Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Spartans > buggy turn - what to do?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:26
  Old Post 05-02-2005 11:07 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
buggy turn - what to do? Support Apolyton, buy Civilization: The Boardgame

see the turn thread.

I've been able to move about half the units, but others are locked with "already moved" messages even though I haven't attempted anything with them yet (just hit the "wait" command as they've cycled round the units.)

I sense a corruption in my files, as this shouldn't happen.

In the locked category are the Mercury, and the colony pod waiting to board (and this is crucial to us to get to the Nexus before Lal establishes his next base nearby)

Also locked is the new cruiser at Messena and the colony pod in Fort Soup - in deed, all those units that I put the "wait" command on

I'm loathe to replay the turn as we did get a great podpop with the Invincible, but so many strategic decisions are hanging on moves this turn that I think it's all that we can do - and maybe someone else should replay it in case the same thing happens to me again

It's been since the Midturn save posted here, so someone could pick up the turn from there - and play on - or I could try again this time without cycling through units (but risk it still happening)

We can't get any better a result with a replay than we already got, so it shouldn't be a problem replaying the turn from the midturn.sav onwards

G.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:26
  Old Post 05-02-2005 11:14 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I have sent the following message to Drogue:

quote:
PM from Googlie to Drogue:

Drogue:

see: here

Since the midturn save I've cycled thru units, hitting the "wait" command (to freeze them) while I took screenies of various interactions.

But some bug in my system now records them as having "moved" although clearly no movement has taken place.

I've suggested that someone else (maniac, maybe) can play on the turn from the .sav onwards, or I can re-open that turn with a reload message and play from there, replicating all my moves (assuming that the frozen units can now rightly move)

With an unfrozen unit I did pop a Unity pod that gave us a Missile speeder, so unless we were lucky we'd lose that (I'm not proposing I replay as often as it will take to replicate that result)

The best result would be for Maniac to pick up the turn from that midgame save, and if we don't get a favorable podpop, then so be it

Your ruling?

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:26
  Old Post 05-02-2005 13:19
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Well that's unfortunate Googlie, looks like the SMAX-gods are against us PM:ing the mods was necessary, and I'm sure they're reasonable.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:26
  Old Post 05-02-2005 20:04
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

I can play, but we'd get one or two reload messages IIRC, because in order to check the mindcontrol cost I've replicated the probe team-transport cruiser move series, which wasn't yet done in the midturn save Googlie posted.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:26
  Old Post 05-02-2005 20:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Deathline is in eight hours, so I already played further part of the turn. The two unity pods caused a tidal wave and 75 credits. Some moves still need to be done. I'll wait a bit longer with playing the rest of the turn to see how the discussion evolves.

MY 2158 Midturn Battle Report


Foreign actions

  • The Corporation steals Superconductor from the Hive. Yang declares war in response.
  • Lal trades SFF to the University in exchange for Optical Computers. Then Zakharov was more than willing to provide us with SFF.

Build orders

  • Note most of these can still be changed next year without mineral loss. So they're more placeholders.
  • Olympus Academy trains Missile Infantry.
  • Fort Liberty starts training a hoplite - necessary for guarding the new base soon to be founded with the FS CP.
  • AU, GH, FS, MT, VV, RG production set to a crawler.

Army

  • Moved road-pillaging scout back into Tegea Harbour, thus quelling incipient drone riots there.

[*]Rolling Thunder II moves toward Minas Tirith.
Navy

  • Moved Mercury into Climatic Resources bay and loaded Task force, anchoring for the night in the fungus 4 tiles east of CR - next to a Morgan skimship. Awaiting concensus whether to destroy it with the GeneralTacticus, or just hide there
  • Moved Pegasus adjacent to R-112 - awaiting concensus whether to destroy Hive probe team pre-boarding, or just to slip quietly away
  • Disco Volante moved 9 tiles south of 2Nuts, readying for rounding PK's Temple Cape en-route to Angels' Heaven.
  • GH transport cruiser moves to MT, picks up the probe team and drops it next to the Hive units.
  • Messenan Laser cruiser pops pod and unfortunately only gets swept away by a tidal wave.
  • SCC Hermes picks up the colony pod and hoplite near Argos and moves to the designated base location.
  • Unity foil goes to pick up the supercrawler.
  • SCC Invincible pops Unity pod and gets 75 credits. No materials pod, but still good of course.

