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Toni
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gamedata files
Attachment: gamedata.zip
This has been downloaded 5 time(s).
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Toni
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Maq, I'm on the icq, if you are rdy come and get me LOL
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Maquiladora
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,
Attachment: terrain.txt
This has been downloaded 2 time(s).
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Maquiladora
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====
MISC
====
-- diffDB.txt
- Players start with Religeon, Toolmaking, Agriculture only.
-- const.txt
- All researchable advance paths available for selection, not just random 4.
- Fortifying a unit gives +100% defence (was +50%) (to better fit ctp2 combat) (see also terrain changes)
-- gl_str.txt
- Extended terrain names with fullstops to prevent hovering cursor on explored tiles to see city and unit names.
-- gui layouts
- No Ranking Graphs.
- No detailed score info.
- No graph on loadsave screen.
- No score.
- No rank number.
============
Tech changes
============
-- advance.txt
Tank Warfare
- now costs 60408 (was 30204)
==================
Government changes
==================
...
===============
Terrain Changes - food/prod./comm - was > is now
===============
- All terrain defence values multiplied by 2. e.g. Mountains now +200% defence, Hills now +100%, Forest now +50%. The aim is to make terrain more strategic. Because of the CtP2 combat system that always uses defence AND attack in every battle, the defence value is halved in importance in the outcome of a battle, so to have any reasonable effect, terrain defence needed to be higher.
- forest
10/5/10 > 5/15/5
- desert
0/0/5 > 0/5/20
- beach
10/10/10 > 10/5/10
- jungle
5/10/5 > 10/10/5
- mountain
0/15/10 > 0/25/0
- desert mtns
0/10/5 > 0/20/5
- polar mnts
0/10/5? > 0/25/0
- hills
5/10/10 > 10/15/0
- sand dunes
5/5/0? > 0/10/15
================
Tile Imp Changes
================
Fort
- defence +250% cost 4000 (was +50% cost 1000)
Listening post
- vision 4 (was 3)
================
Building changes
================
...
==============
Wonder changes
==============
...
============
Unit changes
============
All land units cannot attack air units. (except stacks with SAM)
All sea units cannot attack land units.
Aircraft Carrier
- movement 5 (was 4)
- vision 4 (was 3)
Artillery
- range 80 (was 70)
- firepower 4 (was 3)
- armor 3 (was 2)
- cost 2000, support 20 (was 1500, 15)
- movement 3 (was 2)
Battleship
- requires Industrial Revolution (was Adv Naval Tactics)
Bomber
- cannot attack sea or land
Cargo Helicopter
- advance aerodynamics (was verticle flight aircraft)
- fuel 1200 (was not needed before)
Cavalry
- now obsolete at Tank Warfare (was Fusion).
Destroyer
- armor 3 (was 2) to counter pt boats.
- can see/attack underwater.
- cost 2500 support 25 (was 2200, 22)
Interceptor
- armor 3 (was 2)
Marine
- advance mass production (was adv infantry tactics)
Paratrooper
- advance aerodynamics (was verticle flight aircraft)
PT Boat
- cannot see/attack underwater.
Tank
- cost 3500, support 35 (was 2000/20)
- movement 5 (was 6)
Last edited by Maquiladora on 12-02-2005 at 00:07
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Maquiladora
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!
Attachment: ctp2_data.zip
This has been downloaded 8 time(s).
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Toni
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Hey Maq, are u coming? I'm on the icq, if you can't make it today, when can you?
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Toni
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Hey Maq, are u coming? I'm on the icq, if you can't make it today, when can you?
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Maquiladora
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Hey Toni, cant play at the moment (arent on my own computer) but tomorrow is good, ill be on icq from when i get up, hopefully earlier than 6pm gmt.
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Toni
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Hey Maq, just so I can straighten my day plans, what is your available game times?
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Toni
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gamedata
Attachment: gamedata.zip
This has been downloaded 2 time(s).
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