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snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 06-02-2005 07:56
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Strategy Thread Suffering from ads?

Game strategy should be discussed here!

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 07-02-2005 08:47
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Starting turn strategy ... my thoughts

* Settle with 1 settler, possibly 2. I think with the start we have, especially with the cow and the ivory, 3 might be a good idea; we don't have a lot of bonus food, but the luxury makes the decision easier to me. Also, so much forest means we'll have to chop a lot down before we can build good cities.

* Move one of the warriors east (-6). That should tell us if we can comfortably build 2 cities to the east now, or if only 1 will do. The other warrior can either go West (4-) or SE or stay in the city if it's built to 3 for happiness... (Not having to raise luxury levels until 4 size city could be a huge boon to the nation ...)

* Move one of the workers to the cow; one onto the bonus grassland; and one either on the tobacco or to clear a forest depending on the decision to settle 3 or 1 respectively.

* If the east is mostly just forest and hills, then head either north or south with the 3rd settler, depending on the results of the workers' vantage. My guess is south. Possibly both will reveal likely good settling spaces and thus both settlers can go these directions.

* If the east is good settlin' ground, head thataway with a settler or two. A second warrior can go along as well.

* Start researching pottery, definitely. My guess is we'll not be hard rushing with archers, based on this start; if we can REX quickly we'll be in a really good position, and archers can come a bit slower.

* I still recommend barracks, however; if we end up really close to someone (like BOH!) we'll want the archer option... and we should know in a few turns.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:26
  Old Post 08-02-2005 01:22
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I haven't had a chance to look at the save in depth yet (just a screenshot) since my home internet is down right now, but don't discount moving 9 and settling on a hill. That extra defense makes others a bit less willing to pull an attack on us like we're considering pulling on others.

Also...consider that if we move 3 before settling our first city we won't have the cattle tile in our immediate radius until culture expansion in 10 turns. Moving 9 onto the hill brings both the cattle and the ivory into immediate radius as well as having the defense bonus.

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:26
  Old Post 08-02-2005 02:46 Visit McMeadows's homepage!
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You made a beautiful thread for pictures, Snoopy, but I think it's easier to have a picture of the start location here.

The forests around are just beautiful. Enough wood to build us a granary in the near future. My thinking on how to start has gotten out of hand. Concerning the capital I have come to 2 options of which I like the one with the capital on the hilltop best. Everything seems to fit there. However, that also implies that a mistake

quote:
Originally posted by snoopy369
Move warrior 1 (6). That should tell us if we can comfortably build 2 cities to the east now, or if only 1 will do.

Definitely the first step to take. Allows for an extended look at the surroundings

quote:
Originally posted by snoopy369
Warrior 2 can either go (4) or (3) or stay in the city if it's built to 3 for happiness... (Not having to raise luxury levels until 4 size city could be a huge boon to the nation ...)

As there will be no good to a warrior in a city that's either not yet there, or would be size 1, it's got to move. I suggest (2).

quote:
Originally posted by snoopy369
Move worker 1 to the cow; worker 2 onto the bonus grassland; and worker 3 either on the tobacco or to clear a forest depending on the decision to settle 3 or 1 respectively.

I agree on worker 1, however worker 2 is to join. Worker 3, is to road the ivory source they are standing on.

I sent an email around with an excel sheet where I tried to think trough the first few turns based on the starting position.

quote:
Originally posted by snoopy369
Settle with 1 settler, possibly 2. I think with the start we have, especially with the cow and the ivory, 3 might be a good idea; we don't have a lot of bonus food, but the luxury makes the decision easier to me. Also, so much forest means we'll have to chop a lot down before we can build good cities.

Had to crack my head over it and I would really like to have a out of the box approach with adding the 2nd settler to the first city to boost, but we can build a 9 turn settler/archer pump within 20 turns from our capital. Also good for spearmen or catapults if required. Therefore I would like to suggest to found 3 cities.

quote:
Originally posted by snoopy369
If the east is mostly just forest and hills, then head either north or south with the 3rd settler, depending on the results of the workers' vantage. My guess is south. Possibly both will reveal likely good settling spaces and thus both settlers can go these directions.

Off course the view over the hills will tell us more, but I’m thinking to move in the direction of the river north/west and the other settler to the east.

quote:
Originally posted by snoopy369
Start researching pottery, definitely. My guess is we'll not be hard rushing with archers, based on this start; if we can REX quickly we'll be in a really good position, and archers can come a bit slower.

Agreed, although it will most probably put us in an unfavorable position in tech trading, it is absolutely required to start a granary fast.

quote:
Originally posted by snoopy369
I still recommend barracks, however; if we end up really close to someone (like BOH!) we'll want the archer option... and we should know in a few turns.

Barracks-Archer-Granary-(Archer-Settler)

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 08-02-2005 03:50
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Rhoth, don't forget we have 3 settlers. I wasn't talking about not building our main city either on ivory or on hills ...

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:26
  Old Post 08-02-2005 05:30 Visit McMeadows's homepage!
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Snoop, MSN dropped out.
worker 8
worker 8
worker r
settler 3 (you win, I have to go to bed, and it can go both ways)

Please send it on to BOG...

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 08-02-2005 05:43
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Got spare money?

hehe yeh dropped for me too

you want me to send it?

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:26
  Old Post 08-02-2005 05:47 Visit McMeadows's homepage!
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yes please, I'll be off to bed... and it doesn't matter who sends it....
Tomorrow will have a decent look at the strategy for the near future.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:26
  Old Post 08-02-2005 05:48
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Put an end to popups!

got it sending now
did you get the "who to send to" list from BOH?

McMeadows is offline McMeadows
King
right here, right now
Mar 1999
time: 06:26
  Old Post 08-02-2005 16:45 Visit McMeadows's homepage!
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no, didn't... had no contact with those barbarians...

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