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markusf
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We played for 4 hours and we got to electronics (i was 1 tech from it) I dominated pretty much the whole game, but it was fun to see how far you could go with 7 players. Arii and moker also had powerful civs and little wars going on.
I managed to build 14 wonders, my best ever in a 7 player game.
Mikes, bachs, SOL, marco polo, shakespear, womens sufferage, leo's, united nations, adam smiths, darwins,great wall, hanging gardens, newtons collage and colossus.
The only bug that was encountered was one where you some people couldn't move a unit off a ship, but all in all everyone was really happy with the speed of the game. I think big games will be far more common now.

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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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electronics in 4 hours, 7 players. Incredible, i used to settle for a max of 5 player games, I probably won't anymore!
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:12
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If 2 units are moved into a hex at the same time, which one would use its attack factor and which would use its defense factor?
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DarkStorm
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Canada
Jan 2000 time: 05:12
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Having had that happen, it seems that it's decided by time, first come first serve, this could very well come down to microseconds as the packets are recieved by the hosts machine.
DarkStorm, Proud Warrior of the Sayen
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Nap Bonaparte
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Newport Beach, California
May 2000 time: 05:12
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ok....then it seems that the 1st unit to move would have "possession" of the hex and would be the defender.....and the 2nd unit to move would be the attacker......so moving 2nd could be a distinct advantage
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Jedi518
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Im hooked to simultaneous, ive played over 5 games already and refuse to start games without this new mode. You dont have to wait endless minutes for turns to go by and even if your not winning in the game it still keeps you in the action. This is a must for all civ players to try out!!!
and if anyone is interested in starting a sim. game icq me and we can get one going.
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markusf
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I have hosted 3 games and played in 3 others. I have yet to see this lag problem... I have come in 3 or 4 situations where a horse meets a horse, and i won 50% of the time. THIS IS RARE, simply because both players must have the same units active and both must be ready to move them. What happens more often then not is i run into a unit try to attack it and it backs up... very annoying.
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