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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 251: 1305AD
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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 09:53
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Turn 251: 1305AD Full PM-box? Change here!

Opening up the save.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 09:53
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Opening Diplomacy:

RP sends 150g + WM accepted.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 10:00
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Lose 30 kilos (of popups)

Builds:

EotS finishes Bomber.
Hurricane finishes BB.
Cyclone finishes Settler.
Dissidentville finishes BB.
Elipolis finishes DD.
Arashi finishes MI.
Inchoff finishes DD.
Blizzard finishes BB.
WoC finishes BB.
SA finishes MI.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 10:06
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Military Advisor:

ND:

33 Worker (-5)
1 Explorer (+1)
20 Marine
14 Cavalry
54 Infantry (-4)
61 Tank (+9)
11 Mech Inf (+4)
1 Frigate
17 Transport
1 Submarine
8 Destroyer
1 Battleship
18 Bomber
4 Ansar

GoW:

20 Worker
31 Marine
10 Cavalry
30 Infantry (-18)
56 Tank
22 Mech Inf (+22)
27 Transport
7 Carrier (+1)
1 Submarine
19 Destroyer
1 Nuclear Sub
4 Fighter (+1)
25 Bomber (+1)
2 Rider

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 10:29
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Sabatoge Production costs:

Borcem 5166
Killdaria 9012

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 10:40
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Lose 30 kilos (of popups)

Naval Movement:

11 MI, 1 Marine, 12 Tanks land.
Last troops on Lego load into the Transports.
2 Subs and a Destroyer left as sentry net between RP and Vox.
GoW Sub spotted at Dissidentville 4447.
Lego Sub UZ-1 spotted at Typhoon 111112.
DD attacks UZ-1, DD 2/4
Lego S Fleet spotted at Typhoon 2(12)3.
Lego S Fleet consists of 4/4 DD, 1/5 DD, 1/3 DD, 3 4/4 Transports, 4/4 IR.

Can attack their fleet or move 3 more tiles (88 of Fleet currently). I think we should attack, as we might lose track of them if we back off, and letting them attack makes no sense. Will wait until the end of turn to decide this.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 10:47
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Pillaging Oil to cancel trade to RP and reconnect.
Game Crashes.
Will try again, is there a known bug with this?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 10:51
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Lose 30 kilos (of popups)

Restarting. Checking if the Oil can be pillaged before redoing any moves (if it can, will start again doing the moves as in the first run). Game crashes.

We're going to need some help here. If we can't get Oil we're rather screwed.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 04-02-2005 11:04
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Got spare money?

Closing up shop for tonight. I've sent Trip the save and an explaination of the problem.

--------------

To help with the decision on whether to attack the Lego fleet or not, I'll try to detail the situation.

We have the spotting DD 22 of their fleet with 3 movement left.

We have 2 4/4 DD and a 5/5 DD to the E of Lego's fleet that can all hit them if they go that way.

We have 1 4/4 DD 6 tiles W of Lego's fleet. If they go that way it is the only boat that can hit them.

We have 1 4/4 BB N of Lego's fleet. It can't hit them unless they stay still.

All other boats are basically out of it if Lego runs.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 04-02-2005 12:15
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I am inclined to hit them while we can. If the settler goes down with those transports, they are out of the game.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 04-02-2005 13:12
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quote:
Originally posted by Aeson
Pillaging Oil to cancel trade to RP and reconnect.
Game Crashes.
Will try again, is there a known bug with this?


The problem is that RP has now received oil, while we were still delivering, right? I can imagine it going bad, although I never heard of the bug.

Does the game still crash if you check the GoW active deals screen? That was most likely also the result of some diplo garbage left behind. Maybe the save needs a cleaning again.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 04-02-2005 13:18
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Lego will run for certain, they are not going to stay in one spot. Which means that now is our best shot, as we've got 3 ships to work with, instead of 1 or 2 next turn. The IR will be slowing them down if they want that protection, which is the only reason why we might want to wait, otherwise attack!

Let's hope that teh first transport (and only transport) sunk contains the S settler. If they were smart, they've got one transport with only 7 spots filled, otherwise it's a 1 in 3 chance. If the settler is gone, it doesn't matter if 2 transports run.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 04-02-2005 13:20
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quote:
Originally posted by vmxa1
I am inclined to hit them while we can. If the settler goes down with those transports, they are out of the game.

well... there are 2 settlers up North, of course. But with 2 1-hp DDs and a bunch of infs they are not going to win this game, that's for sure.