Engineering Corps

  • OA's crawler now works the minerals mine to the north, and the worker has been reassigned to the regular mine

[*]Tomcat-MT orders cancelled, preparing to move safe north.
[*]Tomcat-SCW1 starts constructing sensor array.[/list]

Attachment: acdg3-sparta-2158-midturn2.zip
This has been downloaded 1 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:26
  Old Post 06-02-2005 03:21 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Maniac
Deathline is in eight hours, so I already played further part of the turn. The two unity pods caused a tidal wave and 75 credits. Some moves still need to be done. I'll wait a bit longer with playing the rest of the turn to see how the discussion evolves.

MY 2158 Midturn Battle Report

Build orders

  • Note most of these can still be changed next year without mineral loss. So they're more placeholders.
  • Olympus Academy trains Missile Infantry.
  • Fort Liberty starts training a hoplite - necessary for guarding the new base soon to be founded with the FS CP.
  • AU, GH, FS, MT, VV, RG production set to a crawler.

Army
  • Moved road-pillaging scout back into Tegea Harbour, thus quelling incipient drone riots there
  • Rolling Thunder II moves toward Minas Tirith.

Navy
  • Moved Mercury into Climatic Resources bay and loaded Task force, anchoring for the night in the fungus 4 tiles east of CR - next to a Morgan skimship. Awaiting concensus whether to destroy it with the GeneralTacticus, or just hide there


quote:
  • Moved Pegasus adjacent to R-112 - awaiting concensus whether to destroy Hive probe team pre-boarding, or just to slip quietly away


I suggest we just board the Pegasus and leave the probe to visit the Gaians

quote:
  • Disco Volante moved 9 tiles south of 2Nuts, readying for rounding PK's Temple Cape en-route to Angels' Heaven.
  • GH transport cruiser moves to MT, picks up the probe team and drops it next to the Hive units.


So let's adopt Maniac's plan and reboard the Transport, as well as boarding the other longstrider, then visit Yang to steal Superconductor

quote:
  • Messenan Laser cruiser pops pod and unfortunately only gets swept away by a tidal wave.


But still has another 8 mps left - explore that northeastern Morgan coastline maybe?

quote:
  • SCC Hermes picks up the colony pod and hoplite near Argos and moves to the designated base location.
  • Unity foil goes to pick up the supercrawler.


But leave it still working there for this turn as it can then board next (contributing its 3 nuts to the cause)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:26
  Old Post 06-02-2005 03:26 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Lose 30 kilos (of popups)

I can finish the turn from here as it's now well into the night in Europe

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:26
  Old Post 06-02-2005 03:49
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

Ah, I just about finished the turn. I'll post a presend save soon. Keep watching: I've located the Hunter!

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:26
  Old Post 06-02-2005 05:21 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Hmm - interesting, I've copied Maniac's "2158 nearend" turn and now I don't get a reload message (I reinstalled smac and smax)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:26
  Old Post 06-02-2005 05:24
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton

Yeah, I didn't get any reload message either when I opened my midturn2 turn.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:26
  Old Post 06-02-2005 05:49 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I think that sometimes when one changes the name of the .sav the old register entries get overwritten, resulting in no reload messages

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:26
  Old Post 06-02-2005 05:55
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Sounds like a plausible explanation.

Just in case, I've included an explanation in the turn tracking thread. They've got a right to know of course.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0528 seconds (88.51% PHP - 11.49% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net