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Clear Skies
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looking for a saviour in these dirty streets
Jul 2000 time: 05:26
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I have a confession to make 
I've been playing SMAC since I was thirteenish. That's nearly seven years now (how depressing). And yet, until a couple of games ago, I had never run FM for more than a few turns :/
Why? Simply put, I'd never thought the benefits outweighed the detriments sufficiently to be worth it. Drone riots annoy me enough as it is with a normal police rating, and I like my +Planet as much as the next man. However, somewhere down the line I got fed up with a six-base AI researching faster than me and my seventeen-odd bases, and decided to give it a try.
And, a hundred and thirty years, four vendettas and two base revolts (I was distracted, okay?) later, was still running it :/
I actually like that FM is difficult to run - it makes pursuing aerial vendettas harder, for one thing. (Those two base revolts were both the result of supporting too many noodles - both times I intended to move the offending planes back to base and disband them, and immediately forgot :E) And fighting mindworms becomes a question of hiding behind your trace sentinels and praying.
I haven't run FM seriously since, but for so many years I refused to believe it was feasible :/ My apologies to all those FM junkies to whom I naysaid!
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Clear Skies
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looking for a saviour in these dirty streets
Jul 2000 time: 05:26
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Free Market and Wealth? I thought beyond +2 Econ the returns began to diminish to such an extent that it wasn't worth suffering the penalties?
Last edited by Clear Skies on 04-02-2005 at 15:31
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-SafaN-
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Make a high mineral city your command center: Place a punishment sphere, and then rehome your jets and copters. No more problems.
greetz
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:26
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Since I play as the Angels, and only go offensive with probe teams and mind-controlled units, I always play Free Market, as it goes with my libertarian (and anarchist) ideals...and since it doesn't affect my military strategy...
As for values, I always do knowledge, to prevent the probe rollover problem and also to boost research. While in some instances, wealth can actually boost research more than knowledge, I find it more useful to not risk any negative morale effects, as it hurts the few garrison units I have. It might affect probe teams, but I'm not so sure about that...
And of course I do demo and cybernetic...almost cancels out the free market negatives on planet...leaving me with only -9 police, -2 support, and -1 planet...which isn't that bad when only using probe teams...
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dacole
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If you think you are going to be in a protracted war I've always found it useful to get rid of free market to avoid the drone riots, after you have built all the units of course or saved up enough money to rush build all the units you think you are going to need.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:26
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An old strategy (that I have abolished) that I used to due was demo, planned, power, eudaimonia, as it had no disadvantages. However, eudaimonia comes to late, and -1 industry isn't particularly nice. Also, an early +2 economy is just too good, especially when you have a smaller empire and need the boost to stay in the tech lead...but then again, that's what probe teams are for...
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:26
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quote: Originally posted by Lord_Icewind
Well, since I've started to play MP I've seen a lot of FM usage...which I don't tend to. I am, as Clear Skies stated before, a Demo/Green/Knowledge "junkie"...I'm just in love with Efficiency! I really don't know why, but "Paradigmatic Economy" seems so appealing ...
I'll have to give FM a try, altough I hate drones ..the little red bastards...and on top of that, I usually don't nerve staple, mostly because of my gaian origins, altough I now play with Pirates.. |
I've played many games of SMAC and have never nerve-stapled. I've used FM quite a bit for the past few years (like you I didn't like it at first but later couldn't argue with it's success, especially in the early game) and I've never had that much trouble with drones under any circumstances. The most trouble is in the early game when you have to check your bases regularly to see which ones are about to grow and riot unless you make someone a doctor, but that only lasts until I get a happiness SP or Rec Commons installed in most bases.
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mart7x5
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I find golden age by high psych setting quite useful
My extreme psych are like 60% - but I try to avoid it.
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Ka Plewy
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quote: Originally posted by The diplomat
Frankly, I think the penalties with FM are too severe. You basically cannot have an airforce under FM (unless you build punishment spheres or crank up the psych slider way up). How can you wage war without an airforce? |
Try playing as Sparta. In single player, it's great. I'm going to find out how well it works in MP.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:26
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quote: Originally posted by binTravkin
And THIS is the solution most players use - you actually must build only 1 sphere and rehome all your potentially pacifism-inciting units to it.. |
and you don't even need a sphere-- Build a base that crawls only minerals and builds only morale enhancers and military. Make its only citizen a specialist-- NO problem
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