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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:26
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After reading that guy who gave himself android tech at the start, I wondered how it would be to do it legitimately.
So, Repulsive, Democracy, +2 research, artifacts homeworld.
Huge, 3 players, so I have time to build.
Made a beeline for android workers, with a quick sidestop for freighters and Auto factories. Only then did I go forth from my home system. each world, except for toxics and the home system only get one colonist, and the rest are androids.
The council vote came around at last, there were 59 total votes, I had 51 of them!!!!! 
Now, this was on easy, but still, that's domination to the ridiculous.
I have to try this on something more difficult. 
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siron
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You can have droids by ~ turn 85. (in average)
demo lith art rep -sd -gc
I never had this droid-leader by that turn.
(My opponents gave up recently.....just watching the gnn news. had worker and scientist in turn 84......without luck i would have received the worker in turn 88 or so....)
actually you have often luck with this race....especially when all opponents have more pop than u.....
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StepNRazor
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More lith races good for quick droids.
Dict/Lith/Arti/Lrg, Dict/Lith/Grow/Lrg, Dict/Lith/+1prod/Lrg.
Uni/Arti/Lrg.
I have hit droids t 87 with Dict/Lith/Arti/Lrg.
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