I'd like to try Man. Any other options and/or maps are fine with me.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 13-04-2005 01:35
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quote:
Oh, and I'd like to call dibs on Caelum.


Playing as a nation of fearsome casters will probably make a nice change from Iron Faith, the biggest magical dunces in the game.

The Sundering is fine by me, not that I've played it much. I suggest using victory points, with a victory point for each capital, plus three others. Five victory points (out of seven) wins the game. Increase site frequency to 45 or 50, Arco's gem spells won him the last game, so some more gem sites would seem to be in order. Hall of Fame should still be at 15, research normal, richness normal, renaming allowed, indies 5 or 6.

How about two or three starting provinces, to speed up the early game a bit?

As for nations, I'd be tempted to take Jotunheim again. I don't usually go in for 'evil' nations, but they're just too badass to ignore.

But in the interests of diversity, I'll take....

R'lyeh.

Will I GM again, or does anyone else want to do it? And does LDiCesare (or anyone else) want to play?

quantum_mechani is offline quantum_mechani
Warlord
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Nov 2002
time: 20:27
  Old Post 13-04-2005 01:49
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quote:
Originally posted by Sandman


Playing as a nation of fearsome casters will probably make a nice change from Iron Faith, the biggest magical dunces in the game.

The Sundering is fine by me, not that I've played it much. I suggest using victory points, with a victory point for each capital, plus three others. Five victory points (out of seven) wins the game. Increase site frequency to 45 or 50, Arco's gem spells won him the last game, so some more gem sites would seem to be in order. Hall of Fame should still be at 15, research normal, richness normal, renaming allowed, indies 5 or 6.

How about two or three starting provinces, to speed up the early game a bit?

As for nations, I'd be tempted to take Jotunheim again. I don't usually go in for 'evil' nations, but they're just too badass to ignore.

But in the interests of diversity, I'll take....

R'lyeh.

Will I GM again, or does anyone else want to do it? And does LDiCesare (or anyone else) want to play?
The settings sound good, I think you did a good job of GMing this one so if you would not mind doing it again...

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King
Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 13-04-2005 02:16
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These settings sound good.

Sandman was superb as GM, so why not again? I am willing if he'd like to take a break from doing it, though.

One question: How are the other 3 victory points earned?

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 13-04-2005 02:32
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quote:
Originally posted by Sandman

But in the interests of diversity, I'll take....

R'lyeh.



That was going to be my second choice.


There's a tip that comes up somtimes, warning you not to attack Illithids unless... something. I never catch it. What's the secret to beating them?


Your suggested rules sound good to me... I'll send you my pretender.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 13-04-2005 02:35
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quote:
Originally posted by solo

One question: How are the other 3 victory points earned?


There will be three independant provinces that are worth points, aswell as the capitols.

I've never played with victory points before, though, so I don't know if the independant provinces will be more fortified or plentiful than usual. You do have to capture the keep in order to claim victory points form that province... right?

quantum_mechani is offline quantum_mechani
Warlord
Alaska
Nov 2002
time: 20:27
  Old Post 13-04-2005 03:02
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quote:
Originally posted by General Ludd


There will be three independant provinces that are worth points, aswell as the capitols.

I've never played with victory points before, though, so I don't know if the independant provinces will be more fortified or plentiful than usual. You do have to capture the keep in order to claim victory points form that province... right?
Victory point provinces are no harder to take than normal independent ones. If someone builds a fort on a victory point, you must take the fort to claim the VP.

I think the tip is about not using mindless troops with a non-mindless commander againt R'lyeh as the mind blasts will directly target your commander and kill him, and mindless troops just sit on the battle field without leadership...

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Lowell, MA USA
Jan 2001
time: 05:27
  Old Post 13-04-2005 17:45
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quote:
Originally posted by Sandman


Arco's gem spells won him the last game



Well, I also had a little help by finding 2 great sites, one that supplied a free fort and Wizards (great boost to research, forging and spell casting) and the site giving a 20% Conjuration bonus. Beginner's luck that I was able to survive long enough to find and exploit these advantages.

I have also sent my new Pretender file to Sandman, with the hope he decides to continue as GM in the next game.

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Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 13-04-2005 23:08
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Ok, I will create the new game when I have all the pretenders in.

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:27
  Old Post 14-04-2005 23:28
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And so the wheel has turned....

Turn 1 sent.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:27
  Old Post 14-04-2005 23:58
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Two victory points are in the water, and three are clustered together in the center of the map... interesting.

 
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