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bergs
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I'm trying to figure out what makes the difference in the amount of turns an event requires, based on city (Ex. it takes 20 turns to build a cannon in city 1, but in city 2, it only takes 15.) Can anyone shed some light on this problem and/or help me to find it in the code?
Thank-you so much!
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bergs
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Thanks for helping me out-- but I'm a little unclear- what is the City Production value? Is that the production value that is found on the bottom left corner of the build manager, with the gear adjacent to it? Or is there a different value I should be looking at? I tried your formula but it does not match with the number of turns that the unit required. Could you clarify a bit more for me what you meant?
Thank-you again,
BERGS
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