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Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:26
  Old Post 06-02-2005 19:55
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#1 Report this post to a moderator
Android Empire Remove this text

After reading that guy who gave himself android tech at the start, I wondered how it would be to do it legitimately.

So, Repulsive, Democracy, +2 research, artifacts homeworld.

Huge, 3 players, so I have time to build.

Made a beeline for android workers, with a quick sidestop for freighters and Auto factories. Only then did I go forth from my home system. each world, except for toxics and the home system only get one colonist, and the rest are androids.

The council vote came around at last, there were 59 total votes, I had 51 of them!!!!!

Now, this was on easy, but still, that's domination to the ridiculous.

I have to try this on something more difficult.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 06-02-2005 22:06
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Get a bigger avatar today!

Probably the way to get droids the earlist, is to be other than repulsive and hire the leader that comes with that tech.

This would require a few games to have him show up, but it would surely be before you could research to 3500rp stuff.

siron is offline siron
Warlord

Apr 2004
time: 06:26
  Old Post 07-02-2005 00:29 Visit siron's homepage!
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Remove this text

You can have droids by ~ turn 85. (in average)

demo lith art rep -sd -gc
I never had this droid-leader by that turn.

(My opponents gave up recently.....just watching the gnn news. had worker and scientist in turn 84......without luck i would have received the worker in turn 88 or so....)

actually you have often luck with this race....especially when all opponents have more pop than u.....

Father Beast is offline Father Beast
King
My head stuck permanently in my civ
Feb 2000
time: 22:26
  Old Post 18-03-2005 17:20
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

OK, continuing the experience.

all settings the same, just changing difficulty level.

Coluans (+2res, demo art rep), Huge, 3 players.

votes on first high council:

Easy: 51 out of 59 votes (as already reported)
Average: 48 out of 61
Hard: 43 out of 58
Impossible: 39 out of 69.

It seems that there's a similar amout of folks in the galaxy at first vote, but the AI expands a lot faster at higher difficulty levels. at impossible was the first time I wouldn't have won automatically on the first vote.

I'm going to try this with more races than just 3. with a few knocking on my door earlier, I'd probably not do so well. it takes about 10 worlds before you really hit your stride.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:26
  Old Post 18-03-2005 21:07
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#5 Report this post to a moderator
Lose 30 kilos (of popups)

I would surely say that 3 players is going to make things way to easy in a huge. Six would be a minimum number to make it representative.

The lack of contacts makes those heavy researching races safer for a longer period of time. It give one time to get spy counter measures in place. To build up defenses and fleets. It counterfiets some traits such Darloks spying and any Tele will suffer as they will have a much harder time over coming the stiffer defenses they will face.

StepNRazor is offline StepNRazor
Chieftain

May 2005
time: 21:26
  Old Post 06-05-2005 19:18
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Support Apolyton, buy Galactic Civilizations

More lith races good for quick droids.
Dict/Lith/Arti/Lrg, Dict/Lith/Grow/Lrg, Dict/Lith/+1prod/Lrg.
Uni/Arti/Lrg.

I have hit droids t 87 with Dict/Lith/Arti/Lrg.

ALEXlD is offline ALEXlD
Settler

May 2005
time: 06:26
  Old Post 09-05-2005 14:33 Visit ALEXlD's homepage!
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#7 Report this post to a moderator
Full PM-box? Change here!

"Uni/Arti/Lrg"

UNI Lith Races are a bad choice, cos a UniAqua Combo can always (in any Case) reach same/more RP or Prod.

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