 |
|
Aeson
|
 |
orangesoda
Nov 2001 time: 22:26
|
|
Building:
Tempest: UN, 118spt, 6t
WoC: BB, 105spt, 2t
EotS: Bomber, 100spt, 1t
Dissidentville: BB, 68spt, 3t
Hurricane: BB, 68spt, 3t
Tornado: MI, 60spt, 1t
SA: MI, 58spt, 2t
Arashi: MI, 56spt, 1t
Bolderberg: Bomber, 54spt, 1t
Monsoon: Transport, 52spt, 1t
Typhoon: Transport, 50spt, 1t
Blizzard: Artillery, 40spt, 2t
OG: Carrier, 26spt, 5t
Inchoff: DD, 24spt, 5t
WW: Civil Defense, 24spt, 1t
|
|
|  |
 |
|  |
 |
|
Aeson
|
 |
orangesoda
Nov 2001 time: 22:26
|
|
quote: Originally posted by DeepO
Did you find someone to assist you in the palace jump? If not, I'll see if I can give you a plan. Prime consideration for the moment is that you have to get your capital down in size quickly. Build only settlers and workers (settlers if they can be built in 1 or 2 turns, otherwise workers. At least one settler to re-establish the city). |
We can capture their capitol to jump the Palace, which will save some non-cultural improvements and the pop for us to give back to them.
quote: It could help to keep your other cities on Estonia at size 11 or lower, but normally it doesn't matter: you will have to rush a aquaduct in your new capital, and poprush it to size 12 anyway. With the new workers you are given, this should not be too much of a problem. |
The formula can be found here: (I think it's not complete, at least for C3C military units and/or Workers/Settlers in cities end up counting as well... so tell them to have all the units they can in the city to jump to just in case, and as little as possible in other cities.)
http://apolyton.net/forums/showthre...?threadid=80341
They are going to be adding foreign Workers to the city to jump to. They count 1/3 as much as native citizens, and any tie will go to the Stormia cities.
We can get around this by having RP gift us back the target city and we add the Workers, then gift it back to RP. Giving away a city changes the nationality of the citizens.
As for the target city, it should be Ft Spinebreaker IMO. I set this city up with a ring of cities at distance 4/4.5 thinking towards this, 4 already built, and another site available at Ft Spinebreaker 889 (claims Uranium) at that distance.
So have RP gift us back Ft Spinebreaker after they can build an Aquaduct there, and not capture the Workers yet.
RP should probably give us all the Stormia cities. Don't bother building the FP up there as they can get more use out of it on Lego (combined with the use we'd get out of N Stormia, especially if defense concerns are taken into account) I think.
We need to have Santa Barbara repositioned in any case. It's too much of a target/threat between us and GoW. I would also move San Antonio 89, El Paso 99, and Monterey 8. San Deigo is ok as no rolling invasion could reach it. RP's FP may be more useful over on Lego up by Deluge (probably repositioned 4 onto the coast). If they build the FP up there with a 3 distance ring they should have almost no corruption on Lego.
We could then just start feeding Workers from our 2 pumps and all the cities being repositioned to RP to help them build up their Lego populations ASAP.
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:26
|
|
PM to Trip:
quote: Trip,
we've got a question. It has been on our forum for a while, but as you haven't commented I guess you didn't see it. Well... we're asking you now officially.
ND is building the UN in Borcem. By analyzing the sabotage cost, we have spotted that they are unlawfully gaining the mobilization bonus for this building, and have done so for a couple of turns already. They might not be aware of this, so we are not accusing them of cheating or something like this. However, we need a decision to either stop them from abusing a clear bug, or the approval from you to abuse the same bug in order to outbuild them in Tempest (which currently also receive the mob bonus unlawfully)
We can give you all necessary info, including a workaround to prevent the bug from occuring. You understand that if we let this slip, and with full knowledge of the bug, we are able to abuse the game (just as ND is, of course), and build whatever we want as if we would be in eternal GA.
Very importantly: you are welcome to discuss this with us (the current turn thread would be a good place), but you cannot tell ND we know what they are doing. It would expose our ability to count the shields in their build queue, and whether they know of this possibility or not does not matter, they can not be told we know how it works.
Also, GoW is being the main disadvantaged party here: they are not in mob, and hence are not receiving any bonus. Without the bonus, they would be first in building the UN, not ND, nor us. Now, they are going to lose by 1 turn. Whether they know this, and are using it or not does not matter, the thing is that it changes the way this game is supposed to be played.
We'd like to have a ruling on this soon, but please, be discrete.
DeepO |
|
|
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|