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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Euphorica > Team Organization
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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 06-02-2005 07:53
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Here we should discuss how to organize the team, in terms of tasks/ministers/etc.

I suggest:

Turn Player: The player who plays turns, and the tiebreaker on any decisions that are tied.

Foreign Affairs Minister: The player who handles our diplomacy, ie contact with other teams. Can be the turn player, or someone else.

I can't really think of anything else. I don't think we really need much else anyway at this point ... if we need more than that we can add it later.

Any thoughts?

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:26
  Old Post 07-02-2005 15:28 Visit McMeadows's homepage!
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How are we going to decide who is going to take up which task?
I'm interested in being the initial player. A question there is how long initial is... When the game is shaping up, I would like to transfer to the Foreign Affairs ministry. But I'll settle for other ways of involvement too. Just to get the discussion going.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 07-02-2005 16:51
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Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:26
  Old Post 07-02-2005 22:38
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We'll also likely need a minister of the interior (i.e. micromanaging ). In Vox that fell to the turn player after the GS war, but in most of the demogames I've been involved with it's not necessarily the turnplayer or burnout tends to happen quickly.

Alternatively we could work by committee for the MOI.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 08-02-2005 11:23
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Hrm. Well, in the first age I think it should be the turnplayer; it is a bit fast not to be, and less of the map etc. is known (ie you can't often tell what to do until you've moved the pieces around), and only 12 hours once you get the save ... regardless not so much to worry about. I say by commitee slash turnplayer for the first age, and talk about it again in 2500 years or so.

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:26
  Old Post 08-02-2005 22:52
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Once we get a clearer picture of our surroundings and city locations then I also suggest we make a sim file of the map (i.e. create it anew in the editor) and work out a 20-30 turn general plan of attack for MOI.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 10-02-2005 06:52
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quote:
Originally posted by Rhothaerill
Once we get a clearer picture of our surroundings and city locations then I also suggest we make a sim file of the map (i.e. create it anew in the editor) and work out a 20-30 turn general plan of attack for MOI.


Platypus Rex is offline Platypus Rex

King
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Sep 2002
time: 21:26
  Old Post 12-02-2005 09:35 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Once we get a clearer picture of our surroundings and city locations then I also suggest we make a sim file of the map (i.e. create it anew in the editor) and work out a 20-30 turn general plan of attack for MOI.


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