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patcon is offline patcon
Warlord

Jan 2004
time: 00:27
  Old Post 05-02-2005 23:05
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He who fights and runs away ... Put an end to popups!

With the recent discussion of choosing which defender to use first, given the inevitability of losing units when facing overwhelming odds, I got to thinking about giving the defending units the option of following the advice "He who fights and runs away, lives to fight another day."

The idea: When a tile comes under attack, the defending units have 3 options. "Sire, we are under attack! What shall we do?"
1. "Run away!" - Defenders attempt to retreat to the tile opposite from the attacker. (randomly chosen if simultaneous attacks from multiple directions are allowed) The attacker then has 2 options. "Glorious Leader, the stinking cowards flee at the sight of our mighty armies! What are your wishes?"
a. "Let the yellow-bellies go!" - Defenders retreat without damage. Attackers advance using movement points, but not their attack. Increases tension between civs, but is NOT an act of war. (This will allow you to force trespassers out of your territory without gong to war, like fighter planes "escorting" unwanted visitors away from carrier task forces.)
b. "Harass the cowards!" - Attackers take potshots at retreating units. One round of battle takes place with defenders getting only their base defense value. If the defenders lose, they suffer 1 HP damage, but if the attackers lose, they suffer no damage. Counts as an attack. Is an act of war.
2. "Retreat, but harass the invaders!" - Defenders retreat but take potshots as they leave. Two rounds of battle takes place with defenders getting only their base defense value. In the first round, the loser suffers 1 HP damage. In the second round, if the defenders lose, they suffer 1 HP damage, but if the attackers lose, they suffer no damage. Counts as an attack. Is an act of war.
3. "Hold firm!" - Normal battle ensues.

An undetected "stealthy" defender may choose to retreat in any direction (including simply swapping tiles with the "attacker") without the possiblility of harassment.

petermarkab is offline petermarkab
Chieftain

Nov 2002
time: 05:27
  Old Post 06-02-2005 00:03
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#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Sounds like the 'expunge diplomat' option from civ 1, but more complicated!

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:27
  Old Post 16-03-2005 02:33 Visit realpolitic's homepage!
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#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

This would add more variety,a little bit of programming and it might make the AI competent in war.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:27
  Old Post 16-03-2005 03:07
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

Sounds like a great idea!

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:27
  Old Post 16-03-2005 03:53
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#5 Report this post to a moderator
Increase Your PM Length

I think that it would be very easy to add and could add nice aspects for little costs.

Last edited by Trifna on 16-03-2005 at 04:13

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