DeepO

vulture is offline vulture
King
Leeds, UK
Jun 2001
time: 05:26
  Old Post 04-02-2005 14:42
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The Transports will defend before the 1 hp DDs as well, so we only need to sink 5 ships really (4/4 DD, 4/4 IR and 3 trannies). The 1 hp DDs don't defend, can't really attack anything apart from badly injured ships, and can't heal - they are pretty much irrelevant apart from the fact that we'd want to cover injured ships with healthy ones if we could.

Or am I wrong about the DD/trannie defence thing? I might be - I know if works for all earlier ships. DD have a defence of 8 come to think of it, so I'd imagine they'd defend first. Anyone confirm?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 04-02-2005 15:41
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order in which the ships defend:
5/5 DD, IR, 3x TR, 1/3 DD, 1/5 DD.

those 1 hp ships will do something: they will counterbombard when attacking the 5/5 DD and the IR. The IR will never have a shot at bombarding.

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 04-02-2005 20:48 Visit Trip's homepage!
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I will see what I can do.

(Note that I cannot send email for the moment for some reason)

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:26
  Old Post 05-02-2005 00:15
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quote:
Originally posted by DeepO
order in which the ships defend:
5/5 DD, IR, 3x TR, 1/3 DD, 1/5 DD.

those 1 hp ships will do something: they will counterbombard when attacking the 5/5 DD and the IR. The IR will never have a shot at bombarding.

DeepO


Unless the 5/5DD survives one attack, no?

Hit'em now, I'd say.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 05-02-2005 03:02 Visit Trip's homepage!
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I talked with Gramphos and he says it's fixed.

Attachment: 1305ad_to_gs_edit.zip
This has been downloaded 2 time(s).

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 05-02-2005 06:41
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Thanks!

Will try again in a few hours.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:26
  Old Post 05-02-2005 08:40
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quote:
Originally posted by Theseus

Hit'em now, I'd say.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 05-02-2005 09:07
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The fix has left us without Gems. This means EotS loses WLTKD and doesn't complete it's bomber dropping from 100spt to 98spt. We also get hit by pollution by Typhoon, and no doubt the DD vs Sub will have a different outcome.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 05-02-2005 09:18 Visit Trip's homepage!
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Got spare money?

Will contact Gramphos about this.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:26
  Old Post 05-02-2005 17:56
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quote:
Originally posted by Theseus
Unless the 5/5DD survives one attack, no?

True, if it remains with 2/5 or better, it will defend before any transports. But chances for winning are slim if it gets attacked, while if we wait until they can attack that DD is going to sink at least one of our ships.

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 08-02-2005 03:59 Visit Trip's homepage!
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Looks like Gramphos got this latest problem fixed (turns out his program was doing more than he thought it was ). I will have the newly-changed file up in a few hours or so.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 08-02-2005 09:41 Visit Trip's homepage!
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Alright, let's try this one.

Attachment: 1305ad_to_gs_edit2.zip
This has been downloaded 1 time(s).

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 08-02-2005 10:53
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Ok, everything looks like it's working now. Replaying the moves.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 08-02-2005 11:11
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Everything back to how it was before the crash. Oil pillaged and reconnected.

Attacking the Lego Fleet with our 4/4 DD.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 08-02-2005 11:13
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GS 4/4 DD attacks Lego 4/4 DD HBS Iason. Defensive bombardment misses. GS 3/5 DD.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 08-02-2005 11:19
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Last movement of DD to the E.

This is in view of their stack. We have only have 1 DD to the W, so maybe if we make them think we want them to go W they go E. Their first ship to go W would spot our 4/4 DD that way on it's 3rd move and it looks like a trap that way. A scout E wouldn't see anything past our 3/5 DD, so they may go that way. If they leave behind their IR they can outrun one of our E DD though, so we'd have available attacks with the 3/5 DD (IR and 1 HP DD's will most likely sink it though) and a 4/4 DD. To the W we'd only have the one 4/4 DD.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:26
  Old Post 08-02-2005 11:28
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Testing if Fighter Recon reveals Submarines on known ND sub location. Doesn't work.

 
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