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Earl Grey
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Do you prefer unity pod scattering to be on or off when you play (or used to play) single player?
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DilithiumDad
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On, although I do think it helps humans more than AI, although Didi is a pretty good pop popper.
The Primus guide had some of the proababilities with pod pops. Interestingly, the results are affected by whether you are the #1 faction are not. Less favorable outcomes if you are #1. So pop them early before you get too strong.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:27
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Theoretically speaking, there would have to be more than 110,000 colonists on the ship, 10,000 for each faction...
Apparently each pop unit equals ten thousand, as shown when attempting to obliterate a city...
Since the aliens and cult don't really count, since they didn't originate immediately after planet fall, that would leave 11 factions, each with 10,000 colonists. This doesn't include the cryo bays that didn't survive the journey, and when playing on higher levels, you can get two colony pods, meaning there were 220,000 or more colonists...
This definitely calls for a big ship...however...
By looking at the pictures in the game of the supply pods, especially on the pop-ups that come up when you open a pod, compared to a recon rover, they are very, very, large, much larger than the rover itself, and not to mention, wouldn't the brightest people in the world who designed the ship think it would be best to have the pods by the landing sites, not in the middle of no where?
